/* OneLoneCoder.com - Programming The Matrix "Ribbet" - @Javidx9 License ~~~~~~~ Copyright (C) 2018 Javidx9 This program comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under certain conditions; See license for details. Original works located at: https://www.github.com/onelonecoder https://www.onelonecoder.com https://www.youtube.com/javidx9 GNU GPLv3 https://github.com/OneLoneCoder/videos/blob/master/LICENSE From Javidx9 :) ~~~~~~~~~~~~~~~ Hello! Ultimately I don't care what you use this for. It's intended to be educational, and perhaps to the oddly minded - a little bit of fun. Please hack this, change it and use it in any way you see fit. You acknowledge that I am not responsible for anything bad that happens as a result of your actions. However this code is protected by GNU GPLv3, see the license in the github repo. This means you must attribute me if you use it. You can view this license here: https://github.com/OneLoneCoder/videos/blob/master/LICENSE Cheers! Background ~~~~~~~~~~ I hit 0x1FF subscribers, so celebrated with a live stream! Controls ~~~~~~~~ None, just spot the blonde, brunette, etc, etc... Author ~~~~~~ Twitter: @javidx9 Blog: www.onelonecoder.com Video: ~~~~~~ https://youtu.be/s7EbrvA188A Last Updated: 17/09/2017 */ #include #include using namespace std; #include "olcConsoleGameEngine.h" class OneLoneCoder_Matrix : public olcConsoleGameEngine { public: OneLoneCoder_Matrix() { m_sAppName = L"Matrix"; } private: struct sStreamer { int nColumn = 0; float fPosition = 0; float fSpeed = 0; wstring sText; }; list listStreamers; int nMaxStreamers = 300; wchar_t RandomCharacter() { return (wchar_t)(rand() % 0x1EF + 0x00C0); return (wchar_t)(rand() % 93 + 33); // Random ASCII } void PrepareStreamer(sStreamer *s) { s->nColumn = rand() % ScreenWidth(); s->fPosition = 0; s->fSpeed = rand() % 40 + 5; s->sText.clear(); int nStreamerLength = rand() % 80 + 10; for (int i = 0; i < nStreamerLength; i++) s->sText.append(1, RandomCharacter()); //s->sText = L"ABCDEFGHIJKLMNOPQRSTUVWXYZ"; } protected: // Called by olcConsoleGameEngine virtual bool OnUserCreate() { for (int n = 0; n < nMaxStreamers; n++) { sStreamer s; PrepareStreamer(&s); listStreamers.push_back(s); } return true; } // Called by olcConsoleGameEngine virtual bool OnUserUpdate(float fElapsedTime) { // Clear Screen Fill(0, 0, ScreenWidth(), ScreenHeight(), PIXEL_SOLID, 0); for (auto &s : listStreamers) { s.fPosition += fElapsedTime * s.fSpeed; for (int i = 0; i < s.sText.size(); i++) { // If you hate ternary operators do this // start -> short col = s.fSpeed < 15.0f ? FG_DARK_GREEN : FG_GREEN; // ;-) if (i == 0) col = FG_WHITE; else if (i <= 3) col = FG_GREY; int nCharIndex = (i - (int)s.fPosition) % s.sText.size(); Draw(s.nColumn, (int)s.fPosition - i, s.sText[nCharIndex], col); // <- end // If you like them, do this! //Draw(s.nColumn, (int)s.fPosition - i, s.sText[(abs(i - (int)s.fPosition) % s.sText.size())], i == 0 ? FG_WHITE : i<=3 ? FG_GREY: i>=s.sText.size()-2 || s.fSpeed < 15.0f? FG_DARK_GREEN: FG_GREEN); // Missed this out on live stream, occasionally glitch a character if (rand() % 1000 < 5) s.sText[i] = RandomCharacter(); } if ( s.fPosition - s.sText.size() >= ScreenHeight()) PrepareStreamer(&s); } return true; } }; int main() { // Use olcConsoleGameEngine derived app OneLoneCoder_Matrix game; game.ConstructConsole(128, 80, 12, 12); game.Start(); return 0; }