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367 lines
7.8 KiB
367 lines
7.8 KiB
CREATE TABLE "food_mult" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"amount" int,
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"potency" float,
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"pp" int,
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"dmg_res" float,
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"hp" float,
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"pp_consumption" float,
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"pp_recovery" float,
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"weak_point_dmg" float,
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"hp_recovery" float
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);
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CREATE TABLE "food" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"description" text,
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"icon" text,
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"potency" boolean,
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"pp" boolean,
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"dmg_res" boolean,
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"hp" boolean,
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"pp_consumption" boolean,
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"pp_recovery" boolean,
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"weak_point_dmg" boolean,
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"hp_recovery" boolean,
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"popularity" int,
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"editors_choice" int
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);
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CREATE TABLE "class" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"icon" text
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);
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CREATE TABLE "class_weapon_type_data" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"class_id" int,
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"weapon_type_id" int
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);
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CREATE TABLE "class_level_data" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"class_id" int,
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"level" int,
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"hp" int,
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"atk" int,
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"def" int
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);
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CREATE TABLE "weapon" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"rarity" int,
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"level_req" int,
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"atk" int,
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"potential_id" int,
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"variance" float,
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"base_affix_slots" int,
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"drop_info" text,
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"pb_gauge_build" float,
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"icon" text
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);
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CREATE TABLE "weapon_type" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"shorthand" text,
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"icon" text,
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"dmg_type" int
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);
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CREATE TABLE "potential" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"icon" text
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);
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CREATE TABLE "potential_data" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"potential_id" int,
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"level" int,
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"mel_dmg" float,
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"rng_dmg" float,
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"tec_dmg" float,
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"crit_rate" float,
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"crit_dmg" float,
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"pp_cost_reduction" float,
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"active_pp_recovery" float,
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"natural_pp_recovery" float,
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"dmg_res" float,
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"all_down_res" float,
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"burn_res" float,
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"freeze_res" float,
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"blind_res" float,
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"shock_res" float,
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"panic_res" float,
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"poison_res" float,
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"battle_power_value" int,
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"pb_gauge_build" float,
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"description" text
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);
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CREATE TABLE "armor" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"rarity" int,
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"level_req" int,
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"def" int,
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"hp" int,
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"pp" int,
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"mel_dmg" float,
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"rng_dmg" float,
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"tec_dmg" float,
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"crit_rate" float,
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"crit_dmg" float,
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"pp_cost_reduction" float,
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"active_pp_recovery" float,
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"natural_pp_recovery" text,
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"dmg_res" float,
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"all_down_res" float,
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"burn_res" float,
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"freeze_res" float,
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"blind_res" float,
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"shock_res" float,
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"panic_res" float,
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"poison_res" float,
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"slot" int,
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"battle_power_value" float,
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"icon" text,
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"popularity" int,
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"editors_choice" int
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);
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CREATE TABLE "augment" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"augment_type_id" int,
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"name" text,
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"variance" float,
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"hp" int,
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"pp" int,
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"mel_dmg" float,
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"rng_dmg" float,
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"tec_dmg" float,
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"crit_rate" float,
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"crit_dmg" float,
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"pp_cost_reduction" float,
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"active_pp_recovery" float,
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"natural_pp_recovery" float,
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"dmg_res" float,
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"affix_success_rate" float,
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"all_down_res" float,
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"burn_res" float,
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"freeze_res" float,
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"blind_res" float,
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"shock_res" float,
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"panic_res" float,
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"poison_res" float,
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"battle_power_value" int,
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"pb_gauge_build" float,
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"popularity" int,
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"editors_choice" int
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);
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CREATE TABLE "skill" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"skill_type_id" int,
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"icon" text
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);
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CREATE TABLE "skill_data" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"skill_id" int,
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"level" int,
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"variance" float,
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"mel_dmg" float,
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"rng_dmg" float,
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"tec_dmg" float,
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"crit_rate" float,
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"crit_dmg" float,
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"pp_cost_reduction" float,
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"active_pp_recovery" float,
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"natural_pp_recovery" float,
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"dmg_res" float,
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"popularity" int,
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"editors_choice" int
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);
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CREATE TABLE "skill_type" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text
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);
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CREATE TABLE "weapon_existence_data" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"weapon_type_id" int,
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"weapon_id" int,
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"popularity" int,
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"editors_choice" int,
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"icon" text,
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"special_name" text
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);
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CREATE TABLE "augment_type" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"icon" text
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);
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CREATE TABLE "photon_art" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"weapon_type_id" int,
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"potency" int,
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"power_distribution" float,
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"pp" int,
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"frames" int,
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"dps" int,
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"property" int,
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"icon" text
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);
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CREATE TABLE "enemy_data" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"level" int,
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"def" int,
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"atk" int
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);
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CREATE TABLE "class_skill" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"class_id" int,
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"icon" text,
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"description" text
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);
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CREATE TABLE "class_skill_data" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"class_skill_id" int,
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"dependency" text,
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"level" int,
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"effect" text,
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"duration" int,
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"cooldown" int,
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"damage_taken" text,
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"pa_potency" text,
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"conditional_buff" boolean,
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"pp_recovery" text,
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"property" text,
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"all_damage_buff" text,
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"active_pp_recovery" text,
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"status_ailment_accum" text,
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"status_ailment_duration" text,
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"pp_consumption" text,
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"max_hp_decrease" text,
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"natural_pp_recovery" text,
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"added_pp" int,
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"pb_gauge_fortification" text
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);
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CREATE TABLE "database_audit" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"action" text,
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"table_name" text,
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"row_name" text,
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"row_id" int,
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"old_value" text,
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"new_value" text,
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"date" timestamptz,
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"users_id" int
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);
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CREATE TABLE "users" (
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"id" SERIAL PRIMARY KEY,
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"username" text UNIQUE,
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"email" text UNIQUE,
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"password_hash" text,
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"created_on" timestamptz,
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"roles_id" int,
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"avatar" text,
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"editors_choice" int,
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"recovery_hash" text
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);
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CREATE TABLE "roles" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text
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);
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CREATE TABLE "builds" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"users_id" int,
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"creator" text,
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"build_name" text,
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"class1" int,
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"class2" int,
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"created_on" timestamptz,
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"last_modified" timestamptz,
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"likes" int,
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"data" text,
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"editors_choice" int
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);
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CREATE TABLE "skill_tree_data" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"class_id" int,
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"data" text,
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"skill_data" text,
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"line_color" text,
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"line_width" int,
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"gridsizex" int,
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"gridsizey" int,
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"gridpaddingx" int,
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"gridpaddingy" int,
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"halflineheight" int
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);
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CREATE TABLE "site_data" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"data" text
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);
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ALTER TABLE "builds" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id");
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ALTER TABLE "users" ADD FOREIGN KEY ("roles_id") REFERENCES "roles" ("id");
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ALTER TABLE "database_audit" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id");
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ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
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ALTER TABLE "class_level_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
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ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id");
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ALTER TABLE "weapon" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id");
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ALTER TABLE "potential_data" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id");
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ALTER TABLE "skill_data" ADD FOREIGN KEY ("skill_id") REFERENCES "skill" ("id");
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ALTER TABLE "skill" ADD FOREIGN KEY ("skill_type_id") REFERENCES "skill_type" ("id");
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ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_id") REFERENCES "weapon" ("id");
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ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id");
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ALTER TABLE "augment" ADD FOREIGN KEY ("augment_type_id") REFERENCES "augment_type" ("id");
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ALTER TABLE "photon_art" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id");
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ALTER TABLE "class_skill_data" ADD FOREIGN KEY ("class_skill_id") REFERENCES "class_skill" ("id");
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ALTER TABLE "class_skill" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
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ALTER TABLE "builds" ADD FOREIGN KEY ("class1") REFERENCES "class" ("id");
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ALTER TABLE "builds" ADD FOREIGN KEY ("class2") REFERENCES "class" ("id");
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ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
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