1. The [Rabi-Ribi Map Converter](https://ci.appveyor.com/project/wcko87/rbrb-map-converter/build/artifacts)
@ -82,6 +82,21 @@ These numbers belong to Object layers. There are [five object layers](https://us
More detailed information on these layers can be found in the [Detailed Documentation](https://github.com/wcko87/rabiribi-map-editing/tree/master/docs).
# How to play Custom Rabi-Ribi Maps
There are two methods.
### Method 1: Version 1.8e
The [1.8e beta version](https://steamcommunity.com/app/400910/discussions/0/1473095965300641483/) includes special features specifically to support Rabi-Ribi custom maps.
1. Add the custom map (`.map`) files to `Rabi-Ribi\custom\<your map name>`. (each custom map should be in its own folder)
2. After starting Rabi-Ribi, press F5 or F6 to open up the [custom maps menu](https://user-images.githubusercontent.com/27341392/30108930-ee520480-9336-11e7-9a82-bf40ca1ae89e.png). Select the custom map and start a new game.
### Method 2: Replacing maps
This was the original method before the 1.8e beta started supprting custom maps.
1. Replace the maps in `Rabi-Ribi\data\area\` (remember to back up the maps before you do this)
2. Start up Rabi-Ribi and start a new game normally.
Note: Even if you do not back up your maps, you can easily restore your original maps by using the Verify Game Integrity option on steam.
# Modifying Character Dialogue and Cutscenes
The 1.8e beta version of Rabi-Ribi includes the ability to modify cutscenes and character dialogue for custom maps. By default, the game makes use of the files in `Rabi-Ribi\localize` for its cutscenes. If you create the files `story_emot.rbrb` and `story_text.rbrb` and place them in your custom map folder (`Rabi-Ribi\custom\<your map name>\`) together with your map, these ifles will be used for dialogue/cutscenes instead.
@ -114,11 +129,20 @@ A: A conversion error happens when you do something in Tiled that is not valid i