/* OneLoneCoder.com - What are Cellular Automata? John Conway's Game Of Life "Get lost..." - @Javidx9 License ~~~~~~~ Copyright (C) 2018 Javidx9 This program comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under certain conditions; See license for details. Original works located at: https://www.github.com/onelonecoder https://www.onelonecoder.com https://www.youtube.com/javidx9 GNU GPLv3 https://github.com/OneLoneCoder/videos/blob/master/LICENSE From Javidx9 :) ~~~~~~~~~~~~~~~ Hello! Ultimately I don't care what you use this for. It's intended to be educational, and perhaps to the oddly minded - a little bit of fun. Please hack this, change it and use it in any way you see fit. You acknowledge that I am not responsible for anything bad that happens as a result of your actions. However this code is protected by GNU GPLv3, see the license in the github repo. This means you must attribute me if you use it. You can view this license here: https://github.com/OneLoneCoder/videos/blob/master/LICENSE Cheers! Background ~~~~~~~~~~ Sometimes, its worth reflecting on the fact that from simple things can emerge significant beauty. This is an implementaion of Game Of Life that runs in the console Author ~~~~~~ Twitter: @javidx9 Blog: www.onelonecoder.com Video: ~~~~~~ https://youtu.be/E7CxMHsYzSs Last Updated: 14/07/2017 */ #include using namespace std; #include "olcConsoleGameEngine.h" class OneLoneCoder_GameOfLife : public olcConsoleGameEngine { public: OneLoneCoder_GameOfLife() { m_sAppName = L"Game Of Life"; } private: int *m_output; int *m_state; protected: // Called by olcConsoleGameEngine virtual bool OnUserCreate() { m_output = new int[ScreenWidth() * ScreenHeight()]; m_state = new int[ScreenWidth() * ScreenHeight()]; memset(m_output, 0, ScreenWidth() * ScreenHeight() * sizeof(int)); memset(m_state, 0, ScreenWidth() * ScreenHeight() * sizeof(int)); for (int i = 0; i < ScreenWidth()*ScreenHeight(); i++) m_state[i] = rand() % 2; auto set = [&](int x, int y, wstring s) { int p = 0; for (auto c : s) { m_state[y*ScreenWidth() + x + p] = c == L'#' ? 1 : 0; p++; } }; /* // R-Pentomino set(80, 50, L" ## "); set(80, 51, L" ## "); set(80, 52, L" # "); // Gosper Glider Gun set(60, 45, L"........................#............"); set(60, 46, L"......................#.#............"); set(60, 47, L"............##......##............##."); set(60, 48, L"...........#...#....##............##."); set(60, 49, L"##........#.....#...##..............."); set(60, 50, L"##........#...#.##....#.#............"); set(60, 51, L"..........#.....#.......#............"); set(60, 52, L"...........#...#....................."); set(60, 53, L"............##......................."); // Infinite Growth set(20, 50, L"########.#####...###......#######.#####"); */ return true; } // Called by olcConsoleGameEngine virtual bool OnUserUpdate(float fElapsedTime) { //this_thread::sleep_for(50ms); //if (!m_keys[VK_SPACE].bReleased) // return true; auto cell = [&](int x, int y) { return m_output[y * ScreenWidth() + x]; }; // Store output state for (int i = 0; i < ScreenWidth()*ScreenHeight(); i++) m_output[i] = m_state[i]; for (int x = 1; x < ScreenWidth() - 1; x++) for (int y = 1; y < ScreenHeight() - 1; y++) { // The secret of artificial life ================================================= int nNeighbours = cell(x - 1, y - 1) + cell(x - 0, y - 1) + cell(x + 1, y - 1) + cell(x - 1, y + 0) + 0 + cell(x + 1, y + 0) + cell(x - 1, y + 1) + cell(x + 0, y + 1) + cell(x + 1, y + 1); if (cell(x, y) == 1) m_state[y*ScreenWidth() + x] = nNeighbours == 2 || nNeighbours == 3; else m_state[y*ScreenWidth() + x] = nNeighbours == 3; // =============================================================================== if (cell(x, y) == 1) Draw(x, y, PIXEL_SOLID, FG_WHITE); else Draw(x, y, PIXEL_SOLID, FG_BLACK); } return true; } }; int main() { // Seed random number generator srand(clock()); // Use olcConsoleGameEngine derived app OneLoneCoder_GameOfLife game; game.ConstructConsole(160, 100, 8, 8); game.Start(); return 0; }