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# pragma region License
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/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
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Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
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Portions of this software are copyright © 2024 The FreeType
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Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
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*/
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# pragma endregion
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# include "Monster.h"
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# include "DEFINES.h"
# include "olcUTIL_DataFile.h"
INCLUDE_DATA
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INCLUDE_STRATEGY_DATA
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std : : string Monster : : STRATEGY : : ERR { } ;
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void Monster : : InitializeStrategies ( ) {
STRATEGY_DATA . insert ( " Run Towards " , Monster : : STRATEGY : : RUN_TOWARDS ) ;
STRATEGY_DATA . insert ( " Shoot Afar " , Monster : : STRATEGY : : SHOOT_AFAR ) ;
STRATEGY_DATA . insert ( " Turret " , Monster : : STRATEGY : : TURRET ) ;
STRATEGY_DATA . insert ( " Slime King " , Monster : : STRATEGY : : SLIMEKING ) ;
STRATEGY_DATA . insert ( " Run Away " , Monster : : STRATEGY : : RUN_AWAY ) ;
STRATEGY_DATA . insert ( " Frog " , Monster : : STRATEGY : : FROG ) ;
STRATEGY_DATA . insert ( " Wolf " , Monster : : STRATEGY : : WOLF ) ;
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STRATEGY_DATA . insert ( " Bear " , Monster : : STRATEGY : : BEAR ) ;
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STRATEGY_DATA . insert ( " Ursule " , Monster : : STRATEGY : : URSULE ) ;
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STRATEGY_DATA . insert ( " NPC " , Monster : : STRATEGY : : NPC ) ;
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STRATEGY_DATA . insert ( " Boar " , Monster : : STRATEGY : : BOAR ) ;
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STRATEGY_DATA . insert ( " Goblin Dagger " , Monster : : STRATEGY : : GOBLIN_DAGGER ) ;
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STRATEGY_DATA . insert ( " Goblin Bow " , Monster : : STRATEGY : : GOBLIN_BOW ) ;
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STRATEGY_DATA . insert ( " Goblin Boar Rider " , Monster : : STRATEGY : : GOBLIN_BOAR_RIDER ) ;
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STRATEGY_DATA . insert ( " Goblin Bomb " , Monster : : STRATEGY : : GOBLIN_BOMB ) ;
STRATEGY_DATA . insert ( " Hawk " , Monster : : STRATEGY : : HAWK ) ;
STRATEGY_DATA . insert ( " Stone Elemental " , Monster : : STRATEGY : : STONE_ELEMENTAL ) ;
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STRATEGY_DATA . insert ( " Zephy " , Monster : : STRATEGY : : ZEPHY ) ;
STRATEGY_DATA . insert ( " Major Hawk " , Monster : : STRATEGY : : MAJOR_HAWK ) ;
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STRATEGY_DATA . insert ( " Do Nothing " , Monster : : STRATEGY : : DONOTHING ) ;
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STRATEGY_DATA . insert ( " Stone Golem " , Monster : : STRATEGY : : STONE_GOLEM ) ;
STRATEGY_DATA . insert ( " Breaking Pillar " , Monster : : STRATEGY : : BREAKING_PILLAR ) ;
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STRATEGY_DATA . insert ( " Pirate Marauder " , Monster : : STRATEGY : : PIRATE_MARAUDER ) ;
STRATEGY_DATA . insert ( " Pirate Captain " , Monster : : STRATEGY : : PIRATE_CAPTAIN ) ;
STRATEGY_DATA . insert ( " Pirate Buccaneer " , Monster : : STRATEGY : : PIRATE_BUCCANEER ) ;
STRATEGY_DATA . insert ( " Crab " , Monster : : STRATEGY : : CRAB ) ;
STRATEGY_DATA . insert ( " Seagull " , Monster : : STRATEGY : : SEAGULL ) ;
STRATEGY_DATA . insert ( " Sandworm " , Monster : : STRATEGY : : SANDWORM ) ;
STRATEGY_DATA . insert ( " Parrot " , Monster : : STRATEGY : : PARROT ) ;
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STRATEGY_DATA . insert ( " Giant Crab " , Monster : : STRATEGY : : GIANT_CRAB ) ;
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STRATEGY_DATA . insert ( " Giant Octopus " , Monster : : STRATEGY : : GIANT_OCTOPUS ) ;
STRATEGY_DATA . insert ( " Octopus Arm " , Monster : : STRATEGY : : OCTOPUS_ARM ) ;
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STRATEGY_DATA . insert ( " Ghost of Pirate Captain " , Monster : : STRATEGY : : GHOST_OF_PIRATE_CAPTAIN ) ;
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STRATEGY_DATA . insert ( " Pirate's Treasure " , Monster : : STRATEGY : : PIRATES_TREASURE ) ;
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STRATEGY_DATA . insert ( " Pirate's Coin " , Monster : : STRATEGY : : PIRATES_COIN ) ;
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STRATEGY_DATA . SetInitialized ( ) ;
}
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int Monster : : STRATEGY : : _GetInt ( Monster & m , std : : string param , std : : string strategy , int index ) {
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if ( m . IsNPC ( ) & & DATA [ " NPCs " ] [ m . name ] . HasProperty ( param ) ) {
return float ( DATA [ " NPCs " ] [ m . name ] . GetProperty ( param ) . GetInt ( index ) ) ;
} else
if ( ! m . IsNPC ( ) & & DATA [ " Monsters " ] [ m . name ] . HasProperty ( param ) ) {
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return DATA [ " Monsters " ] [ m . name ] . GetProperty ( param ) . GetInt ( index ) ;
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} else
if ( DATA [ " MonsterStrategy " ] [ strategy ] . HasProperty ( param ) ) {
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return DATA [ " MonsterStrategy " ] [ strategy ] . GetProperty ( param ) . GetInt ( index ) ;
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} else {
ERR ( std : : format ( " Monster {} trying to read non-existent Integer Property {}[{}] for Strategy {}. THIS SHOULD NOT BE HAPPENING! " , m . GetName ( ) , param , index , strategy ) ) ;
return { } ;
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}
}
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float Monster : : STRATEGY : : _GetFloat ( Monster & m , std : : string param , std : : string strategy , int index ) {
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if ( m . IsNPC ( ) & & DATA [ " NPCs " ] [ m . name ] . HasProperty ( param ) ) {
return float ( DATA [ " NPCs " ] [ m . name ] . GetProperty ( param ) . GetReal ( index ) ) ;
} else
if ( ! m . IsNPC ( ) & & DATA [ " Monsters " ] [ m . name ] . HasProperty ( param ) ) {
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return float ( DATA [ " Monsters " ] [ m . name ] . GetProperty ( param ) . GetReal ( index ) ) ;
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} else
if ( DATA [ " MonsterStrategy " ] [ strategy ] . HasProperty ( param ) ) {
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return float ( DATA [ " MonsterStrategy " ] [ strategy ] . GetProperty ( param ) . GetReal ( index ) ) ;
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} else {
ERR ( std : : format ( " Monster {} trying to read non-existent Float Property {}[{}] for Strategy {}. THIS SHOULD NOT BE HAPPENING! " , m . GetName ( ) , param , index , strategy ) )
return { } ;
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}
}
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const std : : string & Monster : : STRATEGY : : _GetString ( Monster & m , std : : string param , std : : string strategy , int index ) {
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if ( m . IsNPC ( ) & & DATA [ " NPCs " ] [ m . name ] . HasProperty ( param ) ) {
return DATA [ " NPCs " ] [ m . name ] . GetProperty ( param ) . GetString ( index ) ;
} else
if ( ! m . IsNPC ( ) & & DATA [ " Monsters " ] [ m . name ] . HasProperty ( param ) ) {
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return DATA [ " Monsters " ] [ m . name ] . GetProperty ( param ) . GetString ( index ) ;
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} else
if ( DATA [ " MonsterStrategy " ] [ strategy ] . HasProperty ( param ) ) {
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return DATA [ " MonsterStrategy " ] [ strategy ] . GetProperty ( param ) . GetString ( index ) ;
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} else {
ERR ( std : : format ( " Monster {} trying to read non-existent String Property {}[{}] for Strategy {}. THIS SHOULD NOT BE HAPPENING! " , m . GetName ( ) , param , index , strategy ) )
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return ERR ;
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}
}
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vf2d Monster : : STRATEGY : : _GetVec ( Monster & m , std : : string param , std : : string strategy , int index ) {
if ( m . IsNPC ( ) & & DATA [ " NPCs " ] [ m . name ] . HasProperty ( param ) ) {
return { DATA [ " NPCs " ] [ m . name ] . GetProperty ( param ) . GetReal ( index ) , DATA [ " NPCs " ] [ m . name ] . GetProperty ( param ) . GetReal ( index + 1 ) } ;
} else
if ( ! m . IsNPC ( ) & & DATA [ " Monsters " ] [ m . name ] . HasProperty ( param ) ) {
return { DATA [ " Monsters " ] [ m . name ] . GetProperty ( param ) . GetReal ( index ) , DATA [ " Monsters " ] [ m . name ] . GetProperty ( param ) . GetReal ( index + 1 ) } ;
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} else
if ( DATA [ " MonsterStrategy " ] [ strategy ] . HasProperty ( param ) ) {
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return { DATA [ " MonsterStrategy " ] [ strategy ] . GetProperty ( param ) . GetReal ( index ) , DATA [ " MonsterStrategy " ] [ strategy ] . GetProperty ( param ) . GetReal ( index + 1 ) } ;
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} else {
ERR ( std : : format ( " Monster {} trying to read non-existent Vf2d Property {}[{}] for Strategy {}. THIS SHOULD NOT BE HAPPENING! " , m . GetName ( ) , param , index , strategy ) )
return { } ;
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}
}
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const datafile & Monster : : STRATEGY : : _Get ( Monster & m , std : : string param , std : : string strategy ) {
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if ( m . IsNPC ( ) & & DATA [ " NPCs " ] [ m . name ] . HasProperty ( param ) ) {
return DATA [ " NPCs " ] [ m . name ] . GetProperty ( param ) ;
} else
if ( ! m . IsNPC ( ) & & DATA [ " Monsters " ] [ m . name ] . HasProperty ( param ) ) {
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return DATA [ " Monsters " ] [ m . name ] . GetProperty ( param ) ;
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} else
if ( DATA [ " MonsterStrategy " ] [ strategy ] . HasProperty ( param ) ) {
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return DATA [ " MonsterStrategy " ] [ strategy ] . GetProperty ( param ) ;
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} else {
ERR ( std : : format ( " Monster {} trying to read non-existent Data Property {} for Strategy {} " , m . GetName ( ) , param , strategy ) ) ;
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return DATA ;
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}
}
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Pixel Monster : : STRATEGY : : _GetPixel ( Monster & m , std : : string param , std : : string strategy , int index ) {
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if ( m . IsNPC ( ) & & DATA [ " NPCs " ] [ m . name ] . HasProperty ( param ) ) {
return DATA [ " NPCs " ] [ m . name ] . GetProperty ( param ) . GetPixel ( index ) ;
} else
if ( ! m . IsNPC ( ) & & DATA [ " Monsters " ] [ m . name ] . HasProperty ( param ) ) {
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return DATA [ " Monsters " ] [ m . name ] . GetProperty ( param ) . GetPixel ( index ) ;
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} else
if ( DATA [ " MonsterStrategy " ] [ strategy ] . HasProperty ( param ) ) {
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return DATA [ " MonsterStrategy " ] [ strategy ] . GetProperty ( param ) . GetPixel ( index ) ;
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} else {
ERR ( std : : format ( " Monster {} trying to read non-existent Pixel Property {}[{}] for Strategy {}. THIS SHOULD NOT BE HAPPENING! " , m . GetName ( ) , param , index , strategy ) )
return { } ;
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}
}
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float Monster : : STRATEGY : : _GetPixels ( Monster & m , std : : string param , std : : string strategy , int index ) {
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if ( m . IsNPC ( ) & & DATA [ " NPCs " ] [ m . name ] . HasProperty ( param ) ) {
return DATA [ " NPCs " ] [ m . name ] . GetProperty ( param ) . GetReal ( index ) / 100.f * 24 ;
} else
if ( ! m . IsNPC ( ) & & DATA [ " Monsters " ] [ m . name ] . HasProperty ( param ) ) {
return DATA [ " Monsters " ] [ m . name ] . GetProperty ( param ) . GetReal ( index ) / 100.f * 24 ;
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} else
if ( DATA [ " MonsterStrategy " ] [ strategy ] . HasProperty ( param ) ) {
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return DATA [ " MonsterStrategy " ] [ strategy ] . GetProperty ( param ) . GetReal ( index ) / 100.f * 24 ;
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} else {
ERR ( std : : format ( " Monster {} trying to read non-existent Real Property {}[{}] (for pixel conversion) for Strategy {}. THIS SHOULD NOT BE HAPPENING! " , m . GetName ( ) , param , index , strategy ) )
return { } ;
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}
}
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void Monster : : STRATEGY : : RUN_STRATEGY ( Monster & m , float fElapsedTime ) {
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m . GetStrategy ( ) ( m , fElapsedTime , m . strategy ) ;
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}