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AMay/AdventuresInLestoria
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Code Issues 26 Pull Requests Actions Projects 1 Releases Wiki Activity
137 Commits 12 Branches 0 Tags
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sigonasr2 a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
2023-07-10 18:48:57 -05:00
.vscode
Add in pathfinding abilities to monster movement strategies.
2023-07-10 18:40:51 +00:00
Crawler
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
2023-07-10 18:48:57 -05:00
x64/Release
Include executable in build.
2023-07-08 17:01:56 -05:00
.gitattributes
Add .gitattributes and .gitignore.
2023-06-11 17:44:56 -05:00
.gitignore
Include executable in build.
2023-07-08 17:01:56 -05:00
commit.bat
Added commit script
2023-06-22 02:27:07 -07:00
Crawler.sln
Add project files.
2023-06-11 17:44:58 -05:00
runGame.bat
Add run game script (runs last release build) to root directory.
2023-06-21 21:52:20 -07:00
Description
The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
actioncplusplusgamepixelgameenginerpg
6.2 GiB
Languages
C++ 71.4%
C 23.9%
Python 2.3%
HTML 1.6%
JavaScript 0.3%
Other 0.4%
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