Revert "More robust console creation"

This reverts commit 0f515c87ac.
master
OneLoneCoder 7 years ago
commit ebd01ec9ef
  1. 158
      olcConsoleGameEngine.h

@ -20,22 +20,16 @@ each time, so this class wraps that up.
Author
~~~~~~
Twitter: @javidx9 http://twitter.com/javidx9
Blog: http://www.onelonecoder.com
YouTube: http://www.youtube.com/javidx9
Twitter: @javidx9
Blog: www.onelonecoder.com
Videos:
Video:
~~~~~~
Original: https://youtu.be/cWc0hgYwZyc
Added mouse support: https://youtu.be/tdqc9hZhHxM
Beginners Guide: https://youtu.be/u5BhrA8ED0o
https://youtu.be/cWc0hgYwZyc
Added mouse support: https://youtu.be/tdqc9hZhHxM
Last Updated: 30/08/2017
Shout Outs!
~~~~~~~~~~~
Thanks to cool people who helped with testing, bug-finding and fixing!
YouTube: wowLinh, JavaJack59
Last Updated: 13/09/2017
Usage:
~~~~~~
@ -73,7 +67,6 @@ blocks - but you can draw any unicode character, using any of the colours listed
There may be bugs!
See my other videos for examples!
http://www.youtube.com/javidx9
*/
@ -99,8 +92,7 @@ enum COLOUR
FG_DARK_RED = 0x0004,
FG_DARK_MAGENTA = 0x0005,
FG_DARK_YELLOW = 0x0006,
FG_GREY = 0x0007, // Thanks MS :-/
FG_DARK_GREY = 0x0008,
FG_GREY = 0x0007,
FG_BLUE = 0x0009,
FG_GREEN = 0x000A,
FG_CYAN = 0x000B,
@ -116,7 +108,6 @@ enum COLOUR
BG_DARK_MAGENTA = 0x0050,
BG_DARK_YELLOW = 0x0060,
BG_GREY = 0x0070,
BG_DARK_GREY = 0x0080,
BG_BLUE = 0x0090,
BG_GREEN = 0x00A0,
BG_CYAN = 0x00B0,
@ -260,24 +251,22 @@ public:
m_hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
m_hConsoleIn = GetStdHandle(STD_INPUT_HANDLE);
m_keyNewState = new short[256];
m_keyOldState = new short[256];
memset(m_keyNewState, 0, 256 * sizeof(short));
memset(m_keyOldState, 0, 256 * sizeof(short));
memset(m_keys, 0, 256 * sizeof(sKeyState));
m_mousePosX = 0;
m_mousePosY = 0;
m_sAppName = L"Default";
}
// Update 14/09/2017 - Below is the original implementation of CreateConsole(). This works
// on many, but not all systems. A revised version is used below. This will be removed
// once it is established the revision is stable. Jx9
}
/*int ConstructConsole(int width, int height, int fontw = 12, int fonth = 12)
int ConstructConsole(int width, int height, int fontw = 12, int fonth = 12)
{
m_nScreenWidth = width;
m_nScreenHeight = height;
@ -291,6 +280,8 @@ public:
cfi.FontWeight = FW_NORMAL;
wcscpy_s(cfi.FaceName, L"Consolas");
if (!SetCurrentConsoleFontEx(m_hConsole, false, &cfi))
return Error(L"SetCurrentConsoleFontEx");
@ -302,89 +293,18 @@ public:
COORD buffer = { (short)m_nScreenWidth, (short)m_nScreenHeight };
if (!SetConsoleScreenBufferSize(m_hConsole, buffer))
return Error(L"SetConsoleScreenBufferSize");
m_rectWindow = { 0, 0, (short)m_nScreenWidth - 1, (short)m_nScreenHeight - 1 };
if (!SetConsoleWindowInfo(m_hConsole, TRUE, &m_rectWindow))
return Error(L"SetConsoleWindowInfo");
// Set flags to allow mouse input
if (!SetConsoleMode(m_hConsoleIn, ENABLE_EXTENDED_FLAGS | ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT))
return Error(L"SetConsoleMode");
m_bufScreen = new CHAR_INFO[m_nScreenWidth*m_nScreenHeight];
return 1;
}*/
int olcConsoleGameEngine::ConstructConsole(int width, int height, int fontw, int fonth)
{
if (m_hConsole == INVALID_HANDLE_VALUE)
return Error(L"Bad Handle");
m_nScreenWidth = width;
m_nScreenHeight = height;
// Update 13/09/2017 - It seems that the console behaves differently on some systems
// and I'm unsure why this is. It could be to do with windows default settings, or
// screen resolutions, or system languages. Unfortunately, MSDN does not offer much
// by way of useful information, and so the resulting sequence is the reult of experiment
// that seems to work in multiple cases.
//
// The problem seems to be that the SetConsoleXXX functions are somewhat circular and
// fail depending on the state of the current console properties, i.e. you can't set
// the buffer size until you set the screen size, but you can't change the screen size
// until the buffer size is correct. This coupled with a precise ordering of calls
// makes this procedure seem a little mystical :-P. Thanks to wowLinh for helping - Jx9
// Change console visual size to a minimum so ScreenBuffer can shrink
// below the actual visual size
m_rectWindow = { 0, 0, 1, 1 };
SetConsoleWindowInfo(m_hConsole, TRUE, &m_rectWindow);
// Set the size of the screen buffer
COORD coord = { (short)m_nScreenWidth, (short)m_nScreenHeight };
if (!SetConsoleScreenBufferSize(m_hConsole, coord))
Error(L"SetConsoleScreenBufferSize");
// Assign screen buffer to the console
if (!SetConsoleActiveScreenBuffer(m_hConsole))
return Error(L"SetConsoleActiveScreenBuffer");
// Set the font size now that the screen buffer has been assigned to the console
CONSOLE_FONT_INFOEX cfi;
cfi.cbSize = sizeof(cfi);
cfi.nFont = 0;
cfi.dwFontSize.X = fontw;
cfi.dwFontSize.Y = fonth;
cfi.FontFamily = FF_DONTCARE;
cfi.FontWeight = FW_NORMAL;
wcscpy_s(cfi.FaceName, L"Consolas");
if (!SetCurrentConsoleFontEx(m_hConsole, false, &cfi))
return Error(L"SetCurrentConsoleFontEx");
// Get screen buffer info and check the maximum allowed window size. Return
// error if exceeded, so user knows their dimensions/fontsize are too large
CONSOLE_SCREEN_BUFFER_INFO csbi;
if (!GetConsoleScreenBufferInfo(m_hConsole, &csbi))
return Error(L"GetConsoleScreenBufferInfo");
if (m_nScreenHeight > csbi.dwMaximumWindowSize.Y)
return Error(L"Screen Height / Font Height Too Big");
if (m_nScreenWidth > csbi.dwMaximumWindowSize.X)
return Error(L"Screen Width / Font Width Too Big");
// Set Physical Console Window Size
m_rectWindow = { 0, 0, (short)m_nScreenWidth - 1, (short)m_nScreenHeight - 1 };
if (!SetConsoleWindowInfo(m_hConsole, TRUE, &m_rectWindow))
return Error(L"SetConsoleWindowInfo");
Error(L"SetConsoleWindowInfo");
// Set flags to allow mouse input
if (!SetConsoleMode(m_hConsoleIn, ENABLE_EXTENDED_FLAGS | ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT))
return Error(L"SetConsoleMode");
Error(L"SetConsoleMode");
// Allocate memory for screen buffer
m_bufScreen = new CHAR_INFO[m_nScreenWidth*m_nScreenHeight];
memset(m_bufScreen, 0, sizeof(CHAR_INFO) * m_nScreenWidth * m_nScreenHeight);
return 1;
}
@ -539,45 +459,7 @@ public:
}
}
void DrawWireFrameModel(const vector<pair<float, float>> &vecModelCoordinates, float x, float y, float r = 0.0f, float s = 1.0f, short col = FG_WHITE)
{
// pair.first = x coordinate
// pair.second = y coordinate
// Create translated model vector of coordinate pairs
vector<pair<float, float>> vecTransformedCoordinates;
int verts = vecModelCoordinates.size();
vecTransformedCoordinates.resize(verts);
// Rotate
for (int i = 0; i < verts; i++)
{
vecTransformedCoordinates[i].first = vecModelCoordinates[i].first * cosf(r) - vecModelCoordinates[i].second * sinf(r);
vecTransformedCoordinates[i].second = vecModelCoordinates[i].first * sinf(r) + vecModelCoordinates[i].second * cosf(r);
}
// Scale
for (int i = 0; i < verts; i++)
{
vecTransformedCoordinates[i].first = vecTransformedCoordinates[i].first * s;
vecTransformedCoordinates[i].second = vecTransformedCoordinates[i].second * s;
}
// Translate
for (int i = 0; i < verts; i++)
{
vecTransformedCoordinates[i].first = vecTransformedCoordinates[i].first + x;
vecTransformedCoordinates[i].second = vecTransformedCoordinates[i].second + y;
}
// Draw Closed Polygon
for (int i = 0; i < verts + 1; i++)
{
int j = (i + 1);
DrawLine((int)vecTransformedCoordinates[i % verts].first, (int)vecTransformedCoordinates[i % verts].second,
(int)vecTransformedCoordinates[j % verts].first, (int)vecTransformedCoordinates[j % verts].second, PIXEL_SOLID, col);
}
}
~olcConsoleGameEngine()
{
@ -615,7 +497,7 @@ private:
{
// Create user resources as part of this thread
if (!OnUserCreate())
m_bAtomActive = false;
return;
auto tp1 = chrono::system_clock::now();
auto tp2 = chrono::system_clock::now();
@ -688,7 +570,11 @@ private:
default:
break;
}
}
}
break;

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