|
|
|
|
/*
|
|
|
|
|
+-------------------------------------------------------------+
|
|
|
|
|
| OneLoneCoder RPG Game Engine |
|
|
|
|
|
| "The Legend of WittyBit, Fantasy Quest VI" - javidx9 |
|
|
|
|
|
+-------------------------------------------------------------+
|
|
|
|
|
|
|
|
|
|
What is this?
|
|
|
|
|
~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
|
|
This is the code I created as part of my
|
|
|
|
|
"Code-It-Yourself! Role Playing Game" series on YouTube. This is
|
|
|
|
|
NOT a game. The project will compile and demonstrate several
|
|
|
|
|
systems developed as part of that series. My original intention
|
|
|
|
|
was to develop a small yet complete RPG, alas real life got in
|
|
|
|
|
the way. After several months, I've decided to just open the source
|
|
|
|
|
"as is", so it will contain bugs, be confusing and all round not
|
|
|
|
|
up to the usual "quality" I strive for.
|
|
|
|
|
|
|
|
|
|
Part 1: https://youtu.be/xXXt3htgDok
|
|
|
|
|
Part 2: https://youtu.be/AWY_ITpldRk
|
|
|
|
|
Part 3: https://youtu.be/UcNSb-m4YQU
|
|
|
|
|
Part 4: https://youtu.be/AnyoUfeNZ1Y
|
|
|
|
|
|
|
|
|
|
License (OLC-3)
|
|
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
|
|
Copyright 2018, 2019 OneLoneCoder.com
|
|
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
|
|
|
modification, are permitted provided that the following conditions
|
|
|
|
|
are met:
|
|
|
|
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above
|
|
|
|
|
copyright notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce
|
|
|
|
|
the above copyright notice. This list of conditions and the following
|
|
|
|
|
disclaimer must be reproduced in the documentation and/or other
|
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its
|
|
|
|
|
contributors may be used to endorse or promote products derived
|
|
|
|
|
from this software without specific prior written permission.
|
|
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
|
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
|
|
Links
|
|
|
|
|
~~~~~
|
|
|
|
|
YouTube: https://www.youtube.com/javidx9
|
|
|
|
|
Discord: https://discord.gg/WhwHUMV
|
|
|
|
|
Twitter: https://www.twitter.com/javidx9
|
|
|
|
|
Twitch: https://www.twitch.tv/javidx9
|
|
|
|
|
GitHub: https://www.github.com/onelonecoder
|
|
|
|
|
Homepage: https://www.onelonecoder.com
|
|
|
|
|
Patreon: https://www.patreon.com/javidx9
|
|
|
|
|
|
|
|
|
|
Author
|
|
|
|
|
~~~~~~
|
|
|
|
|
David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2018, 2019
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include "olcConsoleGameEngineOOP.h"
|
|
|
|
|
#include "RPG_Assets.h"
|
|
|
|
|
#include "RPG_Dynamics.h"
|
|
|
|
|
#include "RPG_Commands.h"
|
|
|
|
|
|
|
|
|
|
class cMap
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
enum NATURE
|
|
|
|
|
{
|
|
|
|
|
TALK,
|
|
|
|
|
WALK
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
cMap();
|
|
|
|
|
~cMap();
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
int nWidth;
|
|
|
|
|
int nHeight;
|
|
|
|
|
string sName;
|
|
|
|
|
olcSprite* pSprite;
|
|
|
|
|
|
|
|
|
|
int GetIndex(int x, int y);
|
|
|
|
|
bool GetSolid(int x, int y);
|
|
|
|
|
bool Create(string fileData, olcSprite* sprite, string name);
|
|
|
|
|
|
|
|
|
|
virtual bool PopulateDynamics(vector<cDynamic*> &vecDyns)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual bool OnInteraction(vector<cDynamic*> &vecDynobs, cDynamic *target, NATURE nature)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
int *m_indices = nullptr;
|
|
|
|
|
bool *m_solids = nullptr;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
static cScriptProcessor* g_script;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class cMap_Village1 : public cMap
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
cMap_Village1();
|
|
|
|
|
|
|
|
|
|
bool PopulateDynamics(vector<cDynamic*> &vecDyns) override;
|
|
|
|
|
bool OnInteraction(vector<cDynamic*> &vecDynobs, cDynamic *target, NATURE nature) override;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class cMap_Home1 : public cMap
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
cMap_Home1();
|
|
|
|
|
|
|
|
|
|
bool PopulateDynamics(vector<cDynamic*> &vecDyns) override;
|
|
|
|
|
bool OnInteraction(vector<cDynamic*> &vecDynobs, cDynamic *target, NATURE nature) override;
|
|
|
|
|
};
|