The official distribution of olcConsoleGameEngine, a tool used in javidx9's YouTube videos and projects
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videos/OneLoneCoder_SpriteEditor.cpp

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/*
OneLoneCoder.com - Sprite Editor
"Stop Crying about Paint ya big baby" - @Javidx9
License
~~~~~~~
Copyright (C) 2018 Javidx9
This program comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome to redistribute it
under certain conditions; See license for details.
Original works located at:
https://www.github.com/onelonecoder
https://www.onelonecoder.com
https://www.youtube.com/javidx9
GNU GPLv3
https://github.com/OneLoneCoder/videos/blob/master/LICENSE
From Javidx9 :)
~~~~~~~~~~~~~~~
Hello! Ultimately I don't care what you use this for. It's intended to be
educational, and perhaps to the oddly minded - a little bit of fun.
Please hack this, change it and use it in any way you see fit. You acknowledge
that I am not responsible for anything bad that happens as a result of
your actions. However this code is protected by GNU GPLv3, see the license in the
github repo. This means you must attribute me if you use it. You can view this
license here: https://github.com/OneLoneCoder/videos/blob/master/LICENSE
Cheers!
Background
~~~~~~~~~~
Editing ASCII is not a simple as it should be, especially if you want to
include all the weird characters
Controls
~~~~~~~~
Author
~~~~~~
Twitter: @javidx9
Blog: www.onelonecoder.com
Video:
~~~~~~
Several...
Last Updated:
*/
#include <iostream>
#include <string>
using namespace std;
#include "olcConsoleGameEngine.h"
class OneLoneCoder_SpriteEditor : public olcConsoleGameEngine
{
public:
OneLoneCoder_SpriteEditor()
{
m_sAppName = L"Sprite Editor";
}
private:
int nPosX = 0;
int nPosY = 0;
int nOffsetX = 0;
int nOffsetY = 0;
int nZoom = 4;
int nCurrentGlyph = PIXEL_SOLID;
int nCurrentColourFG = FG_RED;
int nCurrentColourBG = FG_BLACK;
olcSprite *sprite = nullptr;
wstring sCurrentSpriteFile;
protected:
// Called by olcConsoleGameEngine
virtual bool OnUserCreate()
{
sprite = new olcSprite(8, 32);
sCurrentSpriteFile = L"fps_fireball1.spr";
return true;
}
// Called by olcConsoleGameEngine
virtual bool OnUserUpdate(float fElapsedTime)
{
// Zooming
if (m_keys[VK_PRIOR].bReleased)
nZoom <<= 1;
if (m_keys[VK_NEXT].bReleased)
nZoom >>= 1;
if (nZoom > 32) nZoom = 32;
if (nZoom < 2) nZoom = 2;
// Brushes
if (m_keys[VK_F1].bReleased) nCurrentGlyph = PIXEL_SOLID;
if (m_keys[VK_F2].bReleased) nCurrentGlyph = PIXEL_THREEQUARTERS;
if (m_keys[VK_F3].bReleased) nCurrentGlyph = PIXEL_HALF;
if (m_keys[VK_F4].bReleased) nCurrentGlyph = PIXEL_QUARTER;
// Colours
for (int i = 0; i < 8; i++)
if (m_keys[L"01234567"[i]].bReleased)
if (m_keys[VK_SHIFT].bHeld)
nCurrentColourFG = i + 8;
else
nCurrentColourFG = i;
if (m_keys[VK_F7].bReleased)
nCurrentColourBG--;
if (m_keys[VK_F8].bReleased)
nCurrentColourBG++;
if (nCurrentColourBG < 0) nCurrentColourBG = 15;
if (nCurrentColourBG > 15) nCurrentColourBG = 0;
// Cursing :-)
if (m_keys[VK_SHIFT].bHeld)
{
if (m_keys[VK_UP].bReleased) nOffsetY++;
if (m_keys[VK_DOWN].bReleased) nOffsetY--;
if (m_keys[VK_LEFT].bReleased) nOffsetX++;
if (m_keys[VK_RIGHT].bReleased) nOffsetX--;
}
else
{
if (m_keys[VK_UP].bReleased) nPosY--;
if (m_keys[VK_DOWN].bReleased) nPosY++;
if (m_keys[VK_LEFT].bReleased) nPosX--;
if (m_keys[VK_RIGHT].bReleased) nPosX++;
}
if (sprite != nullptr)
{
if (nPosX < 0) nPosX = 0;
if (nPosX >= sprite->nWidth) nPosX = sprite->nWidth - 1;
if (nPosY < 0) nPosY = 0;
if (nPosY >= sprite->nHeight) nPosY = sprite->nHeight - 1;
if (m_keys[VK_SPACE].bReleased)
{
sprite->SetGlyph(nPosX - 0, nPosY - 0, nCurrentGlyph);
sprite->SetColour(nPosX - 0, nPosY - 0, nCurrentColourFG | (nCurrentColourBG << 4));
}
if (m_keys[VK_DELETE].bReleased)
{
sprite->SetGlyph(nPosX - 0, nPosY - 0, L' ');
sprite->SetColour(nPosX - 0, nPosY - 0, 0);
}
if (m_keys[VK_F9].bReleased)
{
sprite->Load(sCurrentSpriteFile);
}
if (m_keys[VK_F10].bReleased)
{
sprite->Save(sCurrentSpriteFile);
}
}
// Erase All
Fill(0, 0, ScreenWidth(), ScreenHeight(), L' ', 0);
// Draw Menu
DrawString(1, 1, L"F1 = 100% F2 = 75% F3 = 50% F4 = 25% F9 = Load File F10 = Save File");
for (int i = 0; i < 8; i++)
{
DrawString(1 + 6 * i, 3, to_wstring(i) + L" = ");
if (m_keys[VK_SHIFT].bHeld)
Draw(1 + 6 * i + 4, 3, PIXEL_SOLID, (i + 8));
else
Draw(1 + 6 * i + 4, 3, PIXEL_SOLID, (i));
}
DrawString(1, 5, L"Current Brush = ");
Draw(18, 5, nCurrentGlyph, nCurrentColourFG | (nCurrentColourBG << 4));
// Draw Canvas
for (int x = 9; x < 138; x++)
{
Draw(x, 9);
Draw(x, 74);
}
for (int y = 9; y < 75; y++)
{
Draw(9, y);
Draw(138, y);
}
// Draw Visible Sprite
if (sprite != nullptr)
{
int nVisiblePixelsX = 128 / nZoom;
int nVisiblePixelsY = 64 / nZoom;
for (int x = 0; x < nVisiblePixelsX; x++)
for (int y = 0; y < nVisiblePixelsY; y++)
{
if (x - nOffsetX < sprite->nWidth && y - nOffsetY < sprite->nHeight && x - nOffsetX >= 0 && y - nOffsetY >= 0)
{
// Draw Sprite
Fill(x * nZoom + 10, y*nZoom + 10, (x + 1)*nZoom + 10, (y + 1)*nZoom + 10, sprite->GetGlyph(x - nOffsetX, y - nOffsetY), sprite->GetColour(x - nOffsetX, y - nOffsetY));
// Draw Pixel Markers
if (sprite->GetGlyph(x - nOffsetX, y - nOffsetY) == L' ')
Draw((x)* nZoom + 10, (y)* nZoom + 10, L'.');
}
if (x - nOffsetX == nPosX && y - nOffsetY == nPosY)
Draw((x)* nZoom + 10, (y)* nZoom + 10, L'O');
}
}
// Draw Actual Sprite
for (int x = 0; x < sprite->nWidth; x++)
for (int y = 0; y < sprite->nHeight; y++)
Draw(x + 10, y + 80, sprite->GetGlyph(x, y), sprite->GetColour(x, y));
return true;
}
};
int main()
{
// Use olcConsoleGameEngine derived app
OneLoneCoder_SpriteEditor game;
game.ConstructConsole(160, 100, 8, 8);
game.Start();
return 0;
}