# Cutscene Text This is the example `story_text.rbrb` from the example stage provided by GemaYue. ``` English //VS RITA 7 Ms. Rita?@Is this the end of the example? You are right. Before the ending...@Let's try a scroll screen boss battle!@A cut feature during development! 19001 Welcome to the example map!@Which contain many special trigger events!@You can even customize the character dialog! Go to "custom" and@"custom\Erina and the example stage" folders@for more details! Also, by using -debugshowevents as launch options.@You can study more things in this map! ``` # Format Explanation The numbers before each cutscene represents the cutscene ID. Each event in the game triggers a different cutscene ID. Each new line creates a new dialog box in the cutscene. ### Special Characters |Character | Icon | |--|--| | `@` | Line break (within the same dialog box) | #### Button Icons |Character | Icon | |--|--| | `*0` | Right Arrow | | `*1` | Down Arrow | | `*2` | Left Arrow | | `*3` | Up Arrow | | `*4` | Jump | | `*5` | Boost Attack | | `*6` | Magic Attack | | `*7` | Hammer Attack | | `*8` | Change Magic Type - Left | | `*9` | Change Magic Type - Right | | `*;` | Item/Magic Menu | | `*:` | Pause/Status Screen | **Note:** The icons show up to the left of where the character is placed, as shown in the image below: Text: ``` 1:*1 2:*2 3:*3 4:*4 5:*5 6:*6 7:*7 8:*8 9:*9@::*: ;:*; <:*< =:*= >:*> ?:*? At:*@ ``` ![item_icons](https://user-images.githubusercontent.com/27341392/34705385-10b621d0-f53b-11e7-962f-abcbfe4c5491.png) (the image can be a little misleading. e.g. the Right arrow appears to the left of the 0:, instead of after it)