* Added Mesh.getIndicesAsList() for easy access to triangle data * Added UserData.JME_PHYSICSIGNORE to indicate to physics engine that geometry should be excluded from collision shape generation * Physics engine now supports all possible mesh formats (non-indexed, triangle strip, etc) git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7670 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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