Added Matching Gems 50K
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OneLoneCoder_MatchingGems_50KSubSpecial.cpp
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460
OneLoneCoder_MatchingGems_50KSubSpecial.cpp
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/*
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Live 50K Sub Special - Matching Gems Game
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"Thanks everyone, it means so much..." - javidx9
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018-2019 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Relevant Video: https://youtu.be/7y8Zg87rtjs
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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https://www.youtube.com/javidx9extra
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Patreon: https://www.patreon.com/javidx9
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Homepage: https://www.onelonecoder.com
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Author
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~~~~~~
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David Barr, aka javidx9, ©OneLoneCoder 2019
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*/
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// NOTE: THIS CODE IS PROVIDED AS IS FROM THE END OF THE
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// LIVE STREAM. SO ITS A MESS. ENJOY!
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#include <iostream>
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#include <string>
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#include <algorithm>
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#include "olcConsoleGameEngine.h"
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#undef min
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#undef max
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class Gems : public olcConsoleGameEngine
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{
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public:
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Gems()
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{
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m_sAppName = L"50K Subscriber Gems";
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}
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struct sGem
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{
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short colour;
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bool bExist;
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bool bRemove;
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bool bBomb;
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};
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enum STATES
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{
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STATE_USER,
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STATE_SWAP,
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STATE_CHECK,
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STATE_ERASE,
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STATE_COMPRESS,
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STATE_NEWGEMS,
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} nState, nNextState;
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sGem gems[8][8];
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float fDelayTime = 0.0f;
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std::wstring sprGem, sprBomb;
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int nTotalGems = 0;
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int nCursorX = 0, nCursorY = 0;
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int nSwapX = 0, nSwapY = 0;
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bool bSwapFail = false;
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bool bGemsToRemove = false;
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struct sFragment
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{
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float x;
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float y;
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float vx;
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float vy;
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short colour;
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};
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std::list<sFragment> fragments;
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public:
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bool OnUserCreate()
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{
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sprGem += L"..XXXX..";
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sprGem += L".XXXXXX.";
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sprGem += L"XXXXXXXX";
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sprGem += L"XXX..XXX";
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sprGem += L"XXX..XXX";
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sprGem += L"XXXXXXXX";
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sprGem += L".XXXXXX.";
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sprGem += L"..XXXX..";
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sprBomb += L"...XX...";
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sprBomb += L".X.XX.X.";
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sprBomb += L"..XXXX..";
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sprBomb += L"XXXXXXXX";
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sprBomb += L"XXXXXXXX";
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sprBomb += L"..XXXX..";
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sprBomb += L".X.XX.X.";
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sprBomb += L"...XX...";
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for (int x = 0; x < 8; x++)
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{
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for (int y = 0; y < 8; y++)
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{
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gems[x][y].bExist = false;
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gems[x][y].bRemove = false;
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gems[x][y].colour = rand() % 7 + 8;
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}
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}
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nState = STATE_USER;
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nNextState = STATE_USER;
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return true;
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}
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bool OnUserUpdate(float fElapsedTime)
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{
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if (fDelayTime > 0.0f)
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{
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fDelayTime -= fElapsedTime;
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}
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else
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{
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auto boom = [&](int x, int y, int size, short colour)
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{
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auto random_float = [&](float min, float max)
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{
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return ((float)rand() / (float)RAND_MAX) * (max - min) + min;
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};
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for (int i = 0; i < size; i++)
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{
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float a = random_float(0, 2.0f * 3.14159f);
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sFragment f = { (float)x, (float)y, cos(a) * random_float(30.0f, 75.0), sin(a) * random_float(30.0f, 75.0), colour };
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fragments.push_back(f);
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}
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};
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// Gameplay
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switch (nState)
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{
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case STATE_USER:
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if (nTotalGems < 64)
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nNextState = STATE_COMPRESS;
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else
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{
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if (!GetKey(VK_SPACE).bHeld)
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{
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if (GetKey(VK_LEFT).bPressed) nCursorX--;
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if (GetKey(VK_RIGHT).bPressed) nCursorX++;
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if (GetKey(VK_UP).bPressed) nCursorY--;
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if (GetKey(VK_DOWN).bPressed) nCursorY++;
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if (nCursorX < 0) nCursorX = 0;
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if (nCursorX > 7) nCursorX = 7;
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if (nCursorY < 0) nCursorY = 0;
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if (nCursorY > 7) nCursorY = 7;
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}
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else
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{
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nSwapX = nCursorX;
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nSwapY = nCursorY;
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if (GetKey(VK_LEFT).bPressed && nCursorX > 0) nSwapX = nCursorX - 1;
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if (GetKey(VK_RIGHT).bPressed && nCursorX < 7) nSwapX = nCursorX + 1;
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if (GetKey(VK_UP).bPressed && nCursorY > 0) nSwapY = nCursorY - 1;
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if (GetKey(VK_DOWN).bPressed && nCursorY < 7) nSwapY = nCursorY + 1;
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if (nSwapX != nCursorX || nSwapY != nCursorY) nNextState = STATE_SWAP;
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}
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}
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break;
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case STATE_SWAP:
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bSwapFail = true;
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std::swap(gems[nCursorX][nCursorY], gems[nSwapX][nSwapY]);
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fDelayTime = 0.5f;
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nNextState = STATE_CHECK;
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break;
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case STATE_CHECK:
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bGemsToRemove = false;
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for (int x = 0; x < 8; x++)
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{
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for (int y = 0; y < 8; y++)
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{
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if (!gems[x][y].bRemove)
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{
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bool bPlaceBomb = false;
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// Check Horizontally
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int nChain = 1;
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while (gems[x][y].colour == gems[x + nChain][y].colour && (nChain + x) < 8) nChain++;
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if (nChain >= 3)
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{
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if (nChain >= 4) bPlaceBomb = true;
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while (nChain > 0)
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{
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gems[x + nChain - 1][y].bRemove = true;
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if (gems[x + nChain - 1][y].bBomb)
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{
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for (int i = -1; i < 2; i++)
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{
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for (int j = -1; j < 2; j++)
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{
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int m = std::min(std::max(i + (x + nChain - 1), 0), 7);
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int n = std::min(std::max(j + y, 0), 7);
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gems[m][n].bRemove = true;
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}
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}
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}
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nChain--;
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bSwapFail = false;
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bGemsToRemove = true;
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}
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}
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// Check Vertically
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nChain = 1;
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while (gems[x][y].colour == gems[x][y + nChain].colour && (nChain + y) < 8) nChain++;
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if (nChain >= 3)
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{
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if (nChain >= 4) bPlaceBomb = true;
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while (nChain > 0)
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{
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gems[x][y + nChain - 1].bRemove = true;
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if (gems[x][y + nChain - 1].bBomb)
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{
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for (int i = -1; i < 2; i++)
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{
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for (int j = -1; j < 2; j++)
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{
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int m = std::min(std::max(i + x, 0), 7);
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int n = std::min(std::max(j + (y + nChain - 1), 0), 7);
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gems[m][n].bRemove = true;
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}
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}
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}
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nChain--;
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bSwapFail = false;
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bGemsToRemove = true;
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}
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}
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if (bPlaceBomb)
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{
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gems[x][y].bBomb = true;
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gems[x][y].bRemove = false;
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}
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}
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}
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}
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if (bGemsToRemove)
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fDelayTime = 0.75f;
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nNextState = STATE_ERASE;
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break;
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case STATE_ERASE:
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if (!bGemsToRemove)
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{
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if (bSwapFail)
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{
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std::swap(gems[nCursorX][nCursorY], gems[nSwapX][nSwapY]);
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}
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nNextState = STATE_USER;
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}
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else
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{
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for (int x = 0; x < 8; x++)
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{
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for (int y = 0; y < 8; y++)
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{
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if (gems[x][y].bRemove)
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{
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gems[x][y].bExist = false;
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gems[x][y].bBomb = false;
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boom(x * 8 + 4, y * 8 + 4, 50, gems[x][y].colour);
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nTotalGems--;
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}
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}
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}
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nNextState = STATE_COMPRESS;
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}
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break;
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case STATE_COMPRESS:
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for (int y = 6; y >= 0; y--)
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{
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for (int x = 0; x < 8; x++)
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{
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if (gems[x][y].bExist && !gems[x][y + 1].bExist)
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std::swap(gems[x][y], gems[x][y + 1]);
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}
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}
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fDelayTime = 0.1f;
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nNextState = STATE_NEWGEMS;
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break;
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case STATE_NEWGEMS:
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for (int x = 0; x < 8; x++)
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{
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if (!gems[x][0].bExist)
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{
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gems[x][0].bExist = true;
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gems[x][0].bRemove = false;
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gems[x][0].bBomb = false;
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gems[x][0].colour = rand() % 7 + 8;
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nTotalGems++;
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}
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}
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if (nTotalGems < 64)
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{
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fDelayTime = 0.1f;
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nNextState = STATE_COMPRESS;
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}
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else
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nNextState = STATE_CHECK;
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break;
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}
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nState = nNextState;
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} // End Gameplay
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// Rendering
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Fill(0, 0, ScreenWidth(), ScreenHeight(), L' ');
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// Draw Field
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for (int x = 0; x < 8; x++)
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{
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for (int y = 0; y < 8; y++)
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{
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if (gems[x][y].bExist)
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{
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for (int i = 0; i < 8; i++)
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{
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for (int j = 0; j < 8; j++)
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{
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std::wstring &source = gems[x][y].bBomb ? sprBomb : sprGem;
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if (source[j * 8 + i] != L'.')
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Draw(x * 8 + i, y * 8 + j, gems[x][y].bRemove ? PIXEL_QUARTER : PIXEL_SOLID, gems[x][y].colour);
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}
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}
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}
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}
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}
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// Draw Cursor
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DrawRect(nCursorX * 8, nCursorY * 8, 7, 7, PIXEL_SOLID, FG_WHITE);
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for (auto &f : fragments)
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{
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Draw(f.x, f.y, PIXEL_SOLID, f.colour);
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f.x += f.vx * fElapsedTime;
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f.y += f.vy * fElapsedTime;
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}
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std::remove_if(fragments.begin(), fragments.end(),
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[&](const sFragment &f)
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{
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return f.x < 0 || f.x > ScreenWidth() || f.y < 0 || f.y > ScreenHeight();
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});
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return true;
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}
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};
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int main()
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{
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Gems game;
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if (game.ConstructConsole(64, 64, 14, 14))
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game.Start();
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return 0;
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}
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