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146 lines
3.1 KiB
146 lines
3.1 KiB
/*
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OneLoneCoder.com - Programming The Matrix
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"Ribbet" - @Javidx9
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Disclaimer
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~~~~~~~~~~
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I don't care what you use this for. It's intended to be educational, and perhaps
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to the oddly minded - a little bit of fun. Please hack this, change it and use it
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in any way you see fit. BUT, you acknowledge that I am not responsible for anything
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bad that happens as a result of your actions. However, if good stuff happens, I
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would appreciate a shout out, or at least give the blog some publicity for me.
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Cheers!
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Background
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~~~~~~~~~~
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I hit 0x1FF subscribers, so celebrated with a live stream!
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Controls
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~~~~~~~~
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None, just spot the blonde, brunette, etc, etc...
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Author
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~~~~~~
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Twitter: @javidx9
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Blog: www.onelonecoder.com
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Video:
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~~~~~~
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https://youtu.be/s7EbrvA188A
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Last Updated: 17/09/2017
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*/
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#include <iostream>
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#include <string>
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using namespace std;
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#include "olcConsoleGameEngine.h"
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class OneLoneCoder_Matrix : public olcConsoleGameEngine
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{
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public:
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OneLoneCoder_Matrix()
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{
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m_sAppName = L"Matrix";
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}
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private:
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struct sStreamer
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{
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int nColumn = 0;
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float fPosition = 0;
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float fSpeed = 0;
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wstring sText;
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};
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list<sStreamer> listStreamers;
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int nMaxStreamers = 300;
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wchar_t RandomCharacter()
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{
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return (wchar_t)(rand() % 0x1EF + 0x00C0);
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return (wchar_t)(rand() % 93 + 33); // Random ASCII
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}
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void PrepareStreamer(sStreamer *s)
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{
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s->nColumn = rand() % ScreenWidth();
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s->fPosition = 0;
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s->fSpeed = rand() % 40 + 5;
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s->sText.clear();
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int nStreamerLength = rand() % 80 + 10;
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for (int i = 0; i < nStreamerLength; i++)
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s->sText.append(1, RandomCharacter());
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//s->sText = L"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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}
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protected:
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// Called by olcConsoleGameEngine
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virtual bool OnUserCreate()
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{
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for (int n = 0; n < nMaxStreamers; n++)
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{
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sStreamer s;
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PrepareStreamer(&s);
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listStreamers.push_back(s);
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}
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return true;
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}
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// Called by olcConsoleGameEngine
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virtual bool OnUserUpdate(float fElapsedTime)
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{
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// Clear Screen
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Fill(0, 0, ScreenWidth(), ScreenHeight(), PIXEL_SOLID, 0);
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for (auto &s : listStreamers)
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{
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s.fPosition += fElapsedTime * s.fSpeed;
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for (int i = 0; i < s.sText.size(); i++)
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{
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// If you hate ternary operators do this
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// start ->
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short col = s.fSpeed < 15.0f ? FG_DARK_GREEN : FG_GREEN; // ;-)
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if (i == 0)
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col = FG_WHITE;
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else
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if (i <= 3)
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col = FG_GREY;
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int nCharIndex = (i - (int)s.fPosition) % s.sText.size();
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Draw(s.nColumn, (int)s.fPosition - i, s.sText[nCharIndex], col);
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// <- end
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// If you like them, do this!
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//Draw(s.nColumn, (int)s.fPosition - i, s.sText[(abs(i - (int)s.fPosition) % s.sText.size())], i == 0 ? FG_WHITE : i<=3 ? FG_GREY: i>=s.sText.size()-2 || s.fSpeed < 15.0f? FG_DARK_GREEN: FG_GREEN);
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// Missed this out on live stream, occasionally glitch a character
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if (rand() % 1000 < 5)
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s.sText[i] = RandomCharacter();
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}
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if ( s.fPosition - s.sText.size() >= ScreenHeight())
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PrepareStreamer(&s);
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}
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return true;
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}
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};
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int main()
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{
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// Use olcConsoleGameEngine derived app
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OneLoneCoder_Matrix game;
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game.ConstructConsole(128, 80, 12, 12);
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game.Start();
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return 0;
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} |