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/*
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+-------------------------------------------------------------+
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| OneLoneCoder RPG Game Engine |
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| "The Legend of WittyBit, Fantasy Quest VI" - javidx9 |
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+-------------------------------------------------------------+
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What is this?
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~~~~~~~~~~~~~
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This is the code I created as part of my
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"Code-It-Yourself! Role Playing Game" series on YouTube. This is
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NOT a game. The project will compile and demonstrate several
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systems developed as part of that series. My original intention
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was to develop a small yet complete RPG, alas real life got in
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the way. After several months, I've decided to just open the source
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"as is", so it will contain bugs, be confusing and all round not
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up to the usual "quality" I strive for.
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Part 1: https://youtu.be/xXXt3htgDok
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Part 2: https://youtu.be/AWY_ITpldRk
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Part 3: https://youtu.be/UcNSb-m4YQU
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Part 4: https://youtu.be/AnyoUfeNZ1Y
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018, 2019 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Patreon: https://www.patreon.com/javidx9
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Author
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~~~~~~
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David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2018, 2019
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*/
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#pragma once
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#include <iostream>
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#include <string>
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#include <memory.h>
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#include <algorithm>
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using namespace std;
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#include "olcConsoleGameEngineOOP.h"
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#include "RPG_Assets.h"
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#include "RPG_Maps.h"
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#include "RPG_Dynamics.h"
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#include "RPG_Commands.h"
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#include "RPG_Quests.h"
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#include "RPG_Items.h"
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#define X(n) m_script.AddCommand(new cCommand_ ## n)
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class RPG_Engine : public olcConsoleGameEngineOOP
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{
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public:
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RPG_Engine();
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private:
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cMap *m_pCurrentMap = nullptr;
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cDynamic_Creature *m_pPlayer = nullptr;
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vector<cDynamic*> m_vecDynamics; // Fixed
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vector<cDynamic*> m_vecProjectiles; // Transient
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cScriptProcessor m_script;
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list<cQuest*> m_listQuests;
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list<cItem*> m_listItems;
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float fCameraPosX = 0.0f;
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float fCameraPosY = 0.0f;
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olcSprite *m_sprFont = nullptr;
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enum
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{
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MODE_TITLE,
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MODE_LOCAL_MAP,
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MODE_WORLD_MAP,
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MODE_INVENTORY,
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MODE_SHOP
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};
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int m_nGameMode = MODE_LOCAL_MAP;
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int m_nInvSelectX = 0;
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int m_nInvSelectY = 0;
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protected:
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bool OnUserCreate() override;
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bool OnUserUpdate(float fElapsedTime) override;
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//bool UpdateTitleScreen(float fElapsedTime);
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bool UpdateLocalMap(float fElapsedTime);
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//bool UpdateWorldMap(float fElapsedTime);
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bool UpdateInventory(float fElapsedTime);
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//bool UpdateShop(float fElapsedTime);
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protected:
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vector<string> m_vecDialogToShow;
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bool m_bShowDialog = false;
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float m_fDialogX = 0.0f;
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float m_fDialogY = 0.0f;
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public:
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void ShowDialog(vector<string> vecLines);
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void DisplayDialog(vector<string> vecText, int x, int y);
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void DrawBigText(string sText, int x, int y);
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void ChangeMap(string sMapName, float x, float y);
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void AddQuest(cQuest* quest);
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void AddProjectile(cDynamic_Projectile *proj);
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bool GiveItem(cItem *item);
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bool TakeItem(cItem* item);
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bool HasItem(cItem* item);
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void Attack(cDynamic_Creature* aggressor, cWeapon *weapon);
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void Damage(cDynamic_Projectile* projectile, cDynamic_Creature* victim);
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};
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