Calculate initial decision on Progress rotation.
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6f3cc44dc0
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@ -17,7 +17,7 @@ public class Craft {
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public List<Craft> CraftList = new ArrayList<Craft>();
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public Craft(int control, int level, int cp, int base_progress, int progress_goal, int quality_goal, boolean guaranteed,
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int durability, int craft_progress, int craft_quality, int craft_durability, int craft_cp,
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double progress_mult, double quality_mult, double durability_mult, int recipe_level,Status craft_status) {
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double progress_mult, double quality_mult, double durability_mult, int recipe_level,Status craft_status,Map<String,Buff> buffs) {
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this.control = control;
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this.base_control = control;
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this.level = level;
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@ -36,6 +36,9 @@ public class Craft {
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this.durability_mult = durability_mult;
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this.recipe_level = recipe_level;
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this.craft_status = craft_status;
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for (Buff b : buffs.values()) {
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BuffList.put(b.getName(),new Buff(b.getName(),b.getStackCount()));
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}
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}
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public boolean craftFailed() {
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return craft_progress<progress_goal && durability<=0;
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@ -1,7 +1,9 @@
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package sig;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import sig.skills.BasicSynthesis;
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import sig.skills.BasicTouch;
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@ -31,13 +33,15 @@ public class SigCraft {
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public static boolean GUARANTEED = true;
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public static int DURABILITY = 80;
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public static List<Buff> BUFFLIST = new ArrayList<Buff>();
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public static List<Skill> SKILLLIST = new ArrayList<Skill>();
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public static Map<String,Buff> BUFFLIST = new HashMap<String,Buff>();
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public static Map<String,Skill> SKILLLIST = new HashMap<String,Skill>();
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public static int CRAFT_PROGRESS = 0;
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public static int CRAFT_QUALITY = 0;
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public static int CRAFT_DURABILITY = 0;
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public static int CRAFT_CP = 0;
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public static List<Skill> PROGRESS_ROTATION = new ArrayList<Skill>();
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public static Craft BEST_CRAFT;
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@ -49,45 +53,72 @@ public class SigCraft {
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public static ArrayList<Craft> SucceededCrafts = new ArrayList<Craft>();
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public static void main(String[] args) {
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SKILLLIST.add(new RapidSynthesis("Rapid Synthesis",0,false,9));
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SKILLLIST.add(new BasicSynthesis("Basic Synthesis",0,true,1));
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SKILLLIST.add(new BrandOfTheElements("Brand of the Elements",6,true,37));
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SKILLLIST.add(new BasicTouch("Basic Touch",18,true,5));
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SKILLLIST.add(new HastyTouch("Hasty Touch",0,false,9));
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SKILLLIST.add(new StandardTouch("Standard Touch",32,true,18));
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SKILLLIST.put("Rapid Synthesis",new RapidSynthesis("Rapid Synthesis",0,false,9));
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SKILLLIST.put("Basic Synthesis",new BasicSynthesis("Basic Synthesis",0,true,1));
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SKILLLIST.put("Brand of the Elements",new BrandOfTheElements("Brand of the Elements",6,true,37));
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SKILLLIST.put("Basic Touch",new BasicTouch("Basic Touch",18,true,5));
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SKILLLIST.put("Hasty Touch",new HastyTouch("Hasty Touch",0,false,9));
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SKILLLIST.put("Standard Touch",new StandardTouch("Standard Touch",32,true,18));
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//SKILLLIST.add(new Skill("Byregot's Blessing",24,true,50)); //TODO We don't know how this works yet.
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SKILLLIST.add(new TricksOfTheTrade("Tricks of the Trade",0,true,13));
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SKILLLIST.add(new MastersMend("Master's Mend",88,true,7));
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SKILLLIST.add(new WasteNot("Waste Not",56,true,15));
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SKILLLIST.add(new WasteNotII("Waste Not II",98,true,47));
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SKILLLIST.add(new InnerQuiet("Inner Quiet",18,true,11));
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SKILLLIST.add(new Veneration("Veneration",18,true,15));
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SKILLLIST.add(new GreatStrides("Great Strides",32,true,21));
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SKILLLIST.add(new Innovation("Innovation",18,true,26));
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SKILLLIST.add(new NameOfTheElements("Name of the Elements",30,true,37));
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SKILLLIST.add(new Observe("Observe",7,true,13));
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SKILLLIST.put("Tricks of the Trade",new TricksOfTheTrade("Tricks of the Trade",0,true,13));
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SKILLLIST.put("Master's Mend",new MastersMend("Master's Mend",88,true,7));
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SKILLLIST.put("Waste Not",new WasteNot("Waste Not",56,true,15));
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SKILLLIST.put("Waste Not II",new WasteNotII("Waste Not II",98,true,47));
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SKILLLIST.put("Inner Quiet",new InnerQuiet("Inner Quiet",18,true,11));
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SKILLLIST.put("Veneration",new Veneration("Veneration",18,true,15));
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SKILLLIST.put("Great Strides",new GreatStrides("Great Strides",32,true,21));
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SKILLLIST.put("Innovation",new Innovation("Innovation",18,true,26));
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SKILLLIST.put("Name of the Elements",new NameOfTheElements("Name of the Elements",30,true,37));
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SKILLLIST.put("Observe",new Observe("Observe",7,true,13));
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BUFFLIST.add(new Buff("Inner Quiet",0));
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BUFFLIST.add(new Buff("Veneration",0));
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BUFFLIST.add(new Buff("Great Strides",0));
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BUFFLIST.add(new Buff("Innovation",0));
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BUFFLIST.add(new Buff("Name of the Elements",0));
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BUFFLIST.add(new Buff("Name of the Elements Has Been Used",0));
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BUFFLIST.add(new Buff("Inner Quiet", 0));
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BUFFLIST.add(new Buff("Waste Not",0));
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BUFFLIST.add(new Buff("Waste Not II",0));
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BUFFLIST.put("Inner Quiet",new Buff("Inner Quiet",0));
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BUFFLIST.put("Veneration",new Buff("Veneration",0));
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BUFFLIST.put("Great Strides",new Buff("Great Strides",0));
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BUFFLIST.put("Innovation",new Buff("Innovation",0));
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BUFFLIST.put("Name of the Elements",new Buff("Name of the Elements",0));
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BUFFLIST.put("Name of the Elements Has Been Used",new Buff("Name of the Elements Has Been Used",0));
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BUFFLIST.put("Inner Quiet",new Buff("Inner Quiet", 0));
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BUFFLIST.put("Waste Not",new Buff("Waste Not",0));
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BUFFLIST.put("Waste Not II",new Buff("Waste Not II",0));
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SetupCraft();
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}
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public static void SetupCraft() {
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List<Skill> skills = new ArrayList<Skill>();
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skills.addAll(SKILLLIST);
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skills.removeIf((skill)->{return skill.lvReq>LEVEL;});
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Craft c = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL);
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while (c.craft_progress<c.progress_goal) {
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List<Skill> progress_rotation1 = new ArrayList<Skill>();
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List<Skill> progress_rotation2 = new ArrayList<Skill>();
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List<Skill> progress_rotation3 = new ArrayList<Skill>();
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Craft c1 = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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//Tame rotation attempt.
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while (c1.craft_progress<c1.progress_goal) {
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Skill s = SKILLLIST.get("Basic Synthesis");
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s.useSkill(c1);
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progress_rotation1.add(s);
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}
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System.out.println("Basic Synthesis by itself takes "+progress_rotation1.size()+" turns.");
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Craft c2 = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
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//Veneration rotation attempt.
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Skill s = SKILLLIST.get("Veneration");
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s.useSkill(c2);
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while (c2.craft_progress<c2.progress_goal) {
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if (c2.BuffList.get("Veneration").stackCount==0) {
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s = SKILLLIST.get("Veneration");
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s.useSkill(c2);
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}
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s = SKILLLIST.get("Basic Synthesis");
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s.useSkill(c2);
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progress_rotation2.add(s);
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}
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System.out.println("Basic Synthesis with Veneration takes "+progress_rotation2.size()+" turns, consuming "+(c2.cp-c2.craft_cp)+" CP.");
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if (progress_rotation2.size()<progress_rotation1.size()) {
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PROGRESS_ROTATION.addAll(progress_rotation2);
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System.out.println("\tUsing Veneration rotation for Progress.");
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} else {
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PROGRESS_ROTATION.addAll(progress_rotation1);
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System.out.println("\tUsing standard rotation for Progress.");
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}
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System.out.println(SucceededCrafts);
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}
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}
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