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|
CREATE TABLE "database_audit" (
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|
"id" SERIAL UNIQUE PRIMARY KEY,
|
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|
"action" text,
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|
|
|
"table_name" text,
|
|
|
|
"row_name" text,
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|
|
|
"row_id" int,
|
|
|
|
"old_value" text,
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|
|
|
"new_value" text,
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|
|
|
"date" timestamptz,
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|
|
|
"users_id" int
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|
|
);
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|
|
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|
CREATE TABLE "food_mult" (
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|
"id" SERIAL UNIQUE PRIMARY KEY,
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|
"amount" int,
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|
"potency" float,
|
|
|
|
"pp" int,
|
|
|
|
"dmg_res" float,
|
|
|
|
"hp" float,
|
|
|
|
"pp_consumption" float,
|
|
|
|
"pp_recovery" float,
|
|
|
|
"weak_point_dmg" float,
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|
|
"hp_recovery" float
|
|
|
|
);
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|
|
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|
CREATE TABLE "food" (
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|
"id" SERIAL UNIQUE PRIMARY KEY,
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|
"name" text,
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|
|
"potency" boolean,
|
|
|
|
"pp" boolean,
|
|
|
|
"dmg_res" boolean,
|
|
|
|
"hp" boolean,
|
|
|
|
"pp_consumption" boolean,
|
|
|
|
"pp_recovery" boolean,
|
|
|
|
"weak_point_dmg" boolean,
|
|
|
|
"hp_recovery" boolean,
|
|
|
|
"popularity" int,
|
|
|
|
"editors_choice" int
|
|
|
|
);
|
|
|
|
|
|
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|
CREATE TABLE "class" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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|
"icon" text
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|
);
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|
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|
CREATE TABLE "class_weapon_type_data" (
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|
"id" SERIAL UNIQUE PRIMARY KEY,
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|
"class_id" int,
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|
|
"weapon_type_id" int
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|
|
);
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|
|
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|
CREATE TABLE "class_level_data" (
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|
"id" SERIAL UNIQUE PRIMARY KEY,
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|
"name" text,
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|
"class_id" int,
|
|
|
|
"level" int,
|
|
|
|
"hp" int,
|
|
|
|
"atk" int,
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|
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|
"def" int
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|
);
|
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|
CREATE TABLE "weapon" (
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|
"id" SERIAL UNIQUE PRIMARY KEY,
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|
"name" text,
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|
|
"rarity" int,
|
|
|
|
"level_req" int,
|
|
|
|
"atk" int,
|
|
|
|
"potential_id" int,
|
|
|
|
"variance" float,
|
|
|
|
"base_affix_slots" int,
|
|
|
|
"drop_info" text,
|
|
|
|
"pb_gauge_build" float,
|
|
|
|
"icon" text
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "weapon_type" (
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|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
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|
|
|
"name" text,
|
|
|
|
"shorthand" text,
|
|
|
|
"icon" text,
|
|
|
|
"dmg_type" int
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "potential" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"name" text,
|
|
|
|
"icon" text
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "potential_data" (
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|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"name" text,
|
|
|
|
"potential_id" int,
|
|
|
|
"level" int,
|
|
|
|
"mel_dmg" float,
|
|
|
|
"rng_dmg" float,
|
|
|
|
"tec_dmg" float,
|
|
|
|
"crit_rate" float,
|
|
|
|
"crit_dmg" float,
|
|
|
|
"pp_cost_reduction" float,
|
|
|
|
"active_pp_recovery" float,
|
|
|
|
"natural_pp_recovery" float,
|
|
|
|
"dmg_res" float,
|
|
|
|
"all_down_res" float,
|
|
|
|
"burn_res" float,
|
|
|
|
"freeze_res" float,
|
|
|
|
"blind_res" float,
|
|
|
|
"shock_res" float,
|
|
|
|
"panic_res" float,
|
|
|
|
"poison_res" float,
|
|
|
|
"battle_power_value" int,
|
|
|
|
"pb_gauge_build" float,
|
|
|
|
"description" text
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "armor" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"name" text,
|
|
|
|
"rarity" int,
|
|
|
|
"level_req" int,
|
|
|
|
"def" int,
|
|
|
|
"hp" int,
|
|
|
|
"pp" int,
|
|
|
|
"mel_dmg" float,
|
|
|
|
"rng_dmg" float,
|
|
|
|
"tec_dmg" float,
|
|
|
|
"crit_rate" float,
|
|
|
|
"crit_dmg" float,
|
|
|
|
"pp_cost_reduction" float,
|
|
|
|
"active_pp_recovery" float,
|
|
|
|
"natural_pp_recovery" float,
|
|
|
|
"dmg_res" float,
|
|
|
|
"all_down_res" float,
|
|
|
|
"burn_res" float,
|
|
|
|
"freeze_res" float,
|
|
|
|
"blind_res" float,
|
|
|
|
"shock_res" float,
|
|
|
|
"panic_res" float,
|
|
|
|
"poison_res" float,
|
|
|
|
"battle_power_value" int,
|
|
|
|
"pb_gauge_build" float,
|
|
|
|
"icon" text,
|
|
|
|
"popularity" int,
|
|
|
|
"editors_choice" int
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "augment" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"augment_type_id" int,
|
|
|
|
"name" text,
|
|
|
|
"variance" float,
|
|
|
|
"hp" int,
|
|
|
|
"pp" int,
|
|
|
|
"mel_dmg" float,
|
|
|
|
"rng_dmg" float,
|
|
|
|
"tec_dmg" float,
|
|
|
|
"crit_rate" float,
|
|
|
|
"crit_dmg" float,
|
|
|
|
"pp_cost_reduction" float,
|
|
|
|
"active_pp_recovery" float,
|
|
|
|
"natural_pp_recovery" float,
|
|
|
|
"dmg_res" float,
|
|
|
|
"affix_success_rate" float,
|
|
|
|
"all_down_res" float,
|
|
|
|
"burn_res" float,
|
|
|
|
"freeze_res" float,
|
|
|
|
"blind_res" float,
|
|
|
|
"shock_res" float,
|
|
|
|
"panic_res" float,
|
|
|
|
"poison_res" float,
|
|
|
|
"battle_power_value" int,
|
|
|
|
"pb_gauge_build" float,
|
|
|
|
"popularity" int,
|
|
|
|
"editors_choice" int
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "skill" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"name" text,
|
|
|
|
"skill_type_id" int,
|
|
|
|
"icon" text
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "skill_data" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"name" text,
|
|
|
|
"skill_id" int,
|
|
|
|
"level" int,
|
|
|
|
"variance" float,
|
|
|
|
"mel_dmg" float,
|
|
|
|
"rng_dmg" float,
|
|
|
|
"tec_dmg" float,
|
|
|
|
"crit_rate" float,
|
|
|
|
"crit_dmg" float,
|
|
|
|
"pp_cost_reduction" float,
|
|
|
|
"active_pp_recovery" float,
|
|
|
|
"natural_pp_recovery" float,
|
|
|
|
"dmg_res" float,
|
|
|
|
"popularity" int,
|
|
|
|
"editors_choice" int
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "skill_type" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"name" text
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "users" (
|
|
|
|
"id" SERIAL PRIMARY KEY,
|
|
|
|
"username" text UNIQUE,
|
|
|
|
"email" text UNIQUE,
|
|
|
|
"password_hash" text,
|
|
|
|
"created_on" timestamptz,
|
|
|
|
"roles_id" int,
|
|
|
|
"avatar" text,
|
|
|
|
"editors_choice" int
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "roles" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"name" text
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "builds" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"users_id" int,
|
|
|
|
"creator" text,
|
|
|
|
"build_name" text,
|
|
|
|
"class1" int,
|
|
|
|
"class2" int,
|
|
|
|
"created_on" timestamptz,
|
|
|
|
"last_modified" timestamptz,
|
|
|
|
"likes" int,
|
|
|
|
"data" text,
|
|
|
|
"editors_choice" int
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "weapon_existence_data" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"weapon_type_id" int,
|
|
|
|
"weapon_id" int,
|
|
|
|
"popularity" int,
|
|
|
|
"editors_choice" int,
|
|
|
|
"icon" text,
|
|
|
|
"special_name" text
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "augment_type" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"name" text,
|
|
|
|
"icon" text
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "photon_art" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"name" text,
|
|
|
|
"weapon_type_id" int,
|
|
|
|
"potency" int,
|
|
|
|
"power_distribution" float,
|
|
|
|
"pp" int,
|
|
|
|
"frames" int,
|
|
|
|
"dps" int,
|
|
|
|
"property" int
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "enemy_data" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"level" int,
|
|
|
|
"def" int,
|
|
|
|
"atk" int
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "class_skill" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"name" text,
|
|
|
|
"class_id" int,
|
|
|
|
"icon" text,
|
|
|
|
"description" text
|
|
|
|
);
|
|
|
|
|
|
|
|
CREATE TABLE "class_skill_data" (
|
|
|
|
"id" SERIAL UNIQUE PRIMARY KEY,
|
|
|
|
"name" text,
|
|
|
|
"class_skill_id" int,
|
|
|
|
"dependency" text,
|
|
|
|
"level" int,
|
|
|
|
"effect" text,
|
|
|
|
"duration" int,
|
|
|
|
"cooldown" int,
|
|
|
|
"damage_taken" float,
|
|
|
|
"pa_potency" float,
|
|
|
|
"conditional_buff" boolean,
|
|
|
|
"pp_recovery" float,
|
|
|
|
"property" text,
|
|
|
|
"all_damage_buff" float,
|
|
|
|
"active_pp_recovery" float,
|
|
|
|
"status_ailment_accum" float,
|
|
|
|
"status_ailment_duration" float,
|
|
|
|
"pp_consumption" float,
|
|
|
|
"max_hp_decrease" float,
|
|
|
|
"natural_pp_recovery" float,
|
|
|
|
"added_pp" int,
|
|
|
|
"pb_gauge_fortification" float
|
|
|
|
);
|
|
|
|
|
|
|
|
ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "class_level_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "weapon" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "potential_data" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "skill_data" ADD FOREIGN KEY ("skill_id") REFERENCES "skill" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "skill" ADD FOREIGN KEY ("skill_type_id") REFERENCES "skill_type" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "builds" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "builds" ADD FOREIGN KEY ("class1") REFERENCES "class" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "builds" ADD FOREIGN KEY ("class2") REFERENCES "class" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "users" ADD FOREIGN KEY ("roles_id") REFERENCES "roles" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_id") REFERENCES "weapon" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "augment" ADD FOREIGN KEY ("augment_type_id") REFERENCES "augment_type" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "database_audit" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "photon_art" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "class_skill_data" ADD FOREIGN KEY ("class_skill_id") REFERENCES "class_skill" ("id");
|
|
|
|
|
|
|
|
ALTER TABLE "class_skill" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id");
|