Latest olcCGE.h
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@ -33,9 +33,9 @@ Beginners Guide: https://youtu.be/u5BhrA8ED0o
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Shout Outs!
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~~~~~~~~~~~
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Thanks to cool people who helped with testing, bug-finding and fixing!
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YouTube: wowLinh, JavaJack59, idkwid
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YouTube: wowLinh, JavaJack59, idkwid, kingtatgi
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Last Updated: 07/12/2017
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Last Updated: 04/02/2018
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Usage:
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~~~~~~
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@ -191,7 +191,7 @@ private:
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public:
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void SetGlyph(int x, int y, wchar_t c)
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{
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if (x <0 || x > nWidth || y < 0 || y > nHeight)
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if (x <0 || x >= nWidth || y < 0 || y >= nHeight)
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return;
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else
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m_Glyphs[y * nWidth + x] = c;
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@ -199,7 +199,7 @@ public:
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void SetColour(int x, int y, short c)
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{
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if (x <0 || x > nWidth || y < 0 || y > nHeight)
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if (x <0 || x >= nWidth || y < 0 || y >= nHeight)
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return;
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else
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m_Colours[y * nWidth + x] = c;
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@ -207,7 +207,7 @@ public:
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wchar_t GetGlyph(int x, int y)
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{
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if (x <0 || x > nWidth || y < 0 || y > nHeight)
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if (x <0 || x >= nWidth || y < 0 || y >= nHeight)
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return L' ';
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else
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return m_Glyphs[y * nWidth + x];
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@ -215,7 +215,7 @@ public:
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short GetColour(int x, int y)
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{
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if (x <0 || x > nWidth || y < 0 || y > nHeight)
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if (x <0 || x >= nWidth || y < 0 || y >= nHeight)
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return FG_BLACK;
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else
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return m_Colours[y * nWidth + x];
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@ -225,7 +225,7 @@ public:
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{
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int sx = (int)(x * (float)nWidth);
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int sy = (int)(y * (float)nHeight-1.0f);
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if (sx <0 || sx > nWidth || sy < 0 || sy > nHeight)
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if (sx <0 || sx >= nWidth || sy < 0 || sy >= nHeight)
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return L' ';
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else
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return m_Glyphs[sy * nWidth + sx];
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@ -235,7 +235,7 @@ public:
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{
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int sx = (int)(x * (float)nWidth);
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int sy = (int)(y * (float)nHeight-1.0f);
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if (sx <0 || sx > nWidth || sy < 0 || sy > nHeight)
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if (sx <0 || sx >= nWidth || sy < 0 || sy >= nHeight)
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return FG_BLACK;
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else
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return m_Colours[sy * nWidth + sx];
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@ -296,12 +296,9 @@ public:
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m_hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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m_hConsoleIn = GetStdHandle(STD_INPUT_HANDLE);
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m_keyNewState = new short[256];
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m_keyOldState = new short[256];
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memset(m_keyNewState, 0, 256 * sizeof(short));
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memset(m_keyOldState, 0, 256 * sizeof(short));
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memset(m_keys, 0, 256 * sizeof(sKeyState));
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m_mousePosX = 0;
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m_mousePosY = 0;
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@ -350,6 +347,7 @@ public:
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cfi.dwFontSize.Y = fonth;
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cfi.FontFamily = FF_DONTCARE;
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cfi.FontWeight = FW_NORMAL;
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//wcscpy_s(cfi.FaceName, L"Liberation Mono");
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wcscpy_s(cfi.FaceName, L"Consolas");
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if (!SetCurrentConsoleFontEx(m_hConsole, false, &cfi))
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return Error(L"SetCurrentConsoleFontEx");
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@ -522,6 +520,32 @@ public:
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}
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}
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void FillCircle(int xc, int yc, int r, wchar_t c = 0x2588, short col = 0x000F)
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{
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// Taken from wikipedia
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int x = 0;
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int y = r;
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int p = 3 - 2 * r;
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if (!r) return;
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auto drawline = [&](int sx, int ex, int ny)
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{
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for (int i = sx; i < ex; i++)
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Draw(i, ny, c, col);
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};
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while (y >= x)
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{
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// Modified to draw scan-lines instead of edges
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drawline(xc - x, xc + x, yc - y);
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drawline(xc - y, xc + y, yc - x);
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drawline(xc - x, xc + x, yc + y);
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drawline(xc - y, xc + y, yc + x);
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if (p < 0) p += 4 * x++ + 6;
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else p += 4 * (x++ - y--) + 10;
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}
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};
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void DrawSprite(int x, int y, olcSprite *sprite)
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{
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if (sprite == nullptr)
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@ -607,10 +631,6 @@ public:
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thread t = thread(&olcConsoleGameEngine::GameThread, this);
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// Wait for thread to be exited
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unique_lock<mutex> ul(m_muxGame);
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m_cvGameFinished.wait(ul);
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// Tidy up
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t.join();
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}
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@ -634,119 +654,140 @@ private:
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auto tp1 = chrono::system_clock::now();
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auto tp2 = chrono::system_clock::now();
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// Run as fast as possible
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while (m_bAtomActive)
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{
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// Handle Timing
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tp2 = chrono::system_clock::now();
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chrono::duration<float> elapsedTime = tp2 - tp1;
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tp1 = tp2;
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float fElapsedTime = elapsedTime.count();
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// Handle Keyboard Input
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for (int i = 0; i < 256; i++)
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{
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// Run as fast as possible
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while (m_bAtomActive)
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{
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m_keyNewState[i] = GetAsyncKeyState(i);
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m_keys[i].bPressed = false;
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m_keys[i].bReleased = false;
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// Handle Timing
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tp2 = chrono::system_clock::now();
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chrono::duration<float> elapsedTime = tp2 - tp1;
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tp1 = tp2;
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float fElapsedTime = elapsedTime.count();
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if (m_keyNewState[i] != m_keyOldState[i])
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// Handle Keyboard Input
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for (int i = 0; i < 256; i++)
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{
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if (m_keyNewState[i] & 0x8000)
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m_keyNewState[i] = GetAsyncKeyState(i);
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m_keys[i].bPressed = false;
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m_keys[i].bReleased = false;
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if (m_keyNewState[i] != m_keyOldState[i])
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{
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m_keys[i].bPressed = !m_keys[i].bHeld;
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m_keys[i].bHeld = true;
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}
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else
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{
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m_keys[i].bReleased = true;
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m_keys[i].bHeld = false;
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if (m_keyNewState[i] & 0x8000)
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{
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m_keys[i].bPressed = !m_keys[i].bHeld;
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m_keys[i].bHeld = true;
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}
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else
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{
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m_keys[i].bReleased = true;
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m_keys[i].bHeld = false;
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}
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}
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m_keyOldState[i] = m_keyNewState[i];
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}
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m_keyOldState[i] = m_keyNewState[i];
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}
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// Handle Mouse Input - Check for window events
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INPUT_RECORD inBuf[32];
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DWORD events = 0;
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GetNumberOfConsoleInputEvents(m_hConsoleIn, &events);
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if (events > 0)
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ReadConsoleInput(m_hConsoleIn, inBuf, events, &events);
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// Handle Mouse Input - Check for window events
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INPUT_RECORD inBuf[32];
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DWORD events = 0;
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GetNumberOfConsoleInputEvents(m_hConsoleIn, &events);
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if(events > 0)
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ReadConsoleInput(m_hConsoleIn, inBuf, events, &events);
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// Handle events - we only care about mouse clicks and movement
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// for now
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for (DWORD i = 0; i < events; i++)
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{
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switch (inBuf[i].EventType)
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// Handle events - we only care about mouse clicks and movement
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// for now
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for (DWORD i = 0; i < events; i++)
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{
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switch (inBuf[i].EventType)
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{
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case FOCUS_EVENT:
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{
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m_bConsoleInFocus = inBuf[i].Event.FocusEvent.bSetFocus;
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}
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break;
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case MOUSE_EVENT:
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{
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switch (inBuf[i].Event.MouseEvent.dwEventFlags)
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{
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case MOUSE_MOVED:
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{
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m_mousePosX = inBuf[i].Event.MouseEvent.dwMousePosition.X;
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m_mousePosY = inBuf[i].Event.MouseEvent.dwMousePosition.Y;
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}
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break;
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case MOUSE_MOVED:
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{
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m_mousePosX = inBuf[i].Event.MouseEvent.dwMousePosition.X;
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m_mousePosY = inBuf[i].Event.MouseEvent.dwMousePosition.Y;
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}
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break;
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case 0:
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{
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for (int m = 0; m < 5; m++)
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m_mouseNewState[m] = (inBuf[i].Event.MouseEvent.dwButtonState & (1 << m)) > 0;
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}
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break;
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case 0:
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{
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for (int m = 0; m < 5; m++)
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m_mouseNewState[m] = (inBuf[i].Event.MouseEvent.dwButtonState & (1 << m)) > 0;
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default:
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break;
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}
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}
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break;
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default:
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break;
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}
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}
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break;
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default:
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break;
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// We don't care just at the moment
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}
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}
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}
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for (int m = 0; m < 5; m++)
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{
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m_mouse[m].bPressed = false;
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m_mouse[m].bReleased = false;
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if (m_mouseNewState[m] != m_mouseOldState[m])
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for (int m = 0; m < 5; m++)
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{
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if (m_mouseNewState[m])
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m_mouse[m].bPressed = false;
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m_mouse[m].bReleased = false;
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if (m_mouseNewState[m] != m_mouseOldState[m])
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{
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m_mouse[m].bPressed = true;
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m_mouse[m].bHeld = true;
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}
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else
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{
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m_mouse[m].bReleased = true;
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m_mouse[m].bHeld = false;
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if (m_mouseNewState[m])
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{
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m_mouse[m].bPressed = true;
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m_mouse[m].bHeld = true;
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}
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else
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{
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m_mouse[m].bReleased = true;
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m_mouse[m].bHeld = false;
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}
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}
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m_mouseOldState[m] = m_mouseNewState[m];
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}
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m_mouseOldState[m] = m_mouseNewState[m];
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// Handle Frame Update
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if (!OnUserUpdate(fElapsedTime))
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m_bAtomActive = false;
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// Update Title & Present Screen Buffer
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wchar_t s[256];
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swprintf_s(s, 256, L"OneLoneCoder.com - Console Game Engine - %s - FPS: %3.2f - %d ", m_sAppName.c_str(), 1.0f / fElapsedTime, events);
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SetConsoleTitle(s);
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WriteConsoleOutput(m_hConsole, m_bufScreen, { (short)m_nScreenWidth, (short)m_nScreenHeight }, { 0,0 }, &m_rectWindow);
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}
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if (OnUserDestroy())
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{
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// User has permitted destroy, so exit and clean up
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// Handle Frame Update
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if (!OnUserUpdate(fElapsedTime))
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m_bAtomActive = false;
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// Update Title & Present Screen Buffer
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wchar_t s[256];
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swprintf_s(s, 256, L"OneLoneCoder.com - Console Game Engine - %s - FPS: %3.2f - %d ", m_sAppName.c_str(), 1.0f / fElapsedTime, events);
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SetConsoleTitle(s);
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WriteConsoleOutput(m_hConsole, m_bufScreen, { (short)m_nScreenWidth, (short)m_nScreenHeight }, { 0,0 }, &m_rectWindow);
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delete[] m_bufScreen;
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SetConsoleActiveScreenBuffer(m_hOriginalConsole);
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m_cvGameFinished.notify_one();
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}
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else
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{
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// User denied destroy for some reason, so continue running
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m_bAtomActive = true;
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}
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}
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m_cvGameFinished.notify_one();
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}
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public:
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@ -754,15 +795,15 @@ public:
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virtual bool OnUserCreate() = 0;
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virtual bool OnUserUpdate(float fElapsedTime) = 0;
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// Optional for clean up
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virtual bool OnUserDestroy()
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{
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return true;
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}
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protected:
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int m_nScreenWidth;
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int m_nScreenHeight;
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CHAR_INFO *m_bufScreen;
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atomic<bool> m_bAtomActive;
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condition_variable m_cvGameFinished;
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mutex m_muxGame;
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wstring m_sAppName;
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struct sKeyState
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{
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@ -775,11 +816,11 @@ protected:
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int m_mousePosY;
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public:
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sKeyState GetKey(int nKeyID)
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{
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return m_keys[nKeyID];
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}
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sKeyState GetKey(int nKeyID){ return m_keys[nKeyID]; }
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int GetMouseX() { return m_mousePosX; }
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int GetMouseY() { return m_mousePosY; }
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sKeyState GetMouse(int nMouseButtonID) { return m_mouse[nMouseButtonID]; }
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bool IsFocused() { return m_bConsoleInFocus; }
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protected:
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@ -789,17 +830,45 @@ protected:
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buf, 256, NULL);
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SetConsoleActiveScreenBuffer(m_hOriginalConsole);
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wprintf(L"ERROR: %s\n\t%s\n", msg, buf);
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return -1;
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return 0;
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}
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private:
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static BOOL CloseHandler(DWORD evt)
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{
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// Note this gets called in a seperate OS thread, so it must
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// only exit when the game has finished cleaning up, or else
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// the process will be killed before OnUserDestroy() has finished
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if (evt == CTRL_CLOSE_EVENT)
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{
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m_bAtomActive = false;
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// Wait for thread to be exited
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unique_lock<mutex> ul(m_muxGame);
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m_cvGameFinished.wait(ul);
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}
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return true;
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}
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protected:
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int m_nScreenWidth;
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int m_nScreenHeight;
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CHAR_INFO *m_bufScreen;
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wstring m_sAppName;
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HANDLE m_hOriginalConsole;
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CONSOLE_SCREEN_BUFFER_INFO m_OriginalConsoleInfo;
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HANDLE m_hConsole;
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HANDLE m_hConsoleIn;
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SMALL_RECT m_rectWindow;
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short *m_keyOldState;
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short *m_keyNewState;
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bool m_mouseOldState[5];
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bool m_mouseNewState[5];
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};
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short m_keyOldState[256] = { 0 };
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short m_keyNewState[256] = { 0 };
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bool m_mouseOldState[5] = { 0 };
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bool m_mouseNewState[5] = { 0 };
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bool m_bConsoleInFocus = true;
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static atomic<bool> m_bAtomActive;
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static condition_variable m_cvGameFinished;
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static mutex m_muxGame;
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};
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atomic<bool> olcConsoleGameEngine::m_bAtomActive = false;
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condition_variable olcConsoleGameEngine::m_cvGameFinished;
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mutex olcConsoleGameEngine::m_muxGame;
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