# Cutscene Emots This is the example `story_emot.rbrb` from the example stage provided by GemaYue. ``` Emotion Control (New Update) //VS RITA 7 [!T1][!C1Y>6<][!EB11][!EM13][!EE11] [!C4B<5>][!T4][!EB47][!EM42][!EE46] 19001 [!C3B<6>][!EP30][!T3][!EB36][!EM33][!EE31] [!T3][!EB36][!EM33][!EE36] [!T3][!EB36][!EM35][!EE33] ``` # Format Explanation Create a character format: `[!CXY]` - X determines the conversation ID of the created character. (1-6?) - Y determines which character is created. (A-Z) - Z determines distance from opposite of facing side. (0-9) - Wrapping Z in `<>` causes the character to face left, `><` faces right Edit character emotions format: `[!EXYZ]` - X determines which part to modify. - Y determines which character to modify based on their conversation ID. - Z determines emotion value. Refer to portrait viewer in artbook. Select speaking character: `[!TX]` - X determines talking character by their conversation ID. Emotion parts: ``` B Eyebrow M Mouth E Eye R Blush (0-4) P Alternate form (Kotri green = 1, kotri blue = 2) I Item (0 or 1) ``` Created character: ``` A Rumi B Rita C Nieve D Nixie E Aruraune F Pandora G Irisu H Saya I Cicini J Syaro K Cocoa L Ashuri M Lilith N Vanilla O Chocolate P Kotri Q Keke Bunny R Seana S Miriam T Miru U Noah V Pixie W Lilli X OBJ_DRAGON3 Y Erina Z Ribbon ``` # Examples **Example 1**: `[!C1Y<4>][!T1][!EE13][!EB12][!EM14]` - Create a left facing Erina - set her as the speaker of the current line - set her eyes to type 3 - set eyebrows to type 2 - set mouth to type 4 **Example 2**: `[!C2K>5<][!T2][!EI21][!EE22][!EB23][!EM21][!ER24]` - Create a right facing Cocoa - set her as the speaker of the current line - set her accessory to on (goggles for cocoa) - set her eyes to type 2 set her eyebrows to type 3 set mouth to type 1 set blush to max