Update progress bars to be more interactive, fix multiplication by 100 bug and added completion percentage at the top

main
sigonasr2 2 years ago
parent d7bb77b486
commit 05308cb953
  1. 8
      src/App.css
  2. 101
      src/App.js

@ -40,6 +40,10 @@
background-color:rgba(0,80,200,0.4);
}
.finalProduct{
background-color:#152018;
}
.panel-body {
background-color:black;
}
@ -61,6 +65,10 @@
filter: brightness(0) invert(1);
}
html{
background-color: #212529;
}
@keyframes App-logo-spin {
from {
transform: rotate(0deg);

@ -25,7 +25,7 @@ const fuzzysort = require('fuzzysort')
const parse = require('csv-parse/lib/sync')
const axios = require('axios');
const dataSplitters = [0,190,475,670]
const dataSplitters = [0,186,453,657]
const BACKEND_URL = "https://projectdivar.com:4505"
@ -50,7 +50,7 @@ function Item(p){
})
}
return <Row className={"pb-1 pt-1 text-light"+(Number(item.obtained)===0?" notStarted":Number(item.obtained)===Number(item.required)?" completed":" inProgress")}>
return <Row className={"pb-1 pt-1 text-light"+(Number(item.obtained)===0?item.finalcraft?" finalProduct":" notStarted":Number(item.obtained)===Number(item.required)?" completed":" inProgress")}>
<Col>
<img src={"https://xivapi.com"+item.icon} alt={item.name}/> {item.name}
</Col>
@ -377,10 +377,15 @@ function App() {
const [data3,setData3] = useState([])
const [data4,setData4] = useState([])
const [fileData,setFileData] = useState()
const [fileData2,setFileData2] = useState()
const [update,setUpdate] = useState(true)
const [succeeded,setSucceeded] = useState(0)
const [failed,setFailed] = useState(0)
const [total,setTotal] = useState(0)
const [craftsRatio,setCraftsRatio] = useState(0)
const [missingCraftsRatio,setMissingCraftsRatio] = useState(0)
const [inProgressRatio,setInProgressRatio] = useState(0)
const [missingProgressRatio,setMissingProgressRatio] = useState(0)
const [completeRatio,setCompleteRatio] = useState(0)
const [lastModified,setLastModified] = useState(new Date())
@ -412,13 +417,33 @@ function App() {
setData(data.data.slice(dataSplitters[0],dataSplitters[1]))
setData2(data.data.slice(dataSplitters[1],dataSplitters[2]))
setData3(data.data.slice(dataSplitters[2],dataSplitters[3]))
setData4(data.data.slice(dataSplitters[3],data.data.length))
let items=0,tot=0
for (var item of data.data){
items+=item.obtained
tot+=item.required
let finalItems=data.data.slice(dataSplitters[0],dataSplitters[3])
let tempFinalItems=data.data.slice(dataSplitters[3],data.data.length)
let itemsComplete=0,itemsInProgress=0,itemsCrafts=0,tot=0,totItemsInProgress=0,totCrafts=0
for(var i=0;i<tempFinalItems.length;i++){
if (tempFinalItems[i].required==tempFinalItems[i].obtained){
itemsCrafts+=Number(tempFinalItems[i].required)
}
totCrafts+=Number(tempFinalItems[i].required)
tot+=Number(tempFinalItems[i].required)
tempFinalItems[i]={...tempFinalItems[i],"finalcraft":true}
}
setCompleteRatio(items/tot)
setData4(tempFinalItems)
for (var item of finalItems){
if (item.required==item.obtained){
itemsComplete+=Number(item.required)
} else
if (item.obtained>0){
itemsInProgress+=Number(item.obtained)
totItemsInProgress+=Number(item.required)
}
tot+=Number(item.required)
}
setMissingCraftsRatio(((totCrafts-itemsCrafts)/tot*100).toFixed(2))
setMissingProgressRatio(((totItemsInProgress-itemsInProgress)/tot*100).toFixed(2))
setCompleteRatio((itemsComplete/tot*100).toFixed(2))
setInProgressRatio((itemsInProgress/tot*100).toFixed(2))
setCraftsRatio((itemsCrafts/tot*100).toFixed(2))
})
}
})
@ -472,7 +497,7 @@ function App() {
return ()=>clearInterval(interval)
},[])
const disabled=true
const disabled=false
useEffect(()=>{
if (update) {
@ -482,13 +507,33 @@ function App() {
setData(data.data.slice(dataSplitters[0],dataSplitters[1]))
setData2(data.data.slice(dataSplitters[1],dataSplitters[2]))
setData3(data.data.slice(dataSplitters[2],dataSplitters[3]))
setData4(data.data.slice(dataSplitters[3],data.data.length))
let items=0,tot=0
for (var item of data.data){
items+=item.obtained
tot+=item.required
let finalItems=data.data.slice(dataSplitters[0],dataSplitters[3])
let tempFinalItems=data.data.slice(dataSplitters[3],data.data.length)
let itemsComplete=0,itemsInProgress=0,itemsCrafts=0,tot=0,totItemsInProgress=0,totCrafts=0
for(var i=0;i<tempFinalItems.length;i++){
if (tempFinalItems[i].required==tempFinalItems[i].obtained){
itemsCrafts+=Number(tempFinalItems[i].required)
}
totCrafts+=Number(tempFinalItems[i].required)
tot+=Number(tempFinalItems[i].required)
tempFinalItems[i]={...tempFinalItems[i],"finalcraft":true}
}
setCompleteRatio(items/tot)
setData4(tempFinalItems)
for (var item of finalItems){
if (item.required==item.obtained){
itemsComplete+=Number(item.required)
} else
if (item.obtained>0){
itemsInProgress+=Number(item.obtained)
totItemsInProgress+=Number(item.required)
}
tot+=Number(item.required)
}
setMissingCraftsRatio(((totCrafts-itemsCrafts)/tot*100).toFixed(2))
setMissingProgressRatio(((totItemsInProgress-itemsInProgress)/tot*100).toFixed(2))
setCompleteRatio((itemsComplete/tot*100).toFixed(2))
setInProgressRatio((itemsInProgress/tot*100).toFixed(2))
setCraftsRatio((itemsCrafts/tot*100).toFixed(2))
})
.catch((err)=>{
console.log(err.message)
@ -553,6 +598,22 @@ function App() {
setTotal(d.length)
},[fileData])
useEffect(()=>{
const downloadData=(d,val,max)=>{
if (val<max) {
axios.post(BACKEND_URL+"/addItem",d[val])
.then((data)=>{
setTimeout(downloadData(d,val+1,max),250)
})
}
}
var d = parse(fileData2,{columns:true,skip_empty_lines:true})
console.log(d)
downloadData(d,0,d.length)
},[fileData2])
function Importer(){
return <Row>
<Col>
@ -597,9 +658,16 @@ function App() {
nav==="main"?
data.length>0?
<>
<Row><Col className="text-white">
<h3>{Number(completeRatio)+Number(inProgressRatio)+Number(craftsRatio)}% complete</h3>
</Col></Row>
<Row>
<ProgressBar className="bg-dark text-white">
<ProgressBar animated striped variant="success" label={`${completeRatio}%`} now={completeRatio} />
<ProgressBar animated striped variant="info" label={`${inProgressRatio}%`} now={inProgressRatio} />
<ProgressBar animated striped variant="dark" now={missingProgressRatio} />
<ProgressBar animated striped variant="danger" label={`${craftsRatio}%`} now={craftsRatio} />
<ProgressBar animated striped variant="dark" now={missingCraftsRatio} />
</ProgressBar>
</Row>
<Row>
@ -608,6 +676,9 @@ function App() {
<Form.Control className="bg-dark text-white" type="text" placeholder="Search Item" onChange={(f)=>{
if (f.currentTarget.value.length>2){
setMatchedItems(fuzzysort.go(f.currentTarget.value.trim().toLowerCase(), [...data,...data2,...data3,...data4], {key:'name'}))
} else
if (f.currentTarget.value.length==0){
setMatchedItems([])
}
}} />
{matchedItems.map((item)=><Item key={item.obj.id} item={item.obj} setLockout={setLockout} lockout={lockout} contributor={contributor}></Item>)}

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