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@ -20,22 +20,16 @@ each time, so this class wraps that up. |
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Author |
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~~~~~~ |
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Twitter: @javidx9 http://twitter.com/javidx9
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Blog: http://www.onelonecoder.com
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YouTube: http://www.youtube.com/javidx9
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Twitter: @javidx9 |
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Blog: www.onelonecoder.com |
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Videos: |
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Video: |
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~~~~~~ |
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Original: https://youtu.be/cWc0hgYwZyc
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Added mouse support: https://youtu.be/tdqc9hZhHxM
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Beginners Guide: https://youtu.be/u5BhrA8ED0o
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https://youtu.be/cWc0hgYwZyc
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Added mouse support: https://youtu.be/tdqc9hZhHxM
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Last Updated: 30/08/2017 |
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Shout Outs! |
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~~~~~~~~~~~ |
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Thanks to cool people who helped with testing, bug-finding and fixing! |
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YouTube: wowLinh, JavaJack59 |
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Last Updated: 13/09/2017 |
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Usage: |
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~~~~~~ |
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@ -73,7 +67,6 @@ blocks - but you can draw any unicode character, using any of the colours listed |
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There may be bugs!
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See my other videos for examples! |
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http://www.youtube.com/javidx9
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*/ |
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@ -99,8 +92,7 @@ enum COLOUR |
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FG_DARK_RED = 0x0004, |
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FG_DARK_MAGENTA = 0x0005, |
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FG_DARK_YELLOW = 0x0006, |
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FG_GREY = 0x0007, // Thanks MS :-/
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FG_DARK_GREY = 0x0008, |
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FG_GREY = 0x0007, |
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FG_BLUE = 0x0009, |
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FG_GREEN = 0x000A, |
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FG_CYAN = 0x000B, |
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@ -116,7 +108,6 @@ enum COLOUR |
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BG_DARK_MAGENTA = 0x0050, |
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BG_DARK_YELLOW = 0x0060, |
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BG_GREY = 0x0070, |
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BG_DARK_GREY = 0x0080, |
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BG_BLUE = 0x0090, |
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BG_GREEN = 0x00A0, |
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BG_CYAN = 0x00B0, |
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@ -260,24 +251,22 @@ public: |
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m_hConsole = GetStdHandle(STD_OUTPUT_HANDLE); |
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m_hConsoleIn = GetStdHandle(STD_INPUT_HANDLE); |
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m_keyNewState = new short[256]; |
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m_keyOldState = new short[256]; |
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memset(m_keyNewState, 0, 256 * sizeof(short)); |
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memset(m_keyOldState, 0, 256 * sizeof(short)); |
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memset(m_keys, 0, 256 * sizeof(sKeyState)); |
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m_mousePosX = 0; |
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m_mousePosY = 0; |
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m_sAppName = L"Default"; |
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} |
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// Update 14/09/2017 - Below is the original implementation of CreateConsole(). This works
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// on many, but not all systems. A revised version is used below. This will be removed
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// once it is established the revision is stable. Jx9
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} |
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/*int ConstructConsole(int width, int height, int fontw = 12, int fonth = 12)
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int ConstructConsole(int width, int height, int fontw = 12, int fonth = 12) |
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{ |
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m_nScreenWidth = width; |
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m_nScreenHeight = height; |
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@ -291,6 +280,8 @@ public: |
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cfi.FontWeight = FW_NORMAL; |
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wcscpy_s(cfi.FaceName, L"Consolas"); |
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if (!SetCurrentConsoleFontEx(m_hConsole, false, &cfi)) |
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return Error(L"SetCurrentConsoleFontEx"); |
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@ -302,89 +293,18 @@ public: |
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COORD buffer = { (short)m_nScreenWidth, (short)m_nScreenHeight }; |
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if (!SetConsoleScreenBufferSize(m_hConsole, buffer)) |
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return Error(L"SetConsoleScreenBufferSize"); |
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m_rectWindow = { 0, 0, (short)m_nScreenWidth - 1, (short)m_nScreenHeight - 1 }; |
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if (!SetConsoleWindowInfo(m_hConsole, TRUE, &m_rectWindow)) |
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return Error(L"SetConsoleWindowInfo"); |
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// Set flags to allow mouse input
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if (!SetConsoleMode(m_hConsoleIn, ENABLE_EXTENDED_FLAGS | ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT)) |
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return Error(L"SetConsoleMode"); |
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m_bufScreen = new CHAR_INFO[m_nScreenWidth*m_nScreenHeight]; |
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return 1; |
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}*/ |
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int olcConsoleGameEngine::ConstructConsole(int width, int height, int fontw, int fonth) |
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{ |
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if (m_hConsole == INVALID_HANDLE_VALUE) |
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return Error(L"Bad Handle"); |
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m_nScreenWidth = width; |
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m_nScreenHeight = height; |
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// Update 13/09/2017 - It seems that the console behaves differently on some systems
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// and I'm unsure why this is. It could be to do with windows default settings, or
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// screen resolutions, or system languages. Unfortunately, MSDN does not offer much
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// by way of useful information, and so the resulting sequence is the reult of experiment
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// that seems to work in multiple cases.
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//
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// The problem seems to be that the SetConsoleXXX functions are somewhat circular and
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// fail depending on the state of the current console properties, i.e. you can't set
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// the buffer size until you set the screen size, but you can't change the screen size
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// until the buffer size is correct. This coupled with a precise ordering of calls
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// makes this procedure seem a little mystical :-P. Thanks to wowLinh for helping - Jx9
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// Change console visual size to a minimum so ScreenBuffer can shrink
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// below the actual visual size
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m_rectWindow = { 0, 0, 1, 1 }; |
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SetConsoleWindowInfo(m_hConsole, TRUE, &m_rectWindow); |
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// Set the size of the screen buffer
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COORD coord = { (short)m_nScreenWidth, (short)m_nScreenHeight }; |
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if (!SetConsoleScreenBufferSize(m_hConsole, coord)) |
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Error(L"SetConsoleScreenBufferSize"); |
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// Assign screen buffer to the console
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if (!SetConsoleActiveScreenBuffer(m_hConsole)) |
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return Error(L"SetConsoleActiveScreenBuffer"); |
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// Set the font size now that the screen buffer has been assigned to the console
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CONSOLE_FONT_INFOEX cfi; |
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cfi.cbSize = sizeof(cfi); |
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cfi.nFont = 0; |
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cfi.dwFontSize.X = fontw; |
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cfi.dwFontSize.Y = fonth; |
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cfi.FontFamily = FF_DONTCARE; |
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cfi.FontWeight = FW_NORMAL; |
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wcscpy_s(cfi.FaceName, L"Consolas"); |
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if (!SetCurrentConsoleFontEx(m_hConsole, false, &cfi)) |
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return Error(L"SetCurrentConsoleFontEx"); |
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// Get screen buffer info and check the maximum allowed window size. Return
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// error if exceeded, so user knows their dimensions/fontsize are too large
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CONSOLE_SCREEN_BUFFER_INFO csbi; |
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if (!GetConsoleScreenBufferInfo(m_hConsole, &csbi)) |
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return Error(L"GetConsoleScreenBufferInfo"); |
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if (m_nScreenHeight > csbi.dwMaximumWindowSize.Y) |
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return Error(L"Screen Height / Font Height Too Big"); |
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if (m_nScreenWidth > csbi.dwMaximumWindowSize.X) |
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return Error(L"Screen Width / Font Width Too Big"); |
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// Set Physical Console Window Size
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m_rectWindow = { 0, 0, (short)m_nScreenWidth - 1, (short)m_nScreenHeight - 1 }; |
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if (!SetConsoleWindowInfo(m_hConsole, TRUE, &m_rectWindow)) |
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return Error(L"SetConsoleWindowInfo"); |
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Error(L"SetConsoleWindowInfo"); |
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// Set flags to allow mouse input
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if (!SetConsoleMode(m_hConsoleIn, ENABLE_EXTENDED_FLAGS | ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT)) |
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return Error(L"SetConsoleMode"); |
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Error(L"SetConsoleMode"); |
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// Allocate memory for screen buffer
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m_bufScreen = new CHAR_INFO[m_nScreenWidth*m_nScreenHeight]; |
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memset(m_bufScreen, 0, sizeof(CHAR_INFO) * m_nScreenWidth * m_nScreenHeight); |
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return 1; |
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} |
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@ -539,45 +459,7 @@ public: |
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} |
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} |
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void DrawWireFrameModel(const vector<pair<float, float>> &vecModelCoordinates, float x, float y, float r = 0.0f, float s = 1.0f, short col = FG_WHITE) |
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{ |
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// pair.first = x coordinate
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// pair.second = y coordinate
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// Create translated model vector of coordinate pairs
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vector<pair<float, float>> vecTransformedCoordinates; |
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int verts = vecModelCoordinates.size(); |
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vecTransformedCoordinates.resize(verts); |
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// Rotate
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for (int i = 0; i < verts; i++) |
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{ |
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vecTransformedCoordinates[i].first = vecModelCoordinates[i].first * cosf(r) - vecModelCoordinates[i].second * sinf(r); |
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vecTransformedCoordinates[i].second = vecModelCoordinates[i].first * sinf(r) + vecModelCoordinates[i].second * cosf(r); |
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} |
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// Scale
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for (int i = 0; i < verts; i++) |
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{ |
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vecTransformedCoordinates[i].first = vecTransformedCoordinates[i].first * s; |
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vecTransformedCoordinates[i].second = vecTransformedCoordinates[i].second * s; |
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} |
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// Translate
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for (int i = 0; i < verts; i++) |
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{ |
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vecTransformedCoordinates[i].first = vecTransformedCoordinates[i].first + x; |
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vecTransformedCoordinates[i].second = vecTransformedCoordinates[i].second + y; |
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} |
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// Draw Closed Polygon
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for (int i = 0; i < verts + 1; i++) |
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{ |
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int j = (i + 1); |
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DrawLine((int)vecTransformedCoordinates[i % verts].first, (int)vecTransformedCoordinates[i % verts].second, |
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(int)vecTransformedCoordinates[j % verts].first, (int)vecTransformedCoordinates[j % verts].second, PIXEL_SOLID, col); |
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} |
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} |
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~olcConsoleGameEngine() |
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{ |
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@ -615,7 +497,7 @@ private: |
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{ |
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// Create user resources as part of this thread
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if (!OnUserCreate()) |
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m_bAtomActive = false; |
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return; |
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auto tp1 = chrono::system_clock::now(); |
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auto tp2 = chrono::system_clock::now(); |
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@ -688,7 +570,11 @@ private: |
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default: |
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break; |
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}
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} |
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} |
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break; |
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