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/*
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+-------------------------------------------------------------+
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| OneLoneCoder RPG Game Engine |
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| "The Legend of WittyBit, Fantasy Quest VI" - javidx9 |
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+-------------------------------------------------------------+
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What is this?
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~~~~~~~~~~~~~
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This is the code I created as part of my
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"Code-It-Yourself! Role Playing Game" series on YouTube. This is
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NOT a game. The project will compile and demonstrate several
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systems developed as part of that series. My original intention
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was to develop a small yet complete RPG, alas real life got in
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the way. After several months, I've decided to just open the source
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"as is", so it will contain bugs, be confusing and all round not
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up to the usual "quality" I strive for.
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Part 1: https://youtu.be/xXXt3htgDok
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Part 2: https://youtu.be/AWY_ITpldRk
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Part 3: https://youtu.be/UcNSb-m4YQU
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Part 4: https://youtu.be/AnyoUfeNZ1Y
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018, 2019 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Patreon: https://www.patreon.com/javidx9
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Author
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~~~~~~
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David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2018, 2019
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*/
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#include "RPG_Quests.h"
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#include "RPG_Engine.h"
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cScriptProcessor* cQuest::g_script = nullptr;
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RPG_Engine* cQuest::g_engine = nullptr;
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#define X(n) g_script->AddCommand(new cCommand_ ## n)
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cQuest::cQuest()
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{
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}
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bool cQuest::PopulateDynamics(vector<cDynamic*> &vecDyns, string sMap)
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{
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return true;
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}
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bool cQuest::OnInteraction(vector<cDynamic*> &vecDynobs, cDynamic *target, NATURE nature)
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{
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return true;
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}
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bool cQuest_MainQuest::PopulateDynamics(vector<cDynamic*> &vecDyns, string sMap)
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{
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if (sMap == "coder town")
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{
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cDynamic_Creature* c1 = new cDynamic_Creature("sarah", RPG_Assets::get().GetSprite("purple"));
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c1->px = 6.0f;
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c1->py = 4.0f;
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c1->bFriendly = true;
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vecDyns.push_back(c1);
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}
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if (sMap == "home")
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{
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cDynamic_Creature* c1 = new cDynamic_Creature("bob", RPG_Assets::get().GetSprite("skelly"));
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c1->px = 12.0f;
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c1->py = 4.0f;
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vecDyns.push_back(c1);
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}
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return true;
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}
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bool cQuest_MainQuest::OnInteraction(vector<cDynamic*> &vecDynobs, cDynamic *target, NATURE nature)
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{
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if (target->sName == "sarah")
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{
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//X(ShowDialog({ "[Sarah]", "You have no additional", "quests!" }));
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if (g_engine->HasItem(RPG_Assets::get().GetItem("Health Boost")))
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{
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X(ShowDialog({ "[Sarah]", "Woooooow! You have a health", "boost!" }));
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}
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else
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{
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X(ShowDialog({ "[Sarah]", "Boooooo! You dont have a health", "boost!" }));
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}
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}
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if (target->sName == "bob")
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{
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X(ShowDialog({ "[Bob]", "I need you to do", "something for me!" }));
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X(ShowDialog({ "[Bob]", "Predictably, there are", "rats in my basement!"}));
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X(AddQuest(new cQuest_BobsQuest()));
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}
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return false;
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}
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bool cQuest_BobsQuest::PopulateDynamics(vector<cDynamic*> &vecDyns, string sMap)
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{
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return true;
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}
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bool cQuest_BobsQuest::OnInteraction(vector<cDynamic*> &vecDynobs, cDynamic *target, NATURE nature)
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{
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if (target->sName == "sarah")
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{
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X(ShowDialog({ "[Sarah]", "You are doing Bob's", "quest!" }));
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return true;
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}
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return false;
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}
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