# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "Menu.h"
# include "AdventuresInLestoria.h"
# include "RowInventoryScrollableWindowComponent.h"
# include "MenuLabel.h"
INCLUDE_game
void Menu : : InitializeArtificerRefineWindow ( ) {
Menu * artificerRefineWindow = CreateMenu ( ARTIFICER_REFINE , CENTERED , game - > GetScreenSize ( ) - vi2d { 52 , 52 } ) ;
auto inventoryLabel = artificerRefineWindow - > ADD ( " Accessory List Label " , MenuLabel ) ( geom2d : : rect < float > { { } , { 180.f , 12.f } } , " Choose Accessory: " , 1.f , ComponentAttr : : SHADOW | ComponentAttr : : LEFT_ALIGN ) END ;
auto inventoryDisplay = artificerRefineWindow - > ADD ( " Accessory List " , RowInventoryScrollableWindowComponent ) ( geom2d : : rect < float > { { 0.f , 16.f } , { artificerRefineWindow - > size . x / 2 - 4.f , artificerRefineWindow - > size . y - 32 } } , " " , " " , [ ] ( MenuFuncData data ) {
return true ;
} , DO_NOTHING , DO_NOTHING ,
InventoryCreator : : RowPlayer_InventoryUpdate ,
InventoryWindowOptions { . padding = 1 , . size = { 137 , 28 } } ) END ;
auto backButton = artificerRefineWindow - > ADD ( " Back " , MenuComponent ) ( geom2d : : rect < float > { { 0.f , artificerRefineWindow - > size . y - 12.f } , { 120.f , 12.f } } , " Back " , [ ] ( MenuFuncData data ) {
Menu : : CloseMenu ( ) ;
return true ;
} ) END ;
Menu : : AddInventoryListener ( inventoryDisplay , " Accessories " ) ;
artificerRefineWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
returnData = " " ;
} ,
{ //Button Key
{ game - > KEY_SCROLL , { " Navigate " , [ ] ( MenuType type ) { } } } ,
{ game - > KEY_BACK , { " Stay " , [ ] ( MenuType type ) {
Menu : : CloseMenu ( ) ;
} } } ,
{ game - > KEY_CONFIRM , { " Select " , [ ] ( MenuType type ) { } } } ,
}
, { //Button Navigation Rules
{ " Sample Button " , {
. up = " " ,
. down = " " ,
. left = " " ,
. right = " " , } } ,
} ) ;
}