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109 lines
3.6 KiB
109 lines
3.6 KiB
# Cutscene Emots
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This is the example `story_emot.rbrb` from the example stage provided by GemaYue.
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```
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Emotion Control (New Update)
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//VS RITA
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7
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[!T1][!C1Y>6<][!EB11][!EM13][!EE11]
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[!C4B<5>][!T4][!EB47][!EM42][!EE46]
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19001
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[!C3B<6>][!EP30][!T3][!EB36][!EM33][!EE31]
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[!T3][!EB36][!EM33][!EE36]
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[!T3][!EB36][!EM35][!EE33]
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```
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One line of emots should be created per line of dialogue in story_text.rbrb
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## Format Explanation
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### Create a Character
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`[!CXY<Z>]`, where X, Y and Z are replaced by:
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- X: conversation ID of the created character. (1-6?)
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- Y: which character is created. (A-Z, from character list below)
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- Z determines distance from opposite of facing side. (0-9, `-` changes text box color without a portrait or character name)
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- Wrapping Z in `<>` causes the character to appear on the right facing left, `><` causes them to appear on the left facing right
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| ID | Character | ID | Character | ID | Character | ID | Character |
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|----|-----------|----|-----------|----|-----------|----|-----------|
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| A | Rumi | H | Saya | O | Chocolate | V | Pixie |
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| B | Rita | I | Cicini | P | Kotri | W | Lilli |
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| C | Nieve | J | Syaro | Q | Keke Bunny| X |OBJ_DRAGON3|
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| D | Nixie | K | Cocoa | R | Seana | Y | Erina |
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| E | Aruraune | L | Ashuri | S | Miriam | Z | Ribbon |
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| F | Pandora | M | Lilith | T | Miru | ] |No Character|
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| G | Irisu | N | Vanilla | U | Noah | | |
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### Set character emotion
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`[!EXYZ]`, where X, Y and Z are replaced by:
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- X: which emotion part to modify. (from list of emotion parts below)
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- Y: which character to modify based on their conversation ID.
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- Z: emotion value. Refer to portrait viewer in artbook.
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**Note:** Emotion values usually go from 0-9. But emotion values 10 and above can also be used by following the ASCII table. `:` is 10, `;` is 11, `<` is 12 etc.
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| ID | Emotion Part |
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|----|--------------|
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| B | Eyebrow |
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| M | Mouth |
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| E | Eye |
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| R | Blush (0-4) |
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| P | Alternate form (Kotri green = 1, kotri blue = 2) |
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| I | Item (0 or 1) |
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| T | Tears (0 or 1) |
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### Select speaking character
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`[!TX]`, where X is replaced by:
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- X: talking character by their conversation ID.
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### Have a character speak without a portrait
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`[!EPX:]`, where X is replaced by:
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- X: talking character by their conversation ID.
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### Set Text Box Color
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`[~CRGB]`, where R, G, B are replaced by:
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- R,G,B: Red (0-9), Green (0-9) and Blue (0-9) respectively.
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- For example: `[~C900]` is red, `[~C099]` is cyan.
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- Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own.
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----------------------------
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# Some Examples
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### Example 1
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```
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[!C1Y<4>][!T1][!EE13][!EB12][!EM14]
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```
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- `[!C1Y<4>]`: Create a left facing Erina
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- `[!T1]`: set her as the speaker of the current line
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- `[!EE13]`: set eyes to type 3
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- `[!EB12]`: set eyebrows to type 2
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- `[!EM14]`: set mouth to type 4
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### Example 2
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```
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[!C2K>5<][!T2][!EI21][!EE22][!EB23][!EM21][!ER24]
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```
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- `[!C2K>5<]`: Create a right facing Cocoa
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- `[!T2]`: set her as the speaker of the current line
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- `[!EI21]`: set her accessory to on (goggles for cocoa)
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- `[!EE22]`: set her eyes to type 2
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- `[!EB23]`: set her eyebrows to type 3
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- `[!EM21]`: set mouth to type 1
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- `[!ER24]`: set blush to max
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### Example 3
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```
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[!C1A>1<][!T1][!EP1:]
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```
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- Create a right facing Rumi without a portrait
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### Example 4 - NPC Emot
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```
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17
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[!T2][!C2]>5<][!EB22][!EM21][!EE21][~C594]
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```
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- `[!C2]>5<]`: Creates a blank character
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- `[~C594]`: Sets text box color to a light green
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- The rest of the format can be ignored.
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