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@ -28,6 +28,7 @@ import sig.skills.Innovation; |
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import sig.skills.MastersMend; |
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import sig.skills.MastersMend; |
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import sig.skills.NameOfTheElements; |
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import sig.skills.NameOfTheElements; |
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import sig.skills.Observe; |
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import sig.skills.Observe; |
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import sig.skills.PreciseTouch; |
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import sig.skills.RapidSynthesis; |
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import sig.skills.RapidSynthesis; |
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import sig.skills.StandardTouch; |
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import sig.skills.StandardTouch; |
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import sig.skills.TricksOfTheTrade; |
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import sig.skills.TricksOfTheTrade; |
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@ -102,6 +103,7 @@ public class SigCraft { |
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SKILLLIST.put("Basic Touch",new BasicTouch("Basic Touch",18,true,5,KeyEvent.VK_2)); |
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SKILLLIST.put("Basic Touch",new BasicTouch("Basic Touch",18,true,5,KeyEvent.VK_2)); |
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SKILLLIST.put("Hasty Touch",new HastyTouch("Hasty Touch",0,false,9,KeyEvent.VK_CONTROL,KeyEvent.VK_3)); |
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SKILLLIST.put("Hasty Touch",new HastyTouch("Hasty Touch",0,false,9,KeyEvent.VK_CONTROL,KeyEvent.VK_3)); |
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SKILLLIST.put("Standard Touch",new StandardTouch("Standard Touch",32,true,18,KeyEvent.VK_SHIFT,KeyEvent.VK_2)); |
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SKILLLIST.put("Standard Touch",new StandardTouch("Standard Touch",32,true,18,KeyEvent.VK_SHIFT,KeyEvent.VK_2)); |
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SKILLLIST.put("Precise Touch",new PreciseTouch("Precise Touch",18,true,53,KeyEvent.VK_ALT,KeyEvent.VK_2)); |
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//SKILLLIST.add(new Skill("Byregot's Blessing",24,true,50)); //TODO We don't know how this works yet.
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//SKILLLIST.add(new Skill("Byregot's Blessing",24,true,50)); //TODO We don't know how this works yet.
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SKILLLIST.put("Tricks of the Trade",new TricksOfTheTrade("Tricks of the Trade",0,true,13,KeyEvent.VK_CONTROL,KeyEvent.VK_2)); |
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SKILLLIST.put("Tricks of the Trade",new TricksOfTheTrade("Tricks of the Trade",0,true,13,KeyEvent.VK_CONTROL,KeyEvent.VK_2)); |
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SKILLLIST.put("Master's Mend",new MastersMend("Master's Mend",88,true,7,KeyEvent.VK_3)); |
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SKILLLIST.put("Master's Mend",new MastersMend("Master's Mend",88,true,7,KeyEvent.VK_3)); |
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@ -160,7 +162,8 @@ public class SigCraft { |
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UpdateCondition(); |
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UpdateCondition(); |
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//LoadRotation_40Durability_800Quality_1Synth_280CP_LV50();
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//LoadRotation_40Durability_800Quality_1Synth_280CP_LV50();
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//LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47();
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//LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47();
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LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV47(); |
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//LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV47();
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LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV53(); |
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//LoadRotation_40Durability_1700Quality_1Synth_278CP_LV47();
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//LoadRotation_40Durability_1700Quality_1Synth_278CP_LV47();
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//LoadRotation_40Durability_1700Quality_1Synth_wVeneration_278CP_LV47();
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//LoadRotation_40Durability_1700Quality_1Synth_wVeneration_278CP_LV47();
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//LoadRotation_40Durability_1900Quality_1Synth_280CP_LV45();
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//LoadRotation_40Durability_1900Quality_1Synth_280CP_LV45();
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@ -279,6 +282,7 @@ public class SigCraft { |
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} |
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} |
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private static void LoadRotation_40Durability_800Quality_1Synth_280CP_LV50() { |
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private static void LoadRotation_40Durability_800Quality_1Synth_280CP_LV50() { |
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LEVEL=50; |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Inner Quiet"); |
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@ -293,6 +297,7 @@ public class SigCraft { |
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} |
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} |
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private static void LoadRotation_40Durability_1900Quality_1Synth_280CP_LV50() { |
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private static void LoadRotation_40Durability_1900Quality_1Synth_280CP_LV50() { |
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LEVEL=50; |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Inner Quiet"); |
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@ -310,6 +315,7 @@ public class SigCraft { |
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} |
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} |
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private static void LoadRotation_40Durability_1700Quality_1Synth_278CP_LV47() { |
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private static void LoadRotation_40Durability_1700Quality_1Synth_278CP_LV47() { |
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LEVEL=47; |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Inner Quiet"); |
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@ -330,6 +336,7 @@ public class SigCraft { |
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} |
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} |
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private static void LoadRotation_40Durability_1700Quality_1Synth_wVeneration_278CP_LV47() { |
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private static void LoadRotation_40Durability_1700Quality_1Synth_wVeneration_278CP_LV47() { |
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LEVEL=47; |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Inner Quiet"); |
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@ -350,6 +357,7 @@ public class SigCraft { |
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} |
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} |
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private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() { |
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private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() { |
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LEVEL=47; |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CONDITION_CHECK = false;UpdateCondition(); |
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CONDITION_CHECK = false;UpdateCondition(); |
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@ -368,6 +376,27 @@ public class SigCraft { |
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} |
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} |
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private static void LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV47() { |
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private static void LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV47() { |
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LEVEL=47; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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//PerformSkill("Inner Quiet");
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CONDITION_CHECK = false;UpdateCondition(); |
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PerformSkill("Waste Not II"); |
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PerformSkill("Innovation"); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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//PerformSkill("Innovation",true);
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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PerformSkill("Veneration"); |
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PerformSkill("Basic Synthesis"); |
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} |
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private static void LoadRotation_40Durability_1200Quality_1Synth_wVeneration_280CP_LV53() { |
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LEVEL=53; |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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//PerformSkill("Inner Quiet");
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//PerformSkill("Inner Quiet");
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@ -387,6 +416,7 @@ public class SigCraft { |
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} |
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} |
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private static void LoadRotation_40Durability_1900Quality_1Synth_280CP_LV45() { |
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private static void LoadRotation_40Durability_1900Quality_1Synth_280CP_LV45() { |
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LEVEL=45; |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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boolean combo=false; |
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boolean combo=false; |
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@ -424,6 +454,12 @@ public class SigCraft { |
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if (!isHundredPercent){ |
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if (!isHundredPercent){ |
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if ((CURRENT_CRAFT.craft_durability>5&&CURRENT_CRAFT.BuffList.get("Waste Not").stackCount>0)||(CURRENT_CRAFT.craft_durability>10&&CURRENT_CRAFT.BuffList.get("Waste Not").stackCount==0)) { |
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if ((CURRENT_CRAFT.craft_durability>5&&CURRENT_CRAFT.BuffList.get("Waste Not").stackCount>0)||(CURRENT_CRAFT.craft_durability>10&&CURRENT_CRAFT.BuffList.get("Waste Not").stackCount==0)) { |
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if (CURRENT_CRAFT.craft_cp>=18) { |
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if (CURRENT_CRAFT.craft_cp>=18) { |
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if (LEVEL>=53){ |
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UpdateCondition(); |
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} |
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if (LEVEL>=53&&(CURRENT_CONDITION==Condition.GOOD||CURRENT_CONDITION==Condition.EXCELLENT)){ |
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PerformSkill("Precise Touch",true); |
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} else |
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if (IsCombo()) { |
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if (IsCombo()) { |
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PerformSkill("Standard Touch",true); |
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PerformSkill("Standard Touch",true); |
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} else { |
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} else { |
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