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89 lines
1.8 KiB
89 lines
1.8 KiB
# Cutscene Emots
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This is the example `story_emot.rbrb` from the example stage provided by GemaYue.
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```
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Emotion Control (New Update)
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//VS RITA
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7
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[!T1][!C1Y>6<][!EB11][!EM13][!EE11]
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[!C4B<5>][!T4][!EB47][!EM42][!EE46]
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19001
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[!C3B<6>][!EP30][!T3][!EB36][!EM33][!EE31]
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[!T3][!EB36][!EM33][!EE36]
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[!T3][!EB36][!EM35][!EE33]
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```
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# Format Explanation
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Create a character format: `[!CXY<Z>]`
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- X determines the conversation ID of the created character. (1-6?)
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- Y determines which character is created. (A-Z)
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- Z determines distance from opposite of facing side. (0-9)
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- Wrapping Z in `<>` causes the character to face left, `><` faces right
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Edit character emotions format: `[!EXYZ]`
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- X determines which part to modify.
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- Y determines which character to modify based on their conversation ID.
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- Z determines emotion value. Refer to portrait viewer in artbook.
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Select speaking character: `[!TX]`
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- X determines talking character by their conversation ID.
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Emotion parts:
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```
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B Eyebrow
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M Mouth
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E Eye
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R Blush (0-4)
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P Alternate form (Kotri green = 1, kotri blue = 2)
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I Item (0 or 1)
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```
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Created character:
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```
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A Rumi
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B Rita
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C Nieve
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D Nixie
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E Aruraune
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F Pandora
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G Irisu
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H Saya
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I Cicini
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J Syaro
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K Cocoa
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L Ashuri
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M Lilith
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N Vanilla
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O Chocolate
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P Kotri
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Q Keke Bunny
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R Seana
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S Miriam
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T Miru
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U Noah
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V Pixie
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W Lilli
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X OBJ_DRAGON3
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Y Erina
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Z Ribbon
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```
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# Examples
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**Example 1**: `[!C1Y<4>][!T1][!EE13][!EB12][!EM14]`
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- Create a left facing Erina
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- set her as the speaker of the current line
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- set her eyes to type 3
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- set eyebrows to type 2
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- set mouth to type 4
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**Example 2**: `[!C2K>5<][!T2][!EI21][!EE22][!EB23][!EM21][!ER24]`
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- Create a right facing Cocoa
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- set her as the speaker of the current line
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- set her accessory to on (goggles for cocoa)
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- set her eyes to type 2
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set her eyebrows to type 3
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set mouth to type 1
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set blush to max
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