Test spawn group
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="174" height="144" tilewidth="24" tileheight="24" infinite="0" nextlayerid="6" nextobjectid="2">
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="174" height="144" tilewidth="24" tileheight="24" infinite="0" nextlayerid="6" nextobjectid="5">
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<tileset firstgid="1" source="../maps/grass_tiles_24x24.tsx"/>
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<tileset firstgid="784" source="../maps/grass_tiles_modded.tsx"/>
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<tileset firstgid="1567" source="../maps/Tilesheet_No_Shadow24x24.tsx"/>
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</layer>
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<objectgroup id="5" name="Spawn Zones">
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<object id="1" name="Player Spawn" type="PlayerSpawnLocation" x="72" y="3168" width="24" height="24"/>
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<object id="2" name="Spawn Test" type="SpawnGroup" x="426" y="2958" width="276" height="408">
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<ellipse/>
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</object>
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<object id="3" type="Monster" x="480" y="3096">
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<properties>
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<property name="Type" type="int" propertytype="MonsterName" value="4"/>
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<property name="spawner" type="object" value="2"/>
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</properties>
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<point/>
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</object>
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<object id="4" type="Monster" x="498" y="3198">
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<properties>
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<property name="Type" type="int" propertytype="MonsterName" value="4"/>
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<property name="spawner" type="object" value="2"/>
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</properties>
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<point/>
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</object>
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</objectgroup>
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</map>
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