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Player
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{
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BaseMana = 100
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MoveSpd = 100
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# Starting base crit rate.
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Crit Rate = 0%
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# Starting base crit dmg.
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Crit Dmg = 150%
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Starting Money = 100
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# Amount of spd to increase/decrease vertically as you climb staircases
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StaircaseClimbSpd = 45
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# How much speed the player loses while no momentum is being added.
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Friction = 400
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# How many of any one type of item we can bring to the battlefield max per slot.
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Item Loadout Limit = 10
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# How many seconds must pass before the player is considered out of combat (meaning they can exit a level)
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Out of Combat Time = 5.0
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# How long the player must stand in the end zone before leaving the level.
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End Zone Wait Time = 5.0
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# Each attack will have _N,_E,_S,_W appended to them once read in-game.
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PLAYER_ANIMATION[0] = WARRIOR_WALK
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PLAYER_ANIMATION[1] = WARRIOR_IDLE
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PLAYER_ANIMATION[2] = WARRIOR_SWINGSWORD
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PLAYER_ANIMATION[3] = WARRIOR_SWINGSONICSWORD
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PLAYER_ANIMATION[4] = RANGER_WALK
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PLAYER_ANIMATION[5] = RANGER_IDLE
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PLAYER_ANIMATION[6] = RANGER_SHOOT
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PLAYER_ANIMATION[7] = WIZARD_WALK
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PLAYER_ANIMATION[8] = WIZARD_IDLE_ATTACK
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PLAYER_ANIMATION[9] = WIZARD_ATTACK
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PLAYER_ANIMATION[10] = WIZARD_CAST
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PLAYER_ANIMATION[11] = WIZARD_IDLE
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}
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