Not worth it to do Excellent procs at the very beginning.

main
Joshua Sigona 3 years ago
parent 3273d03a9e
commit 227f115f14
  1. 10
      SigCrafter/src/sig/SigCraft.java

@ -262,8 +262,8 @@ public class SigCraft {
DURABILITY=40; DURABILITY=40;
CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
PerformSkill("Inner Quiet"); PerformSkill("Inner Quiet");
PerformSkill("Waste Not II");
CONDITION_CHECK = false; CONDITION_CHECK = false;
PerformSkill("Waste Not II");
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
@ -279,9 +279,9 @@ public class SigCraft {
DURABILITY=40; DURABILITY=40;
CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
PerformSkill("Inner Quiet"); PerformSkill("Inner Quiet");
CONDITION_CHECK = false;
PerformSkill("Innovation"); PerformSkill("Innovation");
PerformSkill("Waste Not II"); PerformSkill("Waste Not II");
CONDITION_CHECK = false;
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
@ -299,9 +299,9 @@ public class SigCraft {
DURABILITY=40; DURABILITY=40;
CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
PerformSkill("Inner Quiet"); PerformSkill("Inner Quiet");
CONDITION_CHECK = false;
PerformSkill("Innovation"); PerformSkill("Innovation");
PerformSkill("Waste Not II"); PerformSkill("Waste Not II");
CONDITION_CHECK = false;
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
CONDITION_CHECK = true; CONDITION_CHECK = true;
@ -318,10 +318,10 @@ public class SigCraft {
private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() { private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() {
DURABILITY=40; DURABILITY=40;
CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
CONDITION_CHECK = false;
PerformSkill("Inner Quiet"); PerformSkill("Inner Quiet");
PerformSkill("Innovation"); PerformSkill("Innovation");
PerformSkill("Waste Not II"); PerformSkill("Waste Not II");
CONDITION_CHECK = false;
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
@ -337,9 +337,9 @@ public class SigCraft {
DURABILITY=40; DURABILITY=40;
CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
PerformSkill("Inner Quiet"); PerformSkill("Inner Quiet");
CONDITION_CHECK = false;
PerformSkill("Innovation"); PerformSkill("Innovation");
PerformSkill("Waste Not II"); PerformSkill("Waste Not II");
CONDITION_CHECK = false;
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();

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