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@ -262,8 +262,8 @@ public class SigCraft { |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Waste Not II"); |
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CONDITION_CHECK = false; |
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PerformSkill("Waste Not II"); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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@ -279,9 +279,9 @@ public class SigCraft { |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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CONDITION_CHECK = false; |
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PerformSkill("Innovation"); |
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PerformSkill("Waste Not II"); |
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CONDITION_CHECK = false; |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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@ -299,9 +299,9 @@ public class SigCraft { |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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CONDITION_CHECK = false; |
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PerformSkill("Innovation"); |
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PerformSkill("Waste Not II"); |
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CONDITION_CHECK = false; |
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UseRegularTouch(); |
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UseRegularTouch(); |
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CONDITION_CHECK = true; |
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@ -318,10 +318,10 @@ public class SigCraft { |
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private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() { |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CONDITION_CHECK = false; |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Innovation"); |
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PerformSkill("Waste Not II"); |
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CONDITION_CHECK = false; |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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@ -337,9 +337,9 @@ public class SigCraft { |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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CONDITION_CHECK = false; |
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PerformSkill("Innovation"); |
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PerformSkill("Waste Not II"); |
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CONDITION_CHECK = false; |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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