Implemented Lv53 Precise Touch mechanics
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commit
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@ -1,3 +1,3 @@
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@ -28,6 +28,7 @@ import sig.skills.Innovation;
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import sig.skills.MastersMend;
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import sig.skills.MastersMend;
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import sig.skills.NameOfTheElements;
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import sig.skills.NameOfTheElements;
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import sig.skills.Observe;
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import sig.skills.Observe;
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import sig.skills.PreciseTouch;
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import sig.skills.RapidSynthesis;
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import sig.skills.RapidSynthesis;
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import sig.skills.StandardTouch;
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import sig.skills.StandardTouch;
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import sig.skills.TricksOfTheTrade;
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import sig.skills.TricksOfTheTrade;
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@ -102,6 +103,7 @@ public class SigCraft {
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SKILLLIST.put("Basic Touch",new BasicTouch("Basic Touch",18,true,5,KeyEvent.VK_2));
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SKILLLIST.put("Basic Touch",new BasicTouch("Basic Touch",18,true,5,KeyEvent.VK_2));
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SKILLLIST.put("Hasty Touch",new HastyTouch("Hasty Touch",0,false,9,KeyEvent.VK_CONTROL,KeyEvent.VK_3));
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SKILLLIST.put("Hasty Touch",new HastyTouch("Hasty Touch",0,false,9,KeyEvent.VK_CONTROL,KeyEvent.VK_3));
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SKILLLIST.put("Standard Touch",new StandardTouch("Standard Touch",32,true,18,KeyEvent.VK_SHIFT,KeyEvent.VK_2));
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SKILLLIST.put("Standard Touch",new StandardTouch("Standard Touch",32,true,18,KeyEvent.VK_SHIFT,KeyEvent.VK_2));
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SKILLLIST.put("Precise Touch",new PreciseTouch("Precise Touch",18,true,53,KeyEvent.VK_ALT,KeyEvent.VK_2));
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//SKILLLIST.add(new Skill("Byregot's Blessing",24,true,50)); //TODO We don't know how this works yet.
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//SKILLLIST.add(new Skill("Byregot's Blessing",24,true,50)); //TODO We don't know how this works yet.
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SKILLLIST.put("Tricks of the Trade",new TricksOfTheTrade("Tricks of the Trade",0,true,13,KeyEvent.VK_CONTROL,KeyEvent.VK_2));
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SKILLLIST.put("Tricks of the Trade",new TricksOfTheTrade("Tricks of the Trade",0,true,13,KeyEvent.VK_CONTROL,KeyEvent.VK_2));
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SKILLLIST.put("Master's Mend",new MastersMend("Master's Mend",88,true,7,KeyEvent.VK_3));
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SKILLLIST.put("Master's Mend",new MastersMend("Master's Mend",88,true,7,KeyEvent.VK_3));
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@ -160,7 +162,8 @@ public class SigCraft {
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UpdateCondition();
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UpdateCondition();
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//LoadRotation_40Durability_800Quality_1Synth_280CP_LV50();
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//LoadRotation_40Durability_800Quality_1Synth_280CP_LV50();
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//LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47();
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//LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47();
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LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV47();
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//LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV47();
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LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV53();
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//LoadRotation_40Durability_1700Quality_1Synth_278CP_LV47();
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//LoadRotation_40Durability_1700Quality_1Synth_278CP_LV47();
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//LoadRotation_40Durability_1700Quality_1Synth_wVeneration_278CP_LV47();
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//LoadRotation_40Durability_1700Quality_1Synth_wVeneration_278CP_LV47();
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//LoadRotation_40Durability_1900Quality_1Synth_280CP_LV45();
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//LoadRotation_40Durability_1900Quality_1Synth_280CP_LV45();
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@ -279,6 +282,7 @@ public class SigCraft {
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}
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}
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private static void LoadRotation_40Durability_800Quality_1Synth_280CP_LV50() {
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private static void LoadRotation_40Durability_800Quality_1Synth_280CP_LV50() {
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LEVEL=50;
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DURABILITY=40;
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DURABILITY=40;
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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PerformSkill("Inner Quiet");
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PerformSkill("Inner Quiet");
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@ -293,6 +297,7 @@ public class SigCraft {
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}
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}
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private static void LoadRotation_40Durability_1900Quality_1Synth_280CP_LV50() {
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private static void LoadRotation_40Durability_1900Quality_1Synth_280CP_LV50() {
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LEVEL=50;
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DURABILITY=40;
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DURABILITY=40;
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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PerformSkill("Inner Quiet");
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PerformSkill("Inner Quiet");
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@ -310,6 +315,7 @@ public class SigCraft {
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}
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}
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private static void LoadRotation_40Durability_1700Quality_1Synth_278CP_LV47() {
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private static void LoadRotation_40Durability_1700Quality_1Synth_278CP_LV47() {
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LEVEL=47;
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DURABILITY=40;
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DURABILITY=40;
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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PerformSkill("Inner Quiet");
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PerformSkill("Inner Quiet");
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@ -330,6 +336,7 @@ public class SigCraft {
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}
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}
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private static void LoadRotation_40Durability_1700Quality_1Synth_wVeneration_278CP_LV47() {
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private static void LoadRotation_40Durability_1700Quality_1Synth_wVeneration_278CP_LV47() {
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LEVEL=47;
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DURABILITY=40;
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DURABILITY=40;
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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PerformSkill("Inner Quiet");
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PerformSkill("Inner Quiet");
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@ -350,6 +357,7 @@ public class SigCraft {
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}
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}
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private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() {
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private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() {
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LEVEL=47;
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DURABILITY=40;
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DURABILITY=40;
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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CONDITION_CHECK = false;UpdateCondition();
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CONDITION_CHECK = false;UpdateCondition();
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@ -368,6 +376,27 @@ public class SigCraft {
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}
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}
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private static void LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV47() {
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private static void LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV47() {
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LEVEL=47;
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DURABILITY=40;
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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//PerformSkill("Inner Quiet");
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CONDITION_CHECK = false;UpdateCondition();
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PerformSkill("Waste Not II");
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PerformSkill("Innovation");
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UseRegularTouch();
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UseRegularTouch();
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UseRegularTouch();
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UseRegularTouch();
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//PerformSkill("Innovation",true);
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UseRegularTouch();
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UseRegularTouch();
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UseRegularTouch();
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PerformSkill("Veneration");
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PerformSkill("Basic Synthesis");
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}
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private static void LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV53() {
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LEVEL=53;
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DURABILITY=40;
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DURABILITY=40;
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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//PerformSkill("Inner Quiet");
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//PerformSkill("Inner Quiet");
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@ -387,6 +416,7 @@ public class SigCraft {
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}
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}
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private static void LoadRotation_40Durability_1900Quality_1Synth_280CP_LV45() {
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private static void LoadRotation_40Durability_1900Quality_1Synth_280CP_LV45() {
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LEVEL=45;
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DURABILITY=40;
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DURABILITY=40;
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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boolean combo=false;
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boolean combo=false;
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@ -424,6 +454,12 @@ public class SigCraft {
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if (!isHundredPercent){
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if (!isHundredPercent){
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if ((CURRENT_CRAFT.craft_durability>5&&CURRENT_CRAFT.BuffList.get("Waste Not").stackCount>0)||(CURRENT_CRAFT.craft_durability>10&&CURRENT_CRAFT.BuffList.get("Waste Not").stackCount==0)) {
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if ((CURRENT_CRAFT.craft_durability>5&&CURRENT_CRAFT.BuffList.get("Waste Not").stackCount>0)||(CURRENT_CRAFT.craft_durability>10&&CURRENT_CRAFT.BuffList.get("Waste Not").stackCount==0)) {
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if (CURRENT_CRAFT.craft_cp>=18) {
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if (CURRENT_CRAFT.craft_cp>=18) {
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if (LEVEL>=53){
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UpdateCondition();
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}
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if (LEVEL>=53&&(CURRENT_CONDITION==Condition.GOOD||CURRENT_CONDITION==Condition.EXCELLENT)){
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PerformSkill("Precise Touch",true);
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} else
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if (IsCombo()) {
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if (IsCombo()) {
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PerformSkill("Standard Touch",true);
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PerformSkill("Standard Touch",true);
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} else {
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} else {
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30
SigCrafter/src/sig/skills/PreciseTouch.java
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30
SigCrafter/src/sig/skills/PreciseTouch.java
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package sig.skills;
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import sig.Craft;
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import sig.Skill;
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public class PreciseTouch extends Skill {
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public PreciseTouch(String name, int CPCost, boolean guaranteed, int lvReq, int modifier, int key) {
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super(name, CPCost, guaranteed, lvReq, modifier, key);
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}
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public PreciseTouch(String name, int CPCost, boolean guaranteed, int lvReq, int key) {
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super(name, CPCost, guaranteed, lvReq, key);
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}
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@Override
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public void useSkill(Craft c) {
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if (c.SkillList.size()>0&&c.SkillList.get(c.SkillList.size()-1).name.equalsIgnoreCase("Basic Touch")) {
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CPCost = 18;
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} else {
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CPCost = 32;
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}
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c.craft_quality += 1.25 * c.quality_mult * (0.37*c.control+32.6)*(1-0.05*Math.min(Math.max(c.recipe_level-c.level,0),5));
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c.craft_durability -= 10 * c.durability_mult;
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super.useSkill(c);
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if (c.BuffList.get("Inner Quiet").stackCount>0) {c.BuffList.get("Inner Quiet").stackCount++;}
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super.updateBuffs(c);
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}
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}
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