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#pragma once
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#include "Crawler.h"
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#include "DEFINES.h"
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#include "Menu.h"
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#include "MenuLabel.h"
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#include "CharacterRotatingDisplay.h"
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INCLUDE_game
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INCLUDE_GFX
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typedef Attribute A;
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void Menu::InitializeClassInfoWindow(){
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Menu*classInfoWindow=CreateMenu(CLASS_INFO,CENTERED,game->GetScreenSize()-vi2d{64,64});
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MenuLabel*label=new MenuLabel(CLASS_INFO,{{0,8},{classInfoWindow->size.x,16}},"Warrior",2,true,true);
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classInfoWindow->AddComponent("Class Name",label);
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CharacterRotatingDisplay*classDisplay=new CharacterRotatingDisplay(CLASS_INFO,{{0,0},{72,120}},GFX["knight_full_render1.png"].Decal());
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classInfoWindow->AddComponent("Rotating Character Display",classDisplay);
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MenuLabel*baseStatsLabel=new MenuLabel(CLASS_INFO,{{2*classInfoWindow->size.x/3,classInfoWindow->pos.y+20},{classInfoWindow->size.x/3,16}},"Base Stats",1,true,true);
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classInfoWindow->AddComponent("Base Stats Text",baseStatsLabel);
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}
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