/* OneLoneCoder.com - MicroGame1 - Cave Diver "Err..." - @Javidx9 Disclaimer ~~~~~~~~~~ I don't care what you use this for. It's intended to be educational, and perhaps to the oddly minded - a little bit of fun. Please hack this, change it and use it in any way you see fit. BUT, you acknowledge that I am not responsible for anything bad that happens as a result of your actions. However, if good stuff happens, I would appreciate a shout out, or at least give the blog some publicity for me. Cheers! Background ~~~~~~~~~~ Often as an exercide, I'll try to right code where every byte of source code should count. I feel that this is an excellent way to practice logic, code comprehension and smarmy arrogance. Author ~~~~~~ Twitter: @javidx9 Blog: www.onelonecoder.com Video: ~~~~~~ https://youtu.be/oJGx8cqaJLc Last Updated: 16/10/2017 */ #include #include using namespace std; using namespace chrono; // NOTE!! WILL ONLY WORK WITH UPDATED WINDOWS 10 #include int main() { DWORD d = 0; GetConsoleMode(GetStdHandle(STD_OUTPUT_HANDLE), &d); SetConsoleMode(GetStdHandle(STD_OUTPUT_HANDLE), d | 0x0004); // ??? Mystery Console Mode Feature! GetConsoleMode(GetStdHandle(STD_INPUT_HANDLE), &d); SetConsoleMode(GetStdHandle(STD_INPUT_HANDLE), d | 0x0200); auto tp1 = system_clock::now(); auto tp2 = tp1; char s[80 * 30] = {'\0'}; char n[10]; auto pfxy = [](const char* b, int x, int y) {printf("\x1B[%d;%dH%s", y, x, b);}; auto sbxy = [&](int x, int y, char c){s[y * 80 + x] = c; }; float t = 0.0f, f = 0.0f, tt = 0.0f; // Timing Variables float w = 20.0f, m = 40.0f, tw = 20.0f, tm = 40.0f; // World Shape Variables float e = 1.0f, c = 40.0f; // Difficulty, Player Position int r = 0, h = 1000; // Player Score while (h>0) { // Timing this_thread::sleep_for(10ms); tp2 = system_clock::now(); duration elapsedTime = tp2 - tp1; tp1 = tp2; t+=(f=elapsedTime.count()); tt += f; // Get and Handle Input for (int i = 0; i < 2; i++) if (GetAsyncKeyState("\x25\x27"[i])!= 0) c += (i?1:-1) * 40.0f * f; // Update World if (t >= 1.5f){ t -= 1.5f; tw = rand() % 10 + 10; tm = rand() % (76 - ((int)tw >> 1)) + 4; } e += f*0.001f; w += (tw - w) * e * f; m += (tm - m) * e * f; float p = sinf(tt * e) * m / 2.0f + 40.0f; // Fill Row for (int x = 0; x < 79; x++) if (x+1 < p-w/2 || x> p+w/2) sbxy(x,r,'.'); else if (x == (int)(p - (w / 2)) || x== (int)(p + (w / 2))) sbxy(x, r, '#'); else sbxy(x,r,' '); // Scrolling Effect sbxy(79, r, '\0'); (r += 1) %= 28; // Draw To Screen for (int y = 1; y < 28; y++) pfxy(&s[((y+28+r)%28) * 80], 0, y); pfxy("O-V-O", c - 2, 2); pfxy(" O-O ", c - 2, 3); pfxy(" V ", c - 2, 4); // Collision Checking & Health Update h -= s[((4 + r) % 28) * 80 + ((int)c - 2)] == '.'; // Draw HUD pfxy("===============================================================================", 0, 28); pfxy("Cave Diver - www.onelonecoder.com - Left Arrow / Right Arrow - Survive!", 2, 29); _itoa_s((int)(tt * 100.0f), n, 10, 10); pfxy("Distance Fallen: ", 2, 30); pfxy(n, 19, 30); _itoa_s(h, n, 10, 10); pfxy("Health: ", 40, 30); pfxy(n, 48, 30); } pfxy("Dead...\n", 70, 30); system("pause"); // :-P return 0; }