/* +-------------------------------------------------------------+ | OneLoneCoder RPG Game Engine | | "The Legend of WittyBit, Fantasy Quest VI" - javidx9 | +-------------------------------------------------------------+ What is this? ~~~~~~~~~~~~~ This is the code I created as part of my "Code-It-Yourself! Role Playing Game" series on YouTube. This is NOT a game. The project will compile and demonstrate several systems developed as part of that series. My original intention was to develop a small yet complete RPG, alas real life got in the way. After several months, I've decided to just open the source "as is", so it will contain bugs, be confusing and all round not up to the usual "quality" I strive for. Part 1: https://youtu.be/xXXt3htgDok Part 2: https://youtu.be/AWY_ITpldRk Part 3: https://youtu.be/UcNSb-m4YQU Part 4: https://youtu.be/AnyoUfeNZ1Y License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2018, 2019 OneLoneCoder.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Links ~~~~~ YouTube: https://www.youtube.com/javidx9 Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www.twitch.tv/javidx9 GitHub: https://www.github.com/onelonecoder Homepage: https://www.onelonecoder.com Patreon: https://www.patreon.com/javidx9 Author ~~~~~~ David Barr, aka javidx9, ŠOneLoneCoder 2018, 2019 */ #pragma once #include #include #include #include using namespace std; #include "olcConsoleGameEngineOOP.h" #include "RPG_Assets.h" #include "RPG_Maps.h" #include "RPG_Dynamics.h" #include "RPG_Commands.h" #include "RPG_Quests.h" #include "RPG_Items.h" #define X(n) m_script.AddCommand(new cCommand_ ## n) class RPG_Engine : public olcConsoleGameEngineOOP { public: RPG_Engine(); private: cMap *m_pCurrentMap = nullptr; cDynamic_Creature *m_pPlayer = nullptr; vector m_vecDynamics; // Fixed vector m_vecProjectiles; // Transient cScriptProcessor m_script; list m_listQuests; list m_listItems; float fCameraPosX = 0.0f; float fCameraPosY = 0.0f; olcSprite *m_sprFont = nullptr; enum { MODE_TITLE, MODE_LOCAL_MAP, MODE_WORLD_MAP, MODE_INVENTORY, MODE_SHOP }; int m_nGameMode = MODE_LOCAL_MAP; int m_nInvSelectX = 0; int m_nInvSelectY = 0; protected: bool OnUserCreate() override; bool OnUserUpdate(float fElapsedTime) override; //bool UpdateTitleScreen(float fElapsedTime); bool UpdateLocalMap(float fElapsedTime); //bool UpdateWorldMap(float fElapsedTime); bool UpdateInventory(float fElapsedTime); //bool UpdateShop(float fElapsedTime); protected: vector m_vecDialogToShow; bool m_bShowDialog = false; float m_fDialogX = 0.0f; float m_fDialogY = 0.0f; public: void ShowDialog(vector vecLines); void DisplayDialog(vector vecText, int x, int y); void DrawBigText(string sText, int x, int y); void ChangeMap(string sMapName, float x, float y); void AddQuest(cQuest* quest); void AddProjectile(cDynamic_Projectile *proj); bool GiveItem(cItem *item); bool TakeItem(cItem* item); bool HasItem(cItem* item); void Attack(cDynamic_Creature* aggressor, cWeapon *weapon); void Damage(cDynamic_Projectile* projectile, cDynamic_Creature* victim); };