# Tile modifier events These are events that you typically place directly on tiles in order to add destructables to the map. If a block disappears, any collision attached to it also disappears. Conversely, if a block appears, then any collision attached to it will only take effect after it appears. - **[1] Wood block** - Block can be destroyed by hammer attacks. - **[2] Bomb block** - Block can be destroyed by explosives. - **[3] Bomb chain block** - Block can be destroyed by explosives, and will cause a chain reaction with other blocks with event 3 on them. - The chain reaction doesn't need to be on solid tiles, and will follow the path set. Example: ![paintdotnet_2017-09-10_01-48-03](https://user-images.githubusercontent.com/19506837/30246509-1df76ac8-95ca-11e7-8eaf-ff68adec8a48.png) - The chain will follow all event 3 blocks despite only having two blocks to destroy along the way. - **[6] Fairy block** - Block can be destroyed by Ribbon shots. - **[7] Ice block** - Erina will destroy these blocks on contact if she has the Fire Orb. - **[8] Cracked block** - If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later. - **[30] Low Item% block** - These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear. - **[160] Boss gate** - This block becomes solid when boss mode is activated, and disappears afterwards. - **[108] Rainbow Crystal gate** - This block is solid until defeating the Rainbow Crystal boss. - **[110] Pandora gate** - This block is solid until defeating Pandora. If Pandora is defeated on the same screen, this block remains solid until leaving the screen. - **[455] Keke Bunny gate** - This block disappears and re-appears during certain attacks used by Keke Bunny. - **[197] Spikes** - Touching this event damages Erina. Damage varies based on background and difficulty level. - Does not need to be on a solid tile to deal damage. - **[109] Ignore spikes** - Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example: ![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png)