Update roomtypes.md
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@ -13,3 +13,17 @@ Room Types (in the `roomtype` object layer) affect how the camera scrolls. This
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-2: Prevents the camera from entering a room from the left or right (it can still enter from above/below)
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-2: Prevents the camera from entering a room from the left or right (it can still enter from above/below)
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-3: Prevents the camera from entering a room from any direction.
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-3: Prevents the camera from entering a room from any direction.
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```
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```
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## Example Usage:
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Having the room types laid out like this:
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```
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1 0 0 0 4 4 1 3
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2 2 2 2 4 4 0 3
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```
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Makes the rooms like this in the minimap:
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```
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_ ___ _ _
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|_|_____| |_| |
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|_______|___| |_|
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```
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