The official distribution of olcConsoleGameEngine, a tool used in javidx9's YouTube videos and projects
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videos/OneLoneCoder_CaveDiver.cpp

107 lines
3.3 KiB

7 years ago
/*
OneLoneCoder.com - MicroGame1 - Cave Diver
"Err..." - @Javidx9
Disclaimer
~~~~~~~~~~
I don't care what you use this for. It's intended to be educational, and perhaps
to the oddly minded - a little bit of fun. Please hack this, change it and use it
in any way you see fit. BUT, you acknowledge that I am not responsible for anything
bad that happens as a result of your actions. However, if good stuff happens, I
would appreciate a shout out, or at least give the blog some publicity for me.
Cheers!
Background
~~~~~~~~~~
Often as an exercide, I'll try to right code where every byte of source code
should count. I feel that this is an excellent way to practice logic, code
comprehension and smarmy arrogance.
Author
~~~~~~
Twitter: @javidx9
Blog: www.onelonecoder.com
Video:
~~~~~~
https://youtu.be/oJGx8cqaJLc
Last Updated: 16/10/2017
*/
#include <iostream>
#include <thread>
using namespace std;
using namespace chrono;
// NOTE!! WILL ONLY WORK WITH UPDATED WINDOWS 10
#include <Windows.h>
int main()
{
DWORD d = 0;
GetConsoleMode(GetStdHandle(STD_OUTPUT_HANDLE), &d);
SetConsoleMode(GetStdHandle(STD_OUTPUT_HANDLE), d | 0x0004); // ??? Mystery Console Mode Feature!
GetConsoleMode(GetStdHandle(STD_INPUT_HANDLE), &d);
SetConsoleMode(GetStdHandle(STD_INPUT_HANDLE), d | 0x0200);
auto tp1 = system_clock::now(); auto tp2 = tp1;
char s[80 * 30] = {'\0'};
char n[10];
auto pfxy = [](const char* b, int x, int y) {printf("\x1B[%d;%dH%s", y, x, b);};
auto sbxy = [&](int x, int y, char c){s[y * 80 + x] = c; };
float t = 0.0f, f = 0.0f, tt = 0.0f; // Timing Variables
float w = 20.0f, m = 40.0f, tw = 20.0f, tm = 40.0f; // World Shape Variables
float e = 1.0f, c = 40.0f; // Difficulty, Player Position
int r = 0, h = 1000; // Player Score
while (h>0)
{
// Timing
this_thread::sleep_for(10ms);
tp2 = system_clock::now();
duration<float> elapsedTime = tp2 - tp1; tp1 = tp2;
t+=(f=elapsedTime.count()); tt += f;
// Get and Handle Input
for (int i = 0; i < 2; i++) if (GetAsyncKeyState("\x25\x27"[i])!= 0) c += (i?1:-1) * 40.0f * f;
// Update World
if (t >= 1.5f){ t -= 1.5f; tw = rand() % 10 + 10; tm = rand() % (76 - ((int)tw >> 1)) + 4; }
e += f*0.001f; w += (tw - w) * e * f; m += (tm - m) * e * f;
float p = sinf(tt * e) * m / 2.0f + 40.0f;
// Fill Row
for (int x = 0; x < 79; x++)
if (x+1 < p-w/2 || x> p+w/2) sbxy(x,r,'.');
else if (x == (int)(p - (w / 2)) || x== (int)(p + (w / 2))) sbxy(x, r, '#');
else sbxy(x,r,' ');
// Scrolling Effect
sbxy(79, r, '\0'); (r += 1) %= 28;
// Draw To Screen
for (int y = 1; y < 28; y++) pfxy(&s[((y+28+r)%28) * 80], 0, y);
pfxy("O-V-O", c - 2, 2); pfxy(" O-O ", c - 2, 3); pfxy(" V ", c - 2, 4);
// Collision Checking & Health Update
h -= s[((4 + r) % 28) * 80 + ((int)c - 2)] == '.';
// Draw HUD
pfxy("===============================================================================", 0, 28);
pfxy("Cave Diver - www.onelonecoder.com - Left Arrow / Right Arrow - Survive!", 2, 29);
_itoa_s((int)(tt * 100.0f), n, 10, 10);
pfxy("Distance Fallen: ", 2, 30); pfxy(n, 19, 30);
_itoa_s(h, n, 10, 10);
pfxy("Health: ", 40, 30); pfxy(n, 48, 30);
}
pfxy("Dead...\n", 70, 30);
system("pause"); // :-P
return 0;
}