Player { BaseMana = 100 MoveSpd = 100 # Starting base crit rate. Crit Rate = 0% # Starting base crit dmg. Crit Dmg = 150% Starting Money = 100 # Amount of spd to increase/decrease vertically as you climb staircases StaircaseClimbSpd = 45 # How much speed the player loses while no momentum is being added. Friction = 400 # How many of any one type of item we can bring to the battlefield max per slot. Item Loadout Limit = 10 # How many seconds must pass before the player is considered out of combat (meaning they can exit a level) Out of Combat Time = 5.0 # How long the player must stand in the end zone before leaving the level. End Zone Wait Time = 5.0 # Each attack will have _N,_E,_S,_W appended to them once read in-game. PLAYER_ANIMATION[0] = WARRIOR_WALK PLAYER_ANIMATION[1] = WARRIOR_IDLE PLAYER_ANIMATION[2] = WARRIOR_SWINGSWORD PLAYER_ANIMATION[3] = WARRIOR_SWINGSONICSWORD PLAYER_ANIMATION[4] = RANGER_WALK PLAYER_ANIMATION[5] = RANGER_IDLE PLAYER_ANIMATION[6] = RANGER_SHOOT PLAYER_ANIMATION[7] = WIZARD_WALK PLAYER_ANIMATION[8] = WIZARD_IDLE_ATTACK PLAYER_ANIMATION[9] = WIZARD_ATTACK PLAYER_ANIMATION[10] = WIZARD_CAST PLAYER_ANIMATION[11] = WIZARD_IDLE }