Updated olcConsoleGameEngine.h

master
Javidx9 7 years ago committed by GitHub
parent 34b17332c4
commit d523c597ed
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GPG Key ID: 4AEE18F83AFDEB23
  1. 32
      olcConsoleGameEngine.h

@ -206,6 +206,26 @@ public:
return m_Colours[y * nWidth + x];
}
wchar_t SampleGlyph(float x, float y)
{
int sx = x * (float)nWidth;
int sy = y * (float)nHeight-1;
if (sx <0 || sx > nWidth || sy < 0 || sy > nHeight)
return L' ';
else
return m_Glyphs[sy * nWidth + sx];
}
short SampleColour(float x, float y)
{
int sx = x * (float)nWidth;
int sy = y * (float)nHeight-1;
if (sx <0 || sx > nWidth || sy < 0 || sy > nHeight)
return FG_BLACK;
else
return m_Colours[sy * nWidth + sx];
}
bool Save(wstring sFile)
{
FILE *f = nullptr;
@ -302,11 +322,11 @@ public:
COORD buffer = { (short)m_nScreenWidth, (short)m_nScreenHeight };
if (!SetConsoleScreenBufferSize(m_hConsole, buffer))
Error(L"SetConsoleScreenBufferSize");
return Error(L"SetConsoleScreenBufferSize");
m_rectWindow = { 0, 0, (short)m_nScreenWidth - 1, (short)m_nScreenHeight - 1 };
if (!SetConsoleWindowInfo(m_hConsole, TRUE, &m_rectWindow))
Error(L"SetConsoleWindowInfo");
return Error(L"SetConsoleWindowInfo");
// Set flags to allow mouse input
if (!SetConsoleMode(m_hConsoleIn, ENABLE_EXTENDED_FLAGS | ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT))
@ -380,7 +400,7 @@ public:
// Set flags to allow mouse input
if (!SetConsoleMode(m_hConsoleIn, ENABLE_EXTENDED_FLAGS | ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT))
Error(L"SetConsoleMode");
return Error(L"SetConsoleMode");
// Allocate memory for screen buffer
m_bufScreen = new CHAR_INFO[m_nScreenWidth*m_nScreenHeight];
@ -726,8 +746,8 @@ private:
m_bAtomActive = false;
// Update Title & Present Screen Buffer
wchar_t s[128];
swprintf_s(s, 128, L"OneLoneCoder.com - Console Game Engine - %s - FPS: %3.2f - %d ", m_sAppName.c_str(), 1.0f / fElapsedTime, events);
wchar_t s[256];
swprintf_s(s, 256, L"OneLoneCoder.com - Console Game Engine - %s - FPS: %3.2f - %d ", m_sAppName.c_str(), 1.0f / fElapsedTime, events);
SetConsoleTitle(s);
WriteConsoleOutput(m_hConsole, m_bufScreen, { (short)m_nScreenWidth, (short)m_nScreenHeight }, { 0,0 }, &m_rectWindow);
}
@ -781,4 +801,4 @@ private:
short *m_keyNewState;
bool m_mouseOldState[5];
bool m_mouseNewState[5];
};
};

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