Some information on map transitions
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# Map Transitions
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# Map Transitions
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(Will document this at some point in the future)
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Map transitions are composed of three events:
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* an event ID to set the target map (161 .. )
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* an event ID to trigger the transition (200 .. )
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* an event ID in the target map to mark the destination (228 .. )
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When the player hits a transition trigger (event 200+), it warps the player to the map specified by the last "set target map" event (event 161+), and tries to find the corresponding destination marker (event 228+). Note that the player continues walking as they go through the transition, so they won't end up exactly where the destination marker is.
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**If the target event is not found, the player will end up at a similar location as where they warped from, but on the target map.**
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### Target Map Events ###
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These events set the target map to transition to when the player next hits a map transition event.
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| Event ID | Target Map File |
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| --- | --- |
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| 161 | area0 |
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| 162 | area1 |
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| 163 | area2 |
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| 164 | area3 |
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| 165 | area4 |
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| 166 | area5 |
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| 168 | area7 |
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Note: the actual game does not have any map transitions going to area6, area8 or area9. Testing is needed as to whether transitions to these maps exist
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### Map Transition Triggers and Targets ###
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The trigger event IDs trigger the transition; the player will end up at the corresponding target event.
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| Trigger Event ID | Target Event ID |
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| --- | --- |
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| 200 | 227 |
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| 201 | 228 |
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| 202 | 229 |
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| 203 | 230 |
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| 204 | 231 |
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| 205 | 232 |
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| 206 | 176 |
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| 207 | 177 |
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Note: 206 and 176 don't appear to be used in the official maps, but appear to be functional regardless.
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# Warp Stones
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# Warp Stones
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