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Entities
Entities are generally objects you can interact with in-game. This includes things like:
- Enemies
- Bosses
- Springs / Computer Desks
- NPCs
Entity IDs and Types
Each Entity has an Entity ID and a Type.
For example, a bunny enemy (the first enemy you see in starting forest) has entity ID 1096.
- Entity ID 1096 with Type 0 is a small bunny enemy.
- Entity ID 1096 with Type 5 is a big bunny enemy. (seen near Cocoa1's boss fight)
- Entity ID 1096 with type 6/7 are huge bunny enemies (seen in night forest)
Entity Events
The Event ID that spawns an entity is the same as the entity ID itself. Because Entity IDs are in the 1000+ range, they do not conflict with other event types. Thus placing an event with ID 1096 on the map will spawn a small bunny there.
If you want an entity of type k, place a "type specifier" event above the entity. The type specifier event has an ID of 5000+k.
For example, to place a Type 5 Bunny on the map, you place an event with ID 1096, and an event with ID 5005 just above it.
+----+
|5005|
|----|
|1096|
+----+
If no type specifier event is used for the entity, the entity defaults to Type 0.