@ -5,17 +5,17 @@ OneLoneCoder.com - Command Line Game Engine
License
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One Lone Coder Console Game Engine Copyright ( C ) 2018 Javidx9
This program comes with ABSOLUTELY NO WARRANTY .
This is free software , and you are welcome to redistribute it
under certain conditions ; See license for details .
Original works located at :
https : //www.github.com/onelonecoder
https : //www.onelonecoder.com
https : //www.youtube.com/javidx9
https : //www.github.com/onelonecoder
https : //www.onelonecoder.com
https : //www.youtube.com/javidx9
GNU GPLv3
https : //github.com/OneLoneCoder/videos/blob/master/LICENSE
https : //github.com/OneLoneCoder/videos/blob/master/LICENSE
From Javidx9 : )
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@ -26,6 +26,7 @@ that I am not responsible for anything bad that happens as a result of
your actions . However this code is protected by GNU GPLv3 , see the license in the
github repo . This means you must attribute me if you use it . You can view this
license here : https : //github.com/OneLoneCoder/videos/blob/master/LICENSE
Cheers !
Background
@ -50,9 +51,9 @@ Beginners Guide: https://youtu.be/u5BhrA8ED0o
Shout Outs !
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Thanks to cool people who helped with testing , bug - finding and fixing !
YouTube : wowLinh , JavaJack59 , idkwid , kingtatgi , huhlig
wowLinh , JavaJack59 , idkwid , kingtatgi , Return Null , CPP Guy
Last Updated : 05 / 03 / 2018
Last Updated : 18 / 03 / 2018
Usage :
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@ -107,9 +108,13 @@ http://www.twitch.tv/javidx9
# ifndef UNICODE
# error Please enable UNICODE for your compiler! VS: Project Properties -> General -> \
Character Set - > Use Unicode . Thanks ! - Javidx9
Character Set - > Use Unicode . Thanks ! For now , I ' ll try enabling it for you - Javidx9
# define UNICODE
# define _UNICODE
# endif
# include <windows.h>
# include <iostream>
# include <chrono>
# include <vector>
@ -119,7 +124,7 @@ Character Set -> Use Unicode. Thanks! - Javidx9
# include <condition_variable>
using namespace std ;
# include <windows.h>
enum COLOUR
@ -364,8 +369,18 @@ public:
cfi . dwFontSize . Y = fonth ;
cfi . FontFamily = FF_DONTCARE ;
cfi . FontWeight = FW_NORMAL ;
DWORD version = GetVersion ( ) ;
DWORD major = ( DWORD ) ( LOBYTE ( LOWORD ( version ) ) ) ;
DWORD minor = ( DWORD ) ( HIBYTE ( LOWORD ( version ) ) ) ;
if ( ( major > 6 ) | | ( ( major = = 6 ) & & ( minor > = 2 ) & & ( minor < 4 ) ) )
wcscpy_s ( cfi . FaceName , L " Raster " ) ; // Windows 8 :(
else
wcscpy_s ( cfi . FaceName , L " Lucida Console " ) ; // Everything else :P
//wcscpy_s(cfi.FaceName, L"Liberation Mono");
wcscpy_s ( cfi . FaceName , L " Consolas " ) ;
//wcscpy_s(cfi.FaceName, L"Consolas");
if ( ! SetCurrentConsoleFontEx ( m_hConsole , false , & cfi ) )
return Error ( L " SetCurrentConsoleFontEx " ) ;
@ -392,6 +407,7 @@ public:
m_bufScreen = new CHAR_INFO [ m_nScreenWidth * m_nScreenHeight ] ;
memset ( m_bufScreen , 0 , sizeof ( CHAR_INFO ) * m_nScreenWidth * m_nScreenHeight ) ;
SetConsoleCtrlHandler ( ( PHANDLER_ROUTINE ) CloseHandler , TRUE ) ;
return 1 ;
}
@ -547,7 +563,7 @@ public:
auto drawline = [ & ] ( int sx , int ex , int ny )
{
for ( int i = sx ; i < ex ; i + + )
for ( int i = sx ; i < = ex ; i + + )
Draw ( i , ny , c , col ) ;
} ;
@ -886,6 +902,6 @@ protected:
static mutex m_muxGame ;
} ;
atomic < bool > olcConsoleGameEngine : : m_bAtomActive = false ;
atomic < bool > olcConsoleGameEngine : : m_bAtomActive ( false ) ;
condition_variable olcConsoleGameEngine : : m_cvGameFinished ;
mutex olcConsoleGameEngine : : m_muxGame ;