From da8ff295b92262f35a91399f72c78f446d85130d Mon Sep 17 00:00:00 2001 From: wcko87 Date: Fri, 29 Sep 2017 09:58:57 +0800 Subject: [PATCH] Update common_map_events.md --- docs/events/common_map_events.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/docs/events/common_map_events.md b/docs/events/common_map_events.md index fd67e0d..417caea 100644 --- a/docs/events/common_map_events.md +++ b/docs/events/common_map_events.md @@ -46,6 +46,8 @@ If a block disappears, any collision attached to it also disappears. Conversely, - **[9] Low difficulty block** - These blocks only show up on difficulties Normal and below. + - If the difficulty is increased above normal (e.g. by event 543) in-game, the blocks vanish instantly. + - If the difficulty is decreased to normal and below in-game, the blocks don't reappear until a map transition or autosave reload. - **[192] Reset breakable blocks** - Passing through this resets breakable blocks. @@ -82,7 +84,8 @@ If a block disappears, any collision attached to it also disappears. Conversely, - **[512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)** - Defeating the corresponding miniboss breaks these blocks. - + - Touching one of these tiles with the flag EV_NOEVENT1 on (event 525) instantly breaks these blocks. + - Touching one of these tiles with the flag EV_NOEVENT2 on (event 526) will only cause these blocks to return after a map transition or autosave reload. # Trigger events