# Room Types Room Types (in the `roomtype` object layer) affect how the camera scrolls. This is used to create long or large rooms that span multiple minimap tiles in the game. ### Room types: ``` 0: unused room. will be automatically to set to -1 if above a positive-valued room 1: single room, no scroll 2: horizontal room 3: vertical room 4: free camera room (can be used for horizontal, vertical, or open room) 5: map transition room (draws an arrow in the minimap, connects with horizontal rooms) -1: Prevents the camera from entering a room from above or below (it can still enter from the sides) -2: Prevents the camera from entering a room from the left or right (it can still enter from above/below) -3: Prevents the camera from entering a room from any direction. ``` ## Example Usage: Having the room types laid out like this: ``` 1 0 0 0 4 4 1 3 2 2 2 2 4 4 0 3 ``` Makes the rooms like this in the minimap: ``` _ ___ _ _ |_|_____| |_| | |_______|___| |_| ```