/* Live 50K Sub Special - Matching Gems Game "Thanks everyone, it means so much..." - javidx9 License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2018-2019 OneLoneCoder.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Relevant Video: https://youtu.be/7y8Zg87rtjs Links ~~~~~ YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www.twitch.tv/javidx9 GitHub: https://www.github.com/onelonecoder Patreon: https://www.patreon.com/javidx9 Homepage: https://www.onelonecoder.com Author ~~~~~~ David Barr, aka javidx9, ŠOneLoneCoder 2019 */ // NOTE: THIS CODE IS PROVIDED AS IS FROM THE END OF THE // LIVE STREAM. SO ITS A MESS. ENJOY! #include #include #include #include "olcConsoleGameEngine.h" #undef min #undef max class Gems : public olcConsoleGameEngine { public: Gems() { m_sAppName = L"50K Subscriber Gems"; } struct sGem { short colour; bool bExist; bool bRemove; bool bBomb; }; enum STATES { STATE_USER, STATE_SWAP, STATE_CHECK, STATE_ERASE, STATE_COMPRESS, STATE_NEWGEMS, } nState, nNextState; sGem gems[8][8]; float fDelayTime = 0.0f; std::wstring sprGem, sprBomb; int nTotalGems = 0; int nCursorX = 0, nCursorY = 0; int nSwapX = 0, nSwapY = 0; bool bSwapFail = false; bool bGemsToRemove = false; struct sFragment { float x; float y; float vx; float vy; short colour; }; std::list fragments; public: bool OnUserCreate() { sprGem += L"..XXXX.."; sprGem += L".XXXXXX."; sprGem += L"XXXXXXXX"; sprGem += L"XXX..XXX"; sprGem += L"XXX..XXX"; sprGem += L"XXXXXXXX"; sprGem += L".XXXXXX."; sprGem += L"..XXXX.."; sprBomb += L"...XX..."; sprBomb += L".X.XX.X."; sprBomb += L"..XXXX.."; sprBomb += L"XXXXXXXX"; sprBomb += L"XXXXXXXX"; sprBomb += L"..XXXX.."; sprBomb += L".X.XX.X."; sprBomb += L"...XX..."; for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { gems[x][y].bExist = false; gems[x][y].bRemove = false; gems[x][y].colour = rand() % 7 + 8; } } nState = STATE_USER; nNextState = STATE_USER; return true; } bool OnUserUpdate(float fElapsedTime) { if (fDelayTime > 0.0f) { fDelayTime -= fElapsedTime; } else { auto boom = [&](int x, int y, int size, short colour) { auto random_float = [&](float min, float max) { return ((float)rand() / (float)RAND_MAX) * (max - min) + min; }; for (int i = 0; i < size; i++) { float a = random_float(0, 2.0f * 3.14159f); sFragment f = { (float)x, (float)y, cos(a) * random_float(30.0f, 75.0), sin(a) * random_float(30.0f, 75.0), colour }; fragments.push_back(f); } }; // Gameplay switch (nState) { case STATE_USER: if (nTotalGems < 64) nNextState = STATE_COMPRESS; else { if (!GetKey(VK_SPACE).bHeld) { if (GetKey(VK_LEFT).bPressed) nCursorX--; if (GetKey(VK_RIGHT).bPressed) nCursorX++; if (GetKey(VK_UP).bPressed) nCursorY--; if (GetKey(VK_DOWN).bPressed) nCursorY++; if (nCursorX < 0) nCursorX = 0; if (nCursorX > 7) nCursorX = 7; if (nCursorY < 0) nCursorY = 0; if (nCursorY > 7) nCursorY = 7; } else { nSwapX = nCursorX; nSwapY = nCursorY; if (GetKey(VK_LEFT).bPressed && nCursorX > 0) nSwapX = nCursorX - 1; if (GetKey(VK_RIGHT).bPressed && nCursorX < 7) nSwapX = nCursorX + 1; if (GetKey(VK_UP).bPressed && nCursorY > 0) nSwapY = nCursorY - 1; if (GetKey(VK_DOWN).bPressed && nCursorY < 7) nSwapY = nCursorY + 1; if (nSwapX != nCursorX || nSwapY != nCursorY) nNextState = STATE_SWAP; } } break; case STATE_SWAP: bSwapFail = true; std::swap(gems[nCursorX][nCursorY], gems[nSwapX][nSwapY]); fDelayTime = 0.5f; nNextState = STATE_CHECK; break; case STATE_CHECK: bGemsToRemove = false; for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { if (!gems[x][y].bRemove) { bool bPlaceBomb = false; // Check Horizontally int nChain = 1; while (gems[x][y].colour == gems[x + nChain][y].colour && (nChain + x) < 8) nChain++; if (nChain >= 3) { if (nChain >= 4) bPlaceBomb = true; while (nChain > 0) { gems[x + nChain - 1][y].bRemove = true; if (gems[x + nChain - 1][y].bBomb) { for (int i = -1; i < 2; i++) { for (int j = -1; j < 2; j++) { int m = std::min(std::max(i + (x + nChain - 1), 0), 7); int n = std::min(std::max(j + y, 0), 7); gems[m][n].bRemove = true; } } } nChain--; bSwapFail = false; bGemsToRemove = true; } } // Check Vertically nChain = 1; while (gems[x][y].colour == gems[x][y + nChain].colour && (nChain + y) < 8) nChain++; if (nChain >= 3) { if (nChain >= 4) bPlaceBomb = true; while (nChain > 0) { gems[x][y + nChain - 1].bRemove = true; if (gems[x][y + nChain - 1].bBomb) { for (int i = -1; i < 2; i++) { for (int j = -1; j < 2; j++) { int m = std::min(std::max(i + x, 0), 7); int n = std::min(std::max(j + (y + nChain - 1), 0), 7); gems[m][n].bRemove = true; } } } nChain--; bSwapFail = false; bGemsToRemove = true; } } if (bPlaceBomb) { gems[x][y].bBomb = true; gems[x][y].bRemove = false; } } } } if (bGemsToRemove) fDelayTime = 0.75f; nNextState = STATE_ERASE; break; case STATE_ERASE: if (!bGemsToRemove) { if (bSwapFail) { std::swap(gems[nCursorX][nCursorY], gems[nSwapX][nSwapY]); } nNextState = STATE_USER; } else { for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { if (gems[x][y].bRemove) { gems[x][y].bExist = false; gems[x][y].bBomb = false; boom(x * 8 + 4, y * 8 + 4, 50, gems[x][y].colour); nTotalGems--; } } } nNextState = STATE_COMPRESS; } break; case STATE_COMPRESS: for (int y = 6; y >= 0; y--) { for (int x = 0; x < 8; x++) { if (gems[x][y].bExist && !gems[x][y + 1].bExist) std::swap(gems[x][y], gems[x][y + 1]); } } fDelayTime = 0.1f; nNextState = STATE_NEWGEMS; break; case STATE_NEWGEMS: for (int x = 0; x < 8; x++) { if (!gems[x][0].bExist) { gems[x][0].bExist = true; gems[x][0].bRemove = false; gems[x][0].bBomb = false; gems[x][0].colour = rand() % 7 + 8; nTotalGems++; } } if (nTotalGems < 64) { fDelayTime = 0.1f; nNextState = STATE_COMPRESS; } else nNextState = STATE_CHECK; break; } nState = nNextState; } // End Gameplay // Rendering Fill(0, 0, ScreenWidth(), ScreenHeight(), L' '); // Draw Field for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { if (gems[x][y].bExist) { for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { std::wstring &source = gems[x][y].bBomb ? sprBomb : sprGem; if (source[j * 8 + i] != L'.') Draw(x * 8 + i, y * 8 + j, gems[x][y].bRemove ? PIXEL_QUARTER : PIXEL_SOLID, gems[x][y].colour); } } } } } // Draw Cursor DrawRect(nCursorX * 8, nCursorY * 8, 7, 7, PIXEL_SOLID, FG_WHITE); for (auto &f : fragments) { Draw(f.x, f.y, PIXEL_SOLID, f.colour); f.x += f.vx * fElapsedTime; f.y += f.vy * fElapsedTime; } std::remove_if(fragments.begin(), fragments.end(), [&](const sFragment &f) { return f.x < 0 || f.x > ScreenWidth() || f.y < 0 || f.y > ScreenHeight(); }); return true; } }; int main() { Gems game; if (game.ConstructConsole(64, 64, 14, 14)) game.Start(); return 0; }