From 227f115f1443c2ae45dd2bca7110607003960255 Mon Sep 17 00:00:00 2001 From: Joshua Sigona Date: Sun, 10 Oct 2021 06:37:53 +0900 Subject: [PATCH] Not worth it to do Excellent procs at the very beginning. --- SigCrafter/src/sig/SigCraft.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/SigCrafter/src/sig/SigCraft.java b/SigCrafter/src/sig/SigCraft.java index 999fdec..bc7dd85 100644 --- a/SigCrafter/src/sig/SigCraft.java +++ b/SigCrafter/src/sig/SigCraft.java @@ -262,8 +262,8 @@ public class SigCraft { DURABILITY=40; CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); PerformSkill("Inner Quiet"); - PerformSkill("Waste Not II"); CONDITION_CHECK = false; + PerformSkill("Waste Not II"); UseRegularTouch(); UseRegularTouch(); UseRegularTouch(); @@ -279,9 +279,9 @@ public class SigCraft { DURABILITY=40; CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); PerformSkill("Inner Quiet"); + CONDITION_CHECK = false; PerformSkill("Innovation"); PerformSkill("Waste Not II"); - CONDITION_CHECK = false; UseRegularTouch(); UseRegularTouch(); UseRegularTouch(); @@ -299,9 +299,9 @@ public class SigCraft { DURABILITY=40; CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); PerformSkill("Inner Quiet"); + CONDITION_CHECK = false; PerformSkill("Innovation"); PerformSkill("Waste Not II"); - CONDITION_CHECK = false; UseRegularTouch(); UseRegularTouch(); CONDITION_CHECK = true; @@ -318,10 +318,10 @@ public class SigCraft { private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() { DURABILITY=40; CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); + CONDITION_CHECK = false; PerformSkill("Inner Quiet"); PerformSkill("Innovation"); PerformSkill("Waste Not II"); - CONDITION_CHECK = false; UseRegularTouch(); UseRegularTouch(); UseRegularTouch(); @@ -337,9 +337,9 @@ public class SigCraft { DURABILITY=40; CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); PerformSkill("Inner Quiet"); + CONDITION_CHECK = false; PerformSkill("Innovation"); PerformSkill("Waste Not II"); - CONDITION_CHECK = false; UseRegularTouch(); UseRegularTouch(); UseRegularTouch();