# Custom Events These are events defined by GemaYue specifically for the map editor. These events only work in the beta version 1.8e or 1.85 onwards. - **522 EV_NOPFLAG0** Disables effect of EV_NOPFLAG1 523 - **523 EV_NOPFLAG1** If Erina passes this event, other event tile will always trigger even if the required flag(s) are not set. - **524 EV_NOEVENT0** Disable effect of EVE_NOEVENT1 525 and EV_NOEVENT2 526 - **525 EV_NOEVENT1** If Erina passes this event, other event tiles will just set the event flag instead of starting the event. - **526 EV_NOEVENT2** If Erina passes this event, other event tiles will just unset the event flag instead of starting the event. - **527 EV_ITEMGETLV1** - **528 EV_ITEMGETLV2** - **529 EV_ITEMGETLV3** - **530 EV_ITEMGETLV4** If Erina passes these events, it changes the levels of all uncollected items on the map. - **531 EV_RESETFLAG** If Erina passes this event, it sets all event flags to 0. - **532 EV_GIVESTATUS** If Erina passes this event, it gives her buff ID m for n seconds. - m is the value of the X+1 tile (i.e. eventID: 5000 + m) - n is the value of the X+2 tile (i.e. eventID: 5000 + n) - A list of buff IDs can be found in [buff_ids.csv](./buff_ids.csv) - n can be set to 0 to make this event remove the buff. - **533 EV_NOSPAWN0** Disables the effect of EV_NOSPAWN1 534 and EV_NOSPAWN2 535 - **534 EV_NOSPAWN1** If Erina passes this event, disable any entities from respawning. - **535 EV_NOSPAWN2** If Erina passes this event, replace any future spawned entity with entity ID k - k is the value of the X+1 tile + 1000 (i.e. eventID: 5000 + k - 1000). - (for example, for entity ID 1096, the value of the X+1 tile is 5096) - **536 EV_GAMESPEED** If Erina passes this event, change the game speed to k. - k is the value of the X+1 tile (i.e. eventID: 5000 + k) - If k=1, then 1x speed. If k=2, 2x speed, and so on. - If k>100, the game slows down instead - **537 EV_STORYMODE** - **538 EV_SPEEDRUN** - **539 EV_STANDARD** - **540 EV_ALTERNATIVE** - **541 EV_BUNNYHEAVEN** - **542 EV_BUNNYHELL** If Erina passes these events, change game mode / rule - **543 EV_SETDIFFICULTY** If Erina passes this event, change game difficulty to k. - k is the value of the X+1 tile (i.e. eventID: 5000+k) ``` 5000: Casual 5001: Novice 5002: Normal 5003: Hard 5004: Hell 5005: Bunny Extinction 5006: Unknown 5007: Impossible 5008+: Extra ``` - **544 EV_BOSSMODE** If Erina passes this event, force boss mode to true. - **545 EV_NOBOSSMODE** If Erina passes this event, disable boss mode and remove screen scroll lock. - **546 EV_NOBOSSMODE2** If Erina passed this event, remove screen scroll lock. - **547 EV_DISABLEEVENT0** Disable effect of EV_DISABLEEVENT1 548 - **548 EV_DISABLEEVENT1** If Erina passed this event, disable any event start (to prevent event that unrelated to event tile from starting, for example Cicini's dialog after Erina pick up Air Jump) - **549 EV_NOENDBOSSEVENT0** disable the effect of EV_NOENDBOSSEVENT1 550 - **550 EV_NOENDBOSSEVENT1** If Erina passed this event, any town member boss will just teleport and leave after defeated by Erina. Instead of using the end boss cutscene. - **551 EV_SETMUSICSPEED** IF Erina passed these events, change music speed to k%. - k is the value of the X+1 tile (i.e. eventID: 5000 + k). - **552 EV_FULLAP** If Erina passes this event, see amulet charge to full. - **553 EV_FULLBPMP** If Erina passes this event, see Ribbon boost and mp to full. - **554 EV_MOVEDOWN** if Erina passes this event, start a event that increase Erina's yaxis position by 720x4px. (i.e. move 4 screens down) - this event is repeatable - if the game can't move the player 4 screens down, this event does nothing. - the screen fades out and fades back in like a map transition. Erina has time to fall about 4 screens during the transition cutscene. - **555 EV_MOVEUP** if Erina passes this event, start a event that decrease Erina's yaxis position by 720x4px. (i.e. move 4 screens up) - this event is repeatable. - if the game can't move the player 4 screens up, this event does nothing. - the screen fades out and fades back in like a map transition. Erina has time to fall about 4 screens during the transition cutscene. - **warning**: If there is nothing for erina to fall on after transitioning 4 screens up, she falls back onto the event before the transition cutscene ends, softlocking the game. - **556 EV_SETSPIKEDMG** IF Erina passes this event, set all spikes damage to k. - k is the value of the X+1 tile. (i.e. eventID: 5000 + k) - If k = 0, disable this effect. - **557 EV_PLAYMUSIC** IF Erina passes this event, play music ID k. (useful for playing music with ID>31) - k is the value of the X+1 tile. (i.e. eventID: 5000 + k) - **558 EV_CHANGEITEM** IF Erina passes this event, set item ID k's Level to n. - k is the value of the X+1 tile. (i.e. eventID: 5000 + k) - n is the value of the X+2 tile. (i.e. eventID: 5000 + n) - (If n is 0, remove the item) - This can be used to set the levels of plus necklace(23), bunny amulet(33), donuts(37), cakes(38), golden carrots(39), and cocoa bombs(40) above their normal values. - **559 EV_SETHAMMEREXP** IF Erina passes this event, set hammer exp to k. - k is the value of the X+1 tile * 100 (i.e. eventID: 5000 + k/100) - **560 EV_SETFAIRYEXP** IF Erina passes this event, set Ribbon relationship exp to k. - k is the value of the X+1 tile * 100 (i.e. eventID: 5000 + k/100) - **561 EV_SETBOMBEXP** IF Erina passes this event, set carrot bomb exp to k. - k is the value of the X+1 tile * 100 (i.e. eventID: 5000 + k/100)