- disable "smoothing" of jme framerate by deafult
- move smoothing timer to LwjglSmoothingTimer git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8454 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.system.lwjgl;
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import com.jme3.math.FastMath;
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import com.jme3.system.Timer;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import org.lwjgl.Sys;
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/**
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* <code>Timer</code> handles the system's time related functionality. This
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* allows the calculation of the framerate. To keep the framerate calculation
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* accurate, a call to update each frame is required. <code>Timer</code> is a
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* singleton object and must be created via the <code>getTimer</code> method.
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*
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* @author Mark Powell
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* @version $Id: LWJGLTimer.java,v 1.21 2007/09/22 16:46:35 irrisor Exp $
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*/
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public class LwjglSmoothingTimer extends Timer {
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private static final Logger logger = Logger.getLogger(LwjglSmoothingTimer.class
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.getName());
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private long lastFrameDiff;
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//frame rate parameters.
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private long oldTime;
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private float lastTPF, lastFPS;
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public static int TIMER_SMOOTHNESS = 32;
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private long[] tpf;
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private int smoothIndex;
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private final static long LWJGL_TIMER_RES = Sys.getTimerResolution();
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private final static float INV_LWJGL_TIMER_RES = ( 1f / LWJGL_TIMER_RES );
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private static float invTimerRezSmooth;
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public final static long LWJGL_TIME_TO_NANOS = (1000000000 / LWJGL_TIMER_RES);
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private long startTime;
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private boolean allSmooth = false;
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/**
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* Constructor builds a <code>Timer</code> object. All values will be
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* initialized to it's default values.
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*/
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public LwjglSmoothingTimer() {
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reset();
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//print timer resolution info
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logger.log(Level.INFO, "Timer resolution: {0} ticks per second", LWJGL_TIMER_RES);
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}
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public void reset() {
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lastFrameDiff = 0;
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lastFPS = 0;
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lastTPF = 0;
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// init to -1 to indicate this is a new timer.
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oldTime = -1;
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//reset time
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startTime = Sys.getTime();
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tpf = new long[TIMER_SMOOTHNESS];
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smoothIndex = TIMER_SMOOTHNESS - 1;
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invTimerRezSmooth = ( 1f / (LWJGL_TIMER_RES * TIMER_SMOOTHNESS));
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// set tpf... -1 values will not be used for calculating the average in update()
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for ( int i = tpf.length; --i >= 0; ) {
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tpf[i] = -1;
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}
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}
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/**
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* @see com.jme.util.Timer#getTime()
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*/
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public long getTime() {
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return Sys.getTime() - startTime;
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}
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/**
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* @see com.jme.util.Timer#getResolution()
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*/
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public long getResolution() {
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return LWJGL_TIMER_RES;
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}
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/**
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* <code>getFrameRate</code> returns the current frame rate since the last
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* call to <code>update</code>.
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*
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* @return the current frame rate.
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*/
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public float getFrameRate() {
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return lastFPS;
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}
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public float getTimePerFrame() {
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return lastTPF;
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}
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/**
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* <code>update</code> recalulates the frame rate based on the previous
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* call to update. It is assumed that update is called each frame.
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*/
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public void update() {
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long newTime = Sys.getTime();
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long oldTime = this.oldTime;
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this.oldTime = newTime;
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if ( oldTime == -1 ) {
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// For the first frame use 60 fps. This value will not be counted in further averages.
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// This is done so initialization code between creating the timer and the first
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// frame is not counted as a single frame on it's own.
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lastTPF = 1 / 60f;
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lastFPS = 1f / lastTPF;
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return;
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}
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long frameDiff = newTime - oldTime;
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long lastFrameDiff = this.lastFrameDiff;
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if ( lastFrameDiff > 0 && frameDiff > lastFrameDiff *100 ) {
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frameDiff = lastFrameDiff *100;
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}
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this.lastFrameDiff = frameDiff;
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tpf[smoothIndex] = frameDiff;
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smoothIndex--;
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if ( smoothIndex < 0 ) {
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smoothIndex = tpf.length - 1;
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}
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lastTPF = 0.0f;
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if (!allSmooth) {
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int smoothCount = 0;
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for ( int i = tpf.length; --i >= 0; ) {
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if ( tpf[i] != -1 ) {
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lastTPF += tpf[i];
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smoothCount++;
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}
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}
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if (smoothCount == tpf.length)
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allSmooth = true;
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lastTPF *= ( INV_LWJGL_TIMER_RES / smoothCount );
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} else {
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for ( int i = tpf.length; --i >= 0; ) {
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if ( tpf[i] != -1 ) {
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lastTPF += tpf[i];
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}
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}
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lastTPF *= invTimerRezSmooth;
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}
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if ( lastTPF < FastMath.FLT_EPSILON ) {
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lastTPF = FastMath.FLT_EPSILON;
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}
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lastFPS = 1f / lastTPF;
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}
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/**
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* <code>toString</code> returns the string representation of this timer
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* in the format: <br>
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* <br>
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* jme.utility.Timer@1db699b <br>
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* Time: {LONG} <br>
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* FPS: {LONG} <br>
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*
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* @return the string representation of this object.
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*/
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@Override
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public String toString() {
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String string = super.toString();
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string += "\nTime: " + oldTime;
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string += "\nFPS: " + getFrameRate();
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return string;
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}
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}
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@ -32,7 +32,6 @@
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package com.jme3.system.lwjgl;
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import com.jme3.math.FastMath;
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import com.jme3.system.Timer;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@ -51,58 +50,34 @@ public class LwjglTimer extends Timer {
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private static final Logger logger = Logger.getLogger(LwjglTimer.class
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.getName());
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private long lastFrameDiff;
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//frame rate parameters.
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private long oldTime;
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private long startTime;
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private float lastTPF, lastFPS;
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public static int TIMER_SMOOTHNESS = 32;
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private long[] tpf;
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private int smoothIndex;
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private final static long LWJGL_TIMER_RES = Sys.getTimerResolution();
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private final static float INV_LWJGL_TIMER_RES = ( 1f / LWJGL_TIMER_RES );
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private static float invTimerRezSmooth;
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public final static long LWJGL_TIME_TO_NANOS = (1000000000 / LWJGL_TIMER_RES);
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private long startTime;
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private boolean allSmooth = false;
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/**
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* Constructor builds a <code>Timer</code> object. All values will be
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* initialized to it's default values.
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*/
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public LwjglTimer() {
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reset();
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//print timer resolution info
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logger.log(Level.INFO, "Timer resolution: {0} ticks per second", LWJGL_TIMER_RES);
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}
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public void reset() {
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lastFrameDiff = 0;
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lastFPS = 0;
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lastTPF = 0;
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// init to -1 to indicate this is a new timer.
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oldTime = -1;
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//reset time
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startTime = Sys.getTime();
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oldTime = getTime();
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}
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tpf = new long[TIMER_SMOOTHNESS];
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smoothIndex = TIMER_SMOOTHNESS - 1;
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invTimerRezSmooth = ( 1f / (LWJGL_TIMER_RES * TIMER_SMOOTHNESS));
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// set tpf... -1 values will not be used for calculating the average in update()
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for ( int i = tpf.length; --i >= 0; ) {
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tpf[i] = -1;
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}
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@Override
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public float getTimeInSeconds() {
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return getTime() * INV_LWJGL_TIMER_RES;
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}
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/**
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@ -138,55 +113,10 @@ public class LwjglTimer extends Timer {
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* call to update. It is assumed that update is called each frame.
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*/
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public void update() {
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long newTime = Sys.getTime();
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long oldTime = this.oldTime;
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this.oldTime = newTime;
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if ( oldTime == -1 ) {
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// For the first frame use 60 fps. This value will not be counted in further averages.
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// This is done so initialization code between creating the timer and the first
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// frame is not counted as a single frame on it's own.
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lastTPF = 1 / 60f;
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lastFPS = 1f / lastTPF;
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return;
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}
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long frameDiff = newTime - oldTime;
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long lastFrameDiff = this.lastFrameDiff;
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if ( lastFrameDiff > 0 && frameDiff > lastFrameDiff *100 ) {
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frameDiff = lastFrameDiff *100;
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}
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this.lastFrameDiff = frameDiff;
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tpf[smoothIndex] = frameDiff;
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smoothIndex--;
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if ( smoothIndex < 0 ) {
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smoothIndex = tpf.length - 1;
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}
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lastTPF = 0.0f;
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if (!allSmooth) {
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int smoothCount = 0;
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for ( int i = tpf.length; --i >= 0; ) {
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if ( tpf[i] != -1 ) {
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lastTPF += tpf[i];
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smoothCount++;
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}
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}
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if (smoothCount == tpf.length)
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allSmooth = true;
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lastTPF *= ( INV_LWJGL_TIMER_RES / smoothCount );
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} else {
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for ( int i = tpf.length; --i >= 0; ) {
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if ( tpf[i] != -1 ) {
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lastTPF += tpf[i];
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}
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}
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lastTPF *= invTimerRezSmooth;
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}
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if ( lastTPF < FastMath.FLT_EPSILON ) {
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lastTPF = FastMath.FLT_EPSILON;
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}
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lastFPS = 1f / lastTPF;
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long curTime = getTime();
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lastTPF = (curTime - oldTime) * (1.0f / LWJGL_TIMER_RES);
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lastFPS = 1.0f / lastTPF;
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oldTime = curTime;
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}
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/**
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