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/*
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+-------------------------------------------------------------+
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| OneLoneCoder RPG Game Engine |
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| "The Legend of WittyBit, Fantasy Quest VI" - javidx9 |
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+-------------------------------------------------------------+
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What is this?
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~~~~~~~~~~~~~
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This is the code I created as part of my
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"Code-It-Yourself! Role Playing Game" series on YouTube. This is
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NOT a game. The project will compile and demonstrate several
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systems developed as part of that series. My original intention
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was to develop a small yet complete RPG, alas real life got in
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the way. After several months, I've decided to just open the source
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"as is", so it will contain bugs, be confusing and all round not
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up to the usual "quality" I strive for.
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Part 1: https://youtu.be/xXXt3htgDok
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Part 2: https://youtu.be/AWY_ITpldRk
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Part 3: https://youtu.be/UcNSb-m4YQU
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Part 4: https://youtu.be/AnyoUfeNZ1Y
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018, 2019 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Patreon: https://www.patreon.com/javidx9
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Author
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~~~~~~
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David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2018, 2019
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*/
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#pragma once
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#include "RPG_Dynamics.h"
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#include <list>
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using namespace std;
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class RPG_Engine;
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class cQuest;
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class cCommand
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{
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public:
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cCommand() {}
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virtual ~cCommand() {}
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bool bStarted = false;
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bool bCompleted = false;
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virtual void Start() {}
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virtual void Update(float fElapsedTime) {};
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static RPG_Engine* g_engine;
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};
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class cScriptProcessor
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{
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public:
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cScriptProcessor();
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public:
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void AddCommand(cCommand *cmd);
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void ProcessCommands(float fElapsedTime);
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void CompleteCommand();
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public:
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bool bUserControlEnabled;
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private:
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list<cCommand*> m_listCommands;
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};
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class cCommand_MoveTo : public cCommand
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{
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public:
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cCommand_MoveTo(cDynamic* object, float x, float y, float duration = 0.0f);
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void Start() override;
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void Update(float fElapsedTime) override;
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private:
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cDynamic * m_pObject;
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float m_fStartPosX;
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float m_fStartPosY;
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float m_fTargetPosX;
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float m_fTargetPosY;
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float m_fDuration;
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float m_fTimeSoFar;
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};
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class cCommand_ShowDialog : public cCommand
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{
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public:
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cCommand_ShowDialog(vector<string> line);
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void Start() override;
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private:
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vector<string> vecLines;
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};
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class cCommand_ChangeMap : public cCommand
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{
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public:
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cCommand_ChangeMap(string mapName, float mapPosX, float mapPosY);
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void Start() override;
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private:
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string m_sMapName;
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float m_fMapPosX;
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float m_fMapPosY;
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};
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class cCommand_AddQuest : public cCommand
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{
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public:
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cCommand_AddQuest(cQuest* quest);
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void Start() override;
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private:
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cQuest * m_quest;
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};
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