Update common_map_events.md

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      docs/events/common_map_events.md

@ -84,8 +84,10 @@ If a block disappears, any collision attached to it also disappears. Conversely,
- **[512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)** - **[512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)**
- Defeating the corresponding miniboss breaks these blocks. - Defeating the corresponding miniboss breaks these blocks.
- Touching one of these tiles with the flag EV_NOEVENT1 on (event 525) instantly breaks these blocks. - How to use it as a switch/door: Let's take event ID 512 for example. (same applies for 513, 514, 515)
- Touching one of these tiles with the flag EV_NOEVENT2 on (event 526) will only cause these blocks to return after a map transition or autosave reload. - Touching an event ID 512 tile while the flag EV_NOEVENT1 is on (event 525) instantly breaks all blocks with event ID 512 on it.
- Touching an event ID 512 tile while the flag EV_NOEVENT2 is on (event 526) will only cause event ID 512 blocks to return after a map transition or autosave reload.
- In a sense, event ID 512 is used for both the "switch" and the "door"
# Trigger events # Trigger events

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