The official distribution of olcConsoleGameEngine, a tool used in javidx9's YouTube videos and projects
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videos/OneLoneCoder_Matrix.cpp

164 lines
3.6 KiB

/*
OneLoneCoder.com - Programming The Matrix
"Ribbet" - @Javidx9
License
~~~~~~~
Copyright (C) 2018 Javidx9
This program comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome to redistribute it
under certain conditions; See license for details.
Original works located at:
https://www.github.com/onelonecoder
https://www.onelonecoder.com
https://www.youtube.com/javidx9
GNU GPLv3
https://github.com/OneLoneCoder/videos/blob/master/LICENSE
From Javidx9 :)
~~~~~~~~~~~~~~~
Hello! Ultimately I don't care what you use this for. It's intended to be
educational, and perhaps to the oddly minded - a little bit of fun.
Please hack this, change it and use it in any way you see fit. You acknowledge
that I am not responsible for anything bad that happens as a result of
your actions. However this code is protected by GNU GPLv3, see the license in the
github repo. This means you must attribute me if you use it. You can view this
license here: https://github.com/OneLoneCoder/videos/blob/master/LICENSE
Cheers!
Background
~~~~~~~~~~
I hit 0x1FF subscribers, so celebrated with a live stream!
Controls
~~~~~~~~
None, just spot the blonde, brunette, etc, etc...
Author
~~~~~~
Twitter: @javidx9
Blog: www.onelonecoder.com
Video:
~~~~~~
https://youtu.be/s7EbrvA188A
Last Updated: 17/09/2017
*/
#include <iostream>
#include <string>
using namespace std;
#include "olcConsoleGameEngine.h"
class OneLoneCoder_Matrix : public olcConsoleGameEngine
{
public:
OneLoneCoder_Matrix()
{
m_sAppName = L"Matrix";
}
private:
struct sStreamer
{
int nColumn = 0;
float fPosition = 0;
float fSpeed = 0;
wstring sText;
};
list<sStreamer> listStreamers;
int nMaxStreamers = 300;
wchar_t RandomCharacter()
{
return (wchar_t)(rand() % 0x1EF + 0x00C0);
return (wchar_t)(rand() % 93 + 33); // Random ASCII
}
void PrepareStreamer(sStreamer *s)
{
s->nColumn = rand() % ScreenWidth();
s->fPosition = 0;
s->fSpeed = rand() % 40 + 5;
s->sText.clear();
int nStreamerLength = rand() % 80 + 10;
for (int i = 0; i < nStreamerLength; i++)
s->sText.append(1, RandomCharacter());
//s->sText = L"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
}
protected:
// Called by olcConsoleGameEngine
virtual bool OnUserCreate()
{
for (int n = 0; n < nMaxStreamers; n++)
{
sStreamer s;
PrepareStreamer(&s);
listStreamers.push_back(s);
}
return true;
}
// Called by olcConsoleGameEngine
virtual bool OnUserUpdate(float fElapsedTime)
{
// Clear Screen
Fill(0, 0, ScreenWidth(), ScreenHeight(), PIXEL_SOLID, 0);
for (auto &s : listStreamers)
{
s.fPosition += fElapsedTime * s.fSpeed;
for (int i = 0; i < s.sText.size(); i++)
{
// If you hate ternary operators do this
// start ->
short col = s.fSpeed < 15.0f ? FG_DARK_GREEN : FG_GREEN; // ;-)
if (i == 0)
col = FG_WHITE;
else
if (i <= 3)
col = FG_GREY;
int nCharIndex = (i - (int)s.fPosition) % s.sText.size();
Draw(s.nColumn, (int)s.fPosition - i, s.sText[nCharIndex], col);
// <- end
// If you like them, do this!
//Draw(s.nColumn, (int)s.fPosition - i, s.sText[(abs(i - (int)s.fPosition) % s.sText.size())], i == 0 ? FG_WHITE : i<=3 ? FG_GREY: i>=s.sText.size()-2 || s.fSpeed < 15.0f? FG_DARK_GREEN: FG_GREEN);
// Missed this out on live stream, occasionally glitch a character
if (rand() % 1000 < 5)
s.sText[i] = RandomCharacter();
}
if ( s.fPosition - s.sText.size() >= ScreenHeight())
PrepareStreamer(&s);
}
return true;
}
};
int main()
{
// Use olcConsoleGameEngine derived app
OneLoneCoder_Matrix game;
game.ConstructConsole(128, 80, 12, 12);
game.Start();
return 0;
}