Update OneLoneCoder_Matrix.cpp

master
Javidx9 7 years ago committed by GitHub
parent bf4a3908fa
commit 51bdd69c28
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
  1. 33
      OneLoneCoder_Matrix.cpp

@ -2,15 +2,32 @@
OneLoneCoder.com - Programming The Matrix OneLoneCoder.com - Programming The Matrix
"Ribbet" - @Javidx9 "Ribbet" - @Javidx9
Disclaimer License
~~~~~~~~~~ ~~~~~~~
I don't care what you use this for. It's intended to be educational, and perhaps Copyright (C) 2018 Javidx9
to the oddly minded - a little bit of fun. Please hack this, change it and use it This program comes with ABSOLUTELY NO WARRANTY.
in any way you see fit. BUT, you acknowledge that I am not responsible for anything This is free software, and you are welcome to redistribute it
bad that happens as a result of your actions. However, if good stuff happens, I under certain conditions; See license for details.
would appreciate a shout out, or at least give the blog some publicity for me. Original works located at:
https://www.github.com/onelonecoder
https://www.onelonecoder.com
https://www.youtube.com/javidx9
GNU GPLv3
https://github.com/OneLoneCoder/videos/blob/master/LICENSE
From Javidx9 :)
~~~~~~~~~~~~~~~
Hello! Ultimately I don't care what you use this for. It's intended to be
educational, and perhaps to the oddly minded - a little bit of fun.
Please hack this, change it and use it in any way you see fit. You acknowledge
that I am not responsible for anything bad that happens as a result of
your actions. However this code is protected by GNU GPLv3, see the license in the
github repo. This means you must attribute me if you use it. You can view this
license here: https://github.com/OneLoneCoder/videos/blob/master/LICENSE
Cheers! Cheers!
Background Background
~~~~~~~~~~ ~~~~~~~~~~
I hit 0x1FF subscribers, so celebrated with a live stream! I hit 0x1FF subscribers, so celebrated with a live stream!
@ -143,4 +160,4 @@ int main()
game.ConstructConsole(128, 80, 12, 12); game.ConstructConsole(128, 80, 12, 12);
game.Start(); game.Start();
return 0; return 0;
} }

Loading…
Cancel
Save